

@abedardo
Figured it out. Seems the game doesn't like Image Sharpening being enabled in Nvidia Control Panel
@abedardo
Figured it out. Seems to be the game doesn't like Image Sharpening being enabled in the Nvidia Control Panel
As the title says--is anyone else experiencing this? When I say bright, I mean, like WHITE and SHINING. If there's any sunlight cast into the building during an in-game cutscenes, their eyeballs shine bright.
Geforce GTX 1660 Ti w/ drivers up to date, and yes, I've done a re-install of drivers. Also, have deleted and re-installed drivers.
@ubi-viral I appreciate the reply, but you took the smallest part of my complaint and edited my title. Please do not do this tyo your users--it's very misleading to my chief complaint, and makes the entire post not make any sense. Now I have to re-post.
That said, I have already done as you've suggested before, with no change.
As the title says--is anyone else experiencing this? When I say bright, I mean, like WHITE and SHINING. If there's any sunlight cast into the building, this seems to happen to the character models during the in-game cutscenes. Also a lot of overall flickering of light as I exit buildings--as if I'm walking out to a flash of lightning.
Geforce GTX 1660 Ti w/ drivers up to date.
As the title says. Entire walls of ruined building disappear if I look at them at a certain angle. A surface to a di in the does game disappears. Lattice to buildings come in and out as I pan the camera on them. It all looks like a clipping of sort. Any suggestions?
Running a Geforce GTX 1660 Ti w/ drivers up to date and Optimal Settings. Does Sharpness affect this? GPU Scaling?
Thanks in advance.