Best posts made by ADarklore
So the game director said that 1) they still don't know how NG+ will work for Valhalla (which IMO this should have been considered pre-development as NG+ is a standard feature these days), and 2) that it would probably be one of the last things added to the game. Yet, considering that they plan to add another year of content, so this would mean NG+ won't be available for another year!!
This makes me think that the game director doesn't understand WHY people use NG+. He talked about how to make it 'offer' something to players... but if he understood why people use NG+, it isn't for new features, it isn't for new things it is solely to replay the QUESTS with the gear, currency, and items we spent HUNDREDS of hours in the game to acquire. We DO NOT want to have to endure that grind again, we just want to play from the beginning with our cool stuff, PERIOD. I don't need MORE things or DIFFERENT things, that isn't my incentive for NG+, my incentive is to play from the beginning without the grind attached. GRIND doesn't make me want to play, it makes me NOT want to play!!
I feel that delaying NG+, more and more people are going to LEAVE Valhalla behind and never return! Considering all the bugs that still plague this game, and considering the negative reviews and thoughts on this game currently, it would behoove UBI to add NG+ sooner rather than later, to try and KEEP players playing until new content. Because as of now, once I finish this game, I may well NOT return... not until NG+ is added at least. With NG+, at least I'd have all my stuff... so it would at least make the bugs and other negatives of this game a bit more tolerable.
"This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
- For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
- Some stats will stay global (example: Assassination damages, Fire damages, etc.).
- No changes have been made to Runes slotted on armor; they will still impact your character as a whole."
So this is coming as part of the patch today, does anyone else see this as a HUGE nerf that they are trying to pass off as a "benefit'?!? I mean, previously we would gain the benefit of whatever weapon rune we had to our entire character stat- now- it will apply to the individual weapon ONLY. So have crit chance on a weapon, now it will not benefit your other weapons too? I don't know of anyone who would want to create 'targeted' loadouts when previously they would apply to both. So I only want my left-hand weapon to stun, but not my right as well? Makes absolutely no sense to me. When I apply a stat, I want it applied to my entire character- and until they make it simpler to switch loadouts (like they did in Odyssey where we had access to five different armor builds), this will be pointless and a huge nerf to the MAJORITY of players.
They also said, "Some stats will stay global..." but perhaps they can share an extended list of WHICH stay global- does crit chance, crit damage?!?
It's sad when people keep saying how CDPR offered refunds... when in fact they knew full well that they wouldn't be the ones offering refunds, it would be up to the retailers, and they knew exactly what their retailers refund policy is, for digital retailers, NO REFUNDS. The only thing they did was a publicity stunt, hoping that some people would fall for it- and they did. Smoke and mirrors was all it was intended to be. Yet, what they weren't expecting was for Sony to get tired of the constant requests for refunds 'because CDPR said so' and decided to offer refunds but only after they pulled the game entirely. Initially Sony was declining requests for refunds, so no, it wasn't an 'agreement' between CDPR and Sony.
@b00msie I love the fact that Odyssey has so much replayability, especially with NG+... love replaying all the stories and side quests. One of my favorite activities is raiding forts... there are so many forts, but the largest ones are the funnest; you can play them in so many different ways.
As for Valhalla, I stopped playing back in early December because of all the bugs. I didn't want to progress the story and get stuck like so many had done. While I didn't hit any major snags up to the point I played, I did have one mission where it never ended, never received the cut scene. I had to reload a save and replay it, and it thankfully the cutscene triggered the second time.
As for people talking about ESO: Blackwood. I've pre-ordered it... played ESO for many years in fact. However, I find I get very bored after awhile when I go back and play it now. It's just so repetitive, no matter what you're doing... you feel like, "didn't I just do this same thing a few quests ago?" The problem is it is so filled with fetch quests, you're endlessly running here and there to collect x, y, or z... then return to finish the quest. While initially I liked the fact that I could keep playing the same game for years, after going back to playing after being gone a couple years, and you suddenly realize that you have SO MANY quests ahead of you, so so many fetch quests. I don't mind repetition, hence why I love Odyssey (and I'm a huge Spartan history fanboy)... but in ESO, the repetition is just... grrrrrrrrrrr. Hopefully when they add 'companions' it'll make it a lot more interesting.
Additional QoL improvements...
Add the ability to 'equip set' instead of having to manually equip each piece of an armor set, as well as giving us gear 'loadouts' so we can save our favorite full set of armor and weapons to be available with a quick select like there was in Odyssey.
