Locked Solved [RESOLVED] Audio sounds compressed / of a low bitrate / poor quality | POST HERE129 Likes/578 Replies/56962 Views
Another patch, new content, but still no fix and no news...
This bug will clearly never be fixed, and it seems this is even not a priority.
@freeman_067 This is even worse since the update, some dialogues are completly missing, some npc says nothing during cutscenes, and eivor skip dialogues even if i haven't press any buttons...
I don't know what to do to help, it seems Ubisoft doesn't care, is not able to fix bugs or make games bug-free...
azullFR 3100 posts
I had exactly the same problem, I made a post there :
Vykyng666 71 posts
I just finished Oskoreia quest and the last cutscene played normally for me. As I mentioned in other thread this bug seems to be random. I will report if I encounter this anywhere else.
Edit. The rest of the cutscenes in "A Noble Escort" quest and "Homecoming" quest in Lincolnshire played normally as well as small cutscenes after killing the order member and Zealot. The bug DID NOT APPEAR.
Maybe the bug is gone (at least for me) or maybe it is only contained to Ravensthorpe.
Attanno_ 35 posts
Just to inform you that on the thread "Eivor's voice is much louder than those of NPCs" (https://discussions.ubisoft.com/topic/97713/eivor-s-voice-is-much-louder-than-those-of-npcs/2?lang=en-US&_=1637318200299) which is about audio levels inconsistency, a Ubisoft offical said the following :
"Hello xxxx and everyone else who contributed to this thread, to let us know that Eivor's voice could appear louder in certain cutscenes and other environments.
Due to technical constraints and other priority issues, we have been informed we will not be implementing a fix for these specific cases. We recommend adjusting subtitles and other sound settings to help aid comprehension of the NPCs, in any situations where the sound is not perfectly balanced."
Basically Ubisoft is droping support on the audio levels issue and is admitting it.
I think that we should come to the conclusion that this will be the same for this particular thread issue.
I'll personaly do whatever I can to obtain a refund for AC Valhalla and will not buy any Assassin's Creed game at full price anymore (sad decision after 14 years of being a dedicated fan).
Good luck guys.
Ryusennin 170 posts
That, early on, was pretty much obvious. What is infuriating is that Valhalla is claimed to be the biggest commercial success in recent Ubisoft history, yet the studio willingfully cheapened out on quality assurance. What a disgrace and a slap in the face of their customers.
These bugs will never be fixed ?
You were lying since months ?
It was unseful to wait for a fix ?
It was uneseful to take time for providing more informations ?
It was unesful to wait for the support team to came back to us for more informations ?
I don't have words.
Ryusennin 170 posts
Community moderators are not developers nor beta testers. They compile the most common grievances reported by users and send them to developers, which decide to fix them (or not). The quality assurance on this game has been bad from the start, but the real culprits are the developers who are failing to address critical bugs, like random crashes.
KirBear02 1 posts
I purposely avoided playing the game as much as I wanted to because the audio was just taking me out of the game. It's so inexcusably bad. Nearly a year later I decided to see if the issue had been fixed so I can finally go back and finish the game. I can't believe I'm reading that they outright just said they're not fixing it. This feels like a smack in the face. I've been a fan since the first AC dropped and have purchased every single game between Xbox and PC (even purchased an additional PC copy to reexperience a few after my transition to PC). I can't see myself purchasing another AC game if this is the type of support we get for glaring issues like this
Eccentric81 11 posts
Make a new text document in ACvalhalla directory or mydocuments folder. Name it config.ini
type in AMD true Audio Next=true
Then Audio Channels=13
and AudioBitDepth=32 (or 24 or whatever if you've actually got an AMD GPU and CPU and are using them as your sound card you could probably even type in 1,000,000,000 all their bit depth is damned near infinite compared to competition)
CPUBitDepth= and GPUbitdepth=100000000000000000000000000 or ***************************************************** or 9999999999999999999999999999999999999999999999999999999999 or altogether if its AMD CPU and GPU ! if its intel or nvidia it might only go to 64 or 128 or something puny they suck im assuming as on paper they're trash by comparison. The image quality and audio quality improves the bigger the number you type. My GPU renders light particles which are like real life and additive or something.
AudioLoudnessManagement=true (AudioLoudnessManagement=short maybe? or try toggle it on and set it in windows audio enhancements)
just make up some stuff like audio=true or truesound=true
you can type RTX=true and it works fine with like an RX300 or 100 or the first ever radeon card (ray tracer=radeon in founders language) you can PathTracedReality pro render realtime rendering game on my 5700xt so yeah...
If you've the dolby atmos app from windows store you can try type it in to enable it
I played a session using Geforce Now. and yes, the sound is still bad
Original poster CaptainStarPaw 53 posts
Not entirely convinced that the upcoming update is going to be a good one, but it remains to be seen https://discussions.ubisoft.com/topic/123993/data-restructuring-title-update-1-4-1
Usually when a big game dev talks about consolidation, what they're actually talking about is the removal of unused assets and the further compression and optimisation of existing assets. God forbid they worsen the SFX.
Hopefully this update will be a lot more than that, and we'll be benefiting from an engine upgrade. This is Ubi we're talking about though. Y'know, the guys who happily plod around pretending that there isn't a problem with the sound. Tally-ho!
addmesomejam 1 posts
I literally bought the game yesterday. Launched it, played for 20 minutes and was like "Is it just me or is this audio bugged" came here, saw the posts, and asked for a refund. I'm preatty sure this is the fastest time that any game has managed to make me want a refund. Ever. It made me realise how much sound quality means to me.
alphamachina 51 posts
During the most recent festival, Eivor's voice was finally at normal levels, instead of the loud, booming ridiculousness that it was beforehand. But now that the festival is over, Eivor's voice is back to being about twice the volume of everyone else's. It's ridiculous and it makes the game unplayable─completely unenjoyable. The rest of the sound quality is, as the OP stated, subpar. Ubisoft needs to get their sh-t together. After all of this time, these bugs still haven't been fixed?! How is Eivor's voice still so loud, and why is this not being acknowledged?
Simplethumb 213 posts
I also have the sound bug related to mouse/keyboard and it's as plain as day.
I use gamepad and sometimes while I'm in the menu or map and music is playing I'll accidently knock the mouse or KB and the volume will increase. This has happened plenty of times.
I don't think I get the raised Eivor voice or missing dialog but I haven't done many main missions and it hasn't happened yet.
AlePlay 746 posts
yesterday i played the cross over Valhalla Odyssey
I immediately noticed a really poor quality audio ...
one perceives the intention to change the perspective of a sound source, with respect to the position with respect to one's character
but basic, (as you can hear in the video)
the audio is really poor quality ...
I can't figure out if it's just happened now, or it's just me who noticed late ..