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  • 129 Likes/578 Replies/56962 Views
    Freeman_067
    11 posts

    Another patch, new content, but still no fix and no news...
    This bug will clearly never be fixed, and it seems this is even not a priority.

  • Freeman_067
    11 posts

    @freeman_067 This is even worse since the update, some dialogues are completly missing, some npc says nothing during cutscenes, and eivor skip dialogues even if i haven't press any buttons...
    I don't know what to do to help, it seems Ubisoft doesn't care, is not able to fix bugs or make games bug-free...

  • Vykyng666
    71 posts

    @Ubi-Nacho
    What is going on with voice during cutscenes? Characters are randomly muted during cutscenes and subtitles disappear.
    It wasn't the case before 1.4.0.

  • azullFR
    3100 posts
  • Vykyng666
    71 posts

    I just finished Oskoreia quest and the last cutscene played normally for me. As I mentioned in other thread this bug seems to be random. I will report if I encounter this anywhere else.
    .
    .
    .
    Edit. The rest of the cutscenes in "A Noble Escort" quest and "Homecoming" quest in Lincolnshire played normally as well as small cutscenes after killing the order member and Zealot. The bug DID NOT APPEAR.
    Maybe the bug is gone (at least for me) or maybe it is only contained to Ravensthorpe.

  • HieromAlex
    40 posts

    https://discussions.ubisoft.com/post/645930

    I mean... that echo on the dialogues... how can't the devs hear that for a year now. and it's not a PC hardware issue, since the video was captured on PS4 Pro

  • Attanno_
    35 posts

    Hi all,

    Just to inform you that on the thread "Eivor's voice is much louder than those of NPCs" (https://discussions.ubisoft.com/topic/97713/eivor-s-voice-is-much-louder-than-those-of-npcs/2?lang=en-US&_=1637318200299) which is about audio levels inconsistency, a Ubisoft offical said the following :

    "Hello xxxx and everyone else who contributed to this thread, to let us know that Eivor's voice could appear louder in certain cutscenes and other environments.

    Due to technical constraints and other priority issues, we have been informed we will not be implementing a fix for these specific cases. We recommend adjusting subtitles and other sound settings to help aid comprehension of the NPCs, in any situations where the sound is not perfectly balanced."


    Basically Ubisoft is droping support on the audio levels issue and is admitting it.

    I think that we should come to the conclusion that this will be the same for this particular thread issue.

    I'll personaly do whatever I can to obtain a refund for AC Valhalla and will not buy any Assassin's Creed game at full price anymore (sad decision after 14 years of being a dedicated fan).

    Good luck guys.

  • HieromAlex
    40 posts

    @attanno_
    thx to let us know.
    at least now we can stop waiting for a fix. what a shame.

  • Ryusennin
    170 posts

    That, early on, was pretty much obvious. What is infuriating is that Valhalla is claimed to be the biggest commercial success in recent Ubisoft history, yet the studio willingfully cheapened out on quality assurance. What a disgrace and a slap in the face of their customers.

  • Freeman_067
    11 posts

    @Ubi-Woofer @Ubi-Nacho
    These bugs will never be fixed ?
    You were lying since months ?

    It was unseful to wait for a fix ?
    It was uneseful to take time for providing more informations ?
    It was unesful to wait for the support team to came back to us for more informations ?

    I don't have words.
    Shame.

  • Ryusennin
    170 posts

    @freeman_067

    Community moderators are not developers nor beta testers. They compile the most common grievances reported by users and send them to developers, which decide to fix them (or not). The quality assurance on this game has been bad from the start, but the real culprits are the developers who are failing to address critical bugs, like random crashes.