@thoughttwenty I have also not seen much for problems on PS4, but I typically wait six months or longer before playing a game just to give them time to deal with bugs/glitches and add more Quality of Life features. Valhalla was the exception simply because... VIKINGS!!
@imaginaryruins Plus, they should base gender upon historical context as well. Kassandra NEVER would have done what she did in Odyssey during that time period... and for hundreds of years after. Women just weren't accepted as 'equal' back then, and while female Spartans had 'some' warrior training- their role was mostly to keep the state running. Athens would never have asked for, nor accepted, a woman's help. So for them to make Kassandra the 'canon' role for that game was historically wrong, let alone the fact they made so many of those mighty mercenaries were women.
Same thing with Valhalla... there is no evidence of any significant (significant as in "named") female warriors let alone female viking kings or jarls. With everything that Eivor is accomplishing in the game, surely them being female would have been a significant historical notation. Yet, the only significant historical vikings we know of, are all male.
Absolutely... this is NOTHING like what they claimed it's for... it is an intentional NERF that they're trying to pass off as a benefit... and clearly think players are stupid enough to believe it. I'm also curious as to see what it impacts- because it seems to me it would impact bows AND shields too since they are 'weapons'. Until they offer us the ability to swap gear sets on the fly, this further doesn't make sense since it's a major inconvenience now even IF you did want some weapon rune specific builds.
As I mentioned in my first post, I really want to know if this impacts crit chance and crit damage- are they still considered global or are they now weapon rune specific?
@capnkel I think the next game will definitely be better IF the studio who developed Odyssey is the one to create it! The studio who created this buggy mess called Valhalla, shouldn't be allowed to develop ANYTHING again!! Considering the Odyssey had very few bugs/glitches and by the end, was a polished machine. I didn't start playing it until the game was completely done, but have NEVER had any bugs whatsoever in any of my numerous playthroughs. This game, however, is still filled with so many bugs even almost a YEAR later!! I like it to a woven tapestry... the design started out and then along the way someone got off course, so the design became muttled... so instead of unraveling the entire mess that it became, they just decided to muddle along until the tapestry was declared DONE. UBI has a history of this, not being able to fix the bugs in their game, so they just muttle along and when service life is done, they leave the buggy mess as it is and move on to the next game. It's a shame they allow this one studio to further tarnish their reputation instead of learning which studios are capable, which are not, and cut the one that's problematic.
I have put well over a hundred hours into this game and have just finished the arc where Oswald gets married. However, I'm sitting with fully leveled ration and quiver, settlement is a bit over 5, and I have 380 skill points, almost all of this just from exploring, raiding here and there, collecting gold locations. Yet, I have seen SO many glitchy things and even several bugs myself that I required either reverting to a previous save or reloading SEVERAL times over and over before the bug disappeared. Example... "Have you seen this man" quest where you have to lead Petra to her brother. I reached a point where she yells, "follow me" up out of the underground location... and I did follow her... only to find her standing there, icon over her head, but would not move and I couldn't interact with her! I checked online, found that this quest has been bugged since the beginning of the game- and can glitch out at any point during it... and STILL has not been fixed. My only recourse was to reload from a point in the quest before I reached that underground area... and knowing she would abruptly run out... I was prepared to run! I ended up making it out of the location before her... and then was able to interact with her and finish the bizarre quest. Then last night I decided to try the Asgard arc, I went to talk to Valka... and she wasn't there!! Oh, but the ICON was... but it kept moving, jittering all over the screen, telling me she was 250M below me, but that number kept fluctuating as I moved around trying to find her. I ended up reloading FOUR TIMES, before she finally showed up and I was able to start the story. Then there was the quest where rogue vikings attack your settlement and you need to kill them all to trigger a cutscene... I killed them all... but no cutscene! I ran around my settlement for 15 minutes thinking there was one hiding somewhere- only to find online many people had this problem- I had to reload from before that quest and the second time I was able to trigger the cutscene. Then I was in Cent and found an NPC floating up into the air, spinning like she was in a tornado, but nobody else was seeing it... I even sent my raven up to get a view and sure enough, an NPC hovering and spinning in the air by the church. Just SO MANY things that are messed up with this game and apparently cannot be fixed because somewhere along the line, the tapestry of coding has gotten tangled and the devs apparently don't even know where to begin unraveling to fix it, so they appear to be just muddling along... sadly... they plan to muddle along for another year!!
Which brings me to the next point... DO NOT expect much going forward. I would expect they are going to cut costs anyway they can because clearly, Valhalla is now a LOSING venture and they've already committed to another year of expenditure. I can say it's a losing venture because, based on the few people who even venture to, or comment on, the forums has dropped severely even with Siege of Paris having just came out recently. A healthy forum is, IMO, a good indicator of the number of people playing... and based upon the ghost town that the Valhalla forums have become, that speaks volumes IMO. I think far too many people are tired of the bugs and glitches that never get fixed, and just refuse to return even when new content is added- especially if they are dealing with an unfixed bug that prohibits them from moving forward. I would also venture to guess, part of the cost savings, they've reduced their staff and have fewer devs working on the game... which is why it takes MONTHS for a patch to fix simple problems like keybind issue that suddenly developed after previous patch (which is why I hadn't returned to playing earlier as a previous patch rendered stealth unusable because the crouch option disappeared). I too reach a point where I get tired of their glitchy mess and leave... I return a few months later and 'try again'. For me, I return SOLELY because of the viking aspect, if this were any other time period, I would not continue playing this game.
Until NG+ is added, I will NOT start a new game... PERIOD! I've worked very hard for the silver, runes, skills and equipment that I have... I'm not going to start over and struggle. I replayed Odyssey over EIGHT times because I enjoyed the fact I could keep making Kassandra or Alexios even stronger, I also enjoyed the Mercenary aspect... with Valhalla, once the Zealots are finished... BLAH; I think they should have more random tough opponents like the Mercenaries in Odyssey.
As mentioned earlier, I just started the Asgard arc last night and absolutely HATE IT! I mean, seriously, such a small area and you don't think they would notice 'patrols' of Jotun? Example... I have to test The Builder's shield so I'm to draw a patrol of Jotun to it? Huh? So we KNOW there are Jotun, but have done nothing about it?!? So yeah, I draw them in, and suddenly am FLOODED with Jotun attacking me!! This makes absolutely NO SENSE and completely ruined the entire arc for me because it made me realize the completely lack of rationale that went into the storyline would most likely continue through the arc; I hate where there is such a glaring hole in the story. As if Odin, who sees all, wouldn't have a clue that Jotun are running rampant in his tiny space that is Asgard... I mean, like, he could look down from above and SEE THEM patrolling! So stupid, and I don't do STUPID. I'm willing to suspend disbelief only so far, and this broke that completely. I mean, even in Odyssey when they added the stupid Atlantis arc, it wasn't done nearly as bad as this... and I've barely started it and am already over it. That should also say something about the difference between the writers... Odyssey vs Valhalla.
So while I agree Valhalla is not the 'worst' game... it's pretty close. The development of this game has been a mess, they don't seem to have a clue how to fix it, they continue to just plug along most likely having already lost any true enthusiasm for this game clearly by now knowing they cannot fix it. The game director doesn't seem to have a clue as to what people like, don't like, because refusing to add NG+ would keep people playing- which is something many many people aren't doing anymore. Saying that they "don't know how it would work" tells me the guy doesn't have a clue what he's doing- as this is a conversation that should have been there from the very beginning and the game should have been coded for it! He's probably trying to save face, trying to maintain enthusiasm for the sake of revenue, when clearly NG+ isn't the only thing they don't know how to add or fix. How could you NOT have thought of basic, standard features, when in the initial planning stages of the game?!? Again... studio that developed Odyssey vs studio that developed the buggy mess called Valhalla... one has a clue, the other clearly doesn't. It's very disheartening and difficult to have any type of hope for the future development of this game given almost a year and the game is still a mess.
Just read an article titled "Ubisoft Announces Pay Raises To Stop Developers From Leaving". Part of the article stated, "They’re desperately trying to hold on to what few experienced devs are still here,” one current developer in the Canadian studios told Kotaku."
"Sources tell Kotaku that Ubisoft has been bleeding top-level talent for the past couple years. In addition to the allegations that came out in 2020, these departures have also come as part of a general wave of resignations throughout the global pandemic, and as competitions for talent ramp up among companies like Google, Facebook, and Riot Games, and Tencent.
Montreal has been a particular hotbed for new opportunities in game development. A scene which Ubisoft helped jump start thanks to generous government tax subsidies back in the late ‘90s is now home to dozens of studios belonging to companies like EA, Amazon, Bethesda, and Gearbox, as well as tons of new independent startups, many of which have drawn veteran talent directly from Ubisoft. As Axios reported earlier this year, long-time Assassin’s Creed directors Darby McDevitt, Eric Baptizat, and Raphael Lacoste all left the company for other studios in the span of just a few months."