  • KirBear02
    1 posts

    I purposely avoided playing the game as much as I wanted to because the audio was just taking me out of the game. It's so inexcusably bad. Nearly a year later I decided to see if the issue had been fixed so I can finally go back and finish the game. I can't believe I'm reading that they outright just said they're not fixing it. This feels like a smack in the face. I've been a fan since the first AC dropped and have purchased every single game between Xbox and PC (even purchased an additional PC copy to reexperience a few after my transition to PC). I can't see myself purchasing another AC game if this is the type of support we get for glaring issues like this

  • Eccentric81
    11 posts

    @captainstarpaw

    Make a new text document in ACvalhalla directory or mydocuments folder. Name it config.ini
    Capability=VULKANAAAAAAA999999
    Capability=DirectXAAAAAAA999999
    Capability=Direct3DAAAAAA999999 
    type in AMD true Audio Next=true
    Then Audio Channels=13
    and AudioBitDepth=32 (or 24 or whatever if you've actually got an AMD GPU and CPU and are using them as your sound card you could probably even type in 1,000,000,000 all their bit depth is damned near infinite compared to competition)
    CPUBitDepth= and GPUbitdepth=100000000000000000000000000 or ***************************************************** or 9999999999999999999999999999999999999999999999999999999999 or altogether if its AMD CPU and GPU ! if its intel or nvidia it might only go to 64 or 128 or something puny they suck im assuming as on paper they're trash by comparison. The image quality and audio quality improves the bigger the number you type. My GPU renders light particles which are like real life and additive or something.
    AudioVolumemanagement=true
    AudioDynamicRangeCompression=true
    AudioLoudnessManagement=true (AudioLoudnessManagement=short maybe? or try toggle it on and set it in windows audio enhancements)
    just make up some stuff like audio=true or truesound=true
    you can type RTX=true and it works fine with like an RX300 or 100 or the first ever radeon card (ray tracer=radeon in founders language) you can PathTracedReality pro render realtime rendering game on my 5700xt so yeah...
    If you've the dolby atmos app from windows store you can try type it in to enable it

  • HieromAlex
    40 posts

    I played a session using Geforce Now. and yes, the sound is still bad

  • CaptainStarPaw
    Original poster 53 posts

    Not entirely convinced that the upcoming update is going to be a good one, but it remains to be seen https://discussions.ubisoft.com/topic/123993/data-restructuring-title-update-1-4-1

    Usually when a big game dev talks about consolidation, what they're actually talking about is the removal of unused assets and the further compression and optimisation of existing assets. God forbid they worsen the SFX.

    Hopefully this update will be a lot more than that, and we'll be benefiting from an engine upgrade. This is Ubi we're talking about though. Y'know, the guys who happily plod around pretending that there isn't a problem with the sound. Tally-ho!

  • addmesomejam
    1 posts

    I literally bought the game yesterday. Launched it, played for 20 minutes and was like "Is it just me or is this audio bugged" came here, saw the posts, and asked for a refund. I'm preatty sure this is the fastest time that any game has managed to make me want a refund. Ever. It made me realise how much sound quality means to me.

  • alphamachina
    51 posts

    During the most recent festival, Eivor's voice was finally at normal levels, instead of the loud, booming ridiculousness that it was beforehand. But now that the festival is over, Eivor's voice is back to being about twice the volume of everyone else's. It's ridiculous and it makes the game unplayable─completely unenjoyable. The rest of the sound quality is, as the OP stated, subpar. Ubisoft needs to get their sh-t together. After all of this time, these bugs still haven't been fixed?! How is Eivor's voice still so loud, and why is this not being acknowledged?

  • HieromAlex
    40 posts

    @captainstarpaw
    yeah... still bad...

  • Simplethumb
    213 posts

    I also have the sound bug related to mouse/keyboard and it's as plain as day.

    I use gamepad and sometimes while I'm in the menu or map and music is playing I'll accidently knock the mouse or KB and the volume will increase. This has happened plenty of times.

    I don't think I get the raised Eivor voice or missing dialog but I haven't done many main missions and it hasn't happened yet.

  • AlePlay
    746 posts

    https://www.twitch.tv/videos/1233625510
    listen here...

    yesterday i played the cross over Valhalla Odyssey
    I immediately noticed a really poor quality audio ...

    one perceives the intention to change the perspective of a sound source, with respect to the position with respect to one's character
    but basic, (as you can hear in the video)
    the audio is really poor quality ...

    I can't figure out if it's just happened now, or it's just me who noticed late .. 

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