So it appears that Montreal (the studio responsible for Valhalla), has been bleeding talent for awhile now... so I guess it explains WHY Valhalla is in the state that it's in... which IMO doesn't bode well for fixes or decent content for the remainder of Valhalla's life cycle.
Latest posts made by ADarklore
Like many here, I started out playing male Eivor... did a couple playthroughs... then tried female Eivor. At first I hated her, but over time she began to grow on me. For whatever reason, it just feels like the voice actor couldn't get a good resonance with the character in the beginning, but got better over time. I know the whole opening Norway part of the story, her voice kept going softer when the situation should have called for a more menacing voice, and then going menacing when it should have been a bit softer. However, after a bit further along the story, she seems to bring it together a lot better. IMO male Eivor should have been canon, because even though the vikings had females who fought, predominantly they would have been led by men. There has never been any actual 'proof' of a female viking leader (although they have found burial sites that a female was buried like a king) so it could have been covered up by the church, as so many things have been over time. Just like I felt Odyssey should have been a male canon, the Greeks would have never accepted a female in any sort of leadership roll, let alone ask one for help... but Kassandra was such a much better voiced character overall.
To be honest, I refuse to play the whole 'Asgard' storyline in Valhalla. If you hated the Atlantis aspect of Odyssey, it's 100x worse in Valhalla! I picked up Valhalla due to the historical 'viking era' not to be thrown into a mythical 'Asgard'- which has nothing to do with history. I played through the Atlantis DLC in Odyssey and hated it, until I got to the final one that actually took place in Atlantis and thought that one was a lot of fun- the first two parts of the trilogy were a slog.
Needless to say I don't do the whole Valka questline, I did the first part a long time ago, and never went back. I don't want to fight frost giants, I want to battle Saxons!
As for 'not knowing the story'... just watch a Youtube video, it'll explain what you missed... worked for me. The game is what you make it, and you can simply enjoy what you're interested in and skip the rest.
Regarding gender... originally I picked the male Eivor and did a couple playthroughs with him... then I tried female Eivor, and at first hated her... but now she's actually my favorite. Same thing happened with Odyssey, I went based on what "I" felt was more historically accurate but later tried Kassandra and now cannot stand to play Alexios due to how good Kassanda actually is.
What I'd like to see... I'd like to see Odyssey replicated in feudal Japan!! Montreal ruined the trilogy with the fiasco that was Valhalla IMO... Odyssey was the best and a game I played for hundreds of hours. I'd like to see the same expansive game (and thankfully it's being made by Quebec who developed Odyssey) brought to RED.
I'm trying to understand the OP's point. Just because 'Odin' was male in his original incarnation, doesn't mean he will always be male in his subsequent incarnations. Anyone who knows anything about the belief in reincarnation KNOWS that you aren't stuck with any specific gender... in fact, reincarnation is meant to help us learn many things, including experiencing life as different genders. So somehow expecting that Odin will always incarnate as a male just shows a complete lack of understanding of reincarnation in the first place.
@AnimusLover I'm glad you love to spend your time exploring to find things, I prefer to spend my time KNOWING where to go and going there. I don't enjoy wandering around aimlessly hoping to come across something. This is why I really enjoyed Odyssey and Valhalla... because I didn't have to wander around, I could go where I needed to go. So this just goes to show that just because YOU enjoy one way of playing the game, doesn't mean everyone else wants to play the same way.
Just yesterday I was in combat with several enemies, and Eivor decides to do this LONG finishing move and I couldn't get out of it to 'stomp' another fallen enemy! IMO, you should always be able to cancel out of any finisher animations, especially with other 'timed' mechanics in the game.
@orldan I was also killing Order members... and one has a name, "Tata, Defender of Otta's Wyrd" and yet in his dialogue, he clearly says OFFA not OTTA. Yet there is a World Event with a character named "Otta". So it's clear the devs cannot even keep track of the names of their own characters let alone genders.
@orldan RIGHT! There is a LOT they should have done... like not having Eivor say "Hey boy" to the female wolf and the transition screen not telling you to take your hunter trophies to 'her' when it's actually the male hunter we deliver trophies to. Those are just two examples of things they've overlooked, so it's not surprising that they dropped the ball on descriptive rune data as well.
@Blondttt There are some I just refuse to do. I'm not a completionist, so I'm OK with leaving some. I only have so much patience, and I don't want to spend my in-game time doing things that are frustrating and waste my time. I already made a map of the Cairns that are easy, and which to avoid, so on subsequent playthroughs I don't waste my time.