Best posts made by ADarklore
"This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
- For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
- Some stats will stay global (example: Assassination damages, Fire damages, etc.).
- No changes have been made to Runes slotted on armor; they will still impact your character as a whole."
So this is coming as part of the patch today, does anyone else see this as a HUGE nerf that they are trying to pass off as a "benefit'?!? I mean, previously we would gain the benefit of whatever weapon rune we had to our entire character stat- now- it will apply to the individual weapon ONLY. So have crit chance on a weapon, now it will not benefit your other weapons too? I don't know of anyone who would want to create 'targeted' loadouts when previously they would apply to both. So I only want my left-hand weapon to stun, but not my right as well? Makes absolutely no sense to me. When I apply a stat, I want it applied to my entire character- and until they make it simpler to switch loadouts (like they did in Odyssey where we had access to five different armor builds), this will be pointless and a huge nerf to the MAJORITY of players.
They also said, "Some stats will stay global..." but perhaps they can share an extended list of WHICH stay global- does crit chance, crit damage?!?
It's sad when people keep saying how CDPR offered refunds... when in fact they knew full well that they wouldn't be the ones offering refunds, it would be up to the retailers, and they knew exactly what their retailers refund policy is, for digital retailers, NO REFUNDS. The only thing they did was a publicity stunt, hoping that some people would fall for it- and they did. Smoke and mirrors was all it was intended to be. Yet, what they weren't expecting was for Sony to get tired of the constant requests for refunds 'because CDPR said so' and decided to offer refunds but only after they pulled the game entirely. Initially Sony was declining requests for refunds, so no, it wasn't an 'agreement' between CDPR and Sony.
@b00msie I love the fact that Odyssey has so much replayability, especially with NG+... love replaying all the stories and side quests. One of my favorite activities is raiding forts... there are so many forts, but the largest ones are the funnest; you can play them in so many different ways.
As for Valhalla, I stopped playing back in early December because of all the bugs. I didn't want to progress the story and get stuck like so many had done. While I didn't hit any major snags up to the point I played, I did have one mission where it never ended, never received the cut scene. I had to reload a save and replay it, and it thankfully the cutscene triggered the second time.
As for people talking about ESO: Blackwood. I've pre-ordered it... played ESO for many years in fact. However, I find I get very bored after awhile when I go back and play it now. It's just so repetitive, no matter what you're doing... you feel like, "didn't I just do this same thing a few quests ago?" The problem is it is so filled with fetch quests, you're endlessly running here and there to collect x, y, or z... then return to finish the quest. While initially I liked the fact that I could keep playing the same game for years, after going back to playing after being gone a couple years, and you suddenly realize that you have SO MANY quests ahead of you, so so many fetch quests. I don't mind repetition, hence why I love Odyssey (and I'm a huge Spartan history fanboy)... but in ESO, the repetition is just... grrrrrrrrrrr. Hopefully when they add 'companions' it'll make it a lot more interesting.
Additional QoL improvements...
Add the ability to 'equip set' instead of having to manually equip each piece of an armor set, as well as giving us gear 'loadouts' so we can save our favorite full set of armor and weapons to be available with a quick select like there was in Odyssey.
@thoughttwenty I have also not seen much for problems on PS4, but I typically wait six months or longer before playing a game just to give them time to deal with bugs/glitches and add more Quality of Life features. Valhalla was the exception simply because... VIKINGS!!
@imaginaryruins Plus, they should base gender upon historical context as well. Kassandra NEVER would have done what she did in Odyssey during that time period... and for hundreds of years after. Women just weren't accepted as 'equal' back then, and while female Spartans had 'some' warrior training- their role was mostly to keep the state running. Athens would never have asked for, nor accepted, a woman's help. So for them to make Kassandra the 'canon' role for that game was historically wrong, let alone the fact they made so many of those mighty mercenaries were women.
Same thing with Valhalla... there is no evidence of any significant (significant as in "named") female warriors let alone female viking kings or jarls. With everything that Eivor is accomplishing in the game, surely them being female would have been a significant historical notation. Yet, the only significant historical vikings we know of, are all male.
Absolutely... this is NOTHING like what they claimed it's for... it is an intentional NERF that they're trying to pass off as a benefit... and clearly think players are stupid enough to believe it. I'm also curious as to see what it impacts- because it seems to me it would impact bows AND shields too since they are 'weapons'. Until they offer us the ability to swap gear sets on the fly, this further doesn't make sense since it's a major inconvenience now even IF you did want some weapon rune specific builds.
As I mentioned in my first post, I really want to know if this impacts crit chance and crit damage- are they still considered global or are they now weapon rune specific?
@shadowace211 Oh I don't know about that. There is a reason why vehicles have recalls, boxed furniture with missing pieces, etc. There is always a chance no matter what you buy, could be defective, nothing is 100%. Game developers cannot account for every type of gaming system in existence, nor play every possible way a person can play the game, let alone the fact that they have different development groups working on different aspects of the game and then ultimately have to patch them all together through millions of miles of codes. There is no way every possible bug or glitch could be accounted for, not until you have thousands of players playing the game. What surprises me though, is that every single AC game, and almost every video game made, has initially had some bugs and glitches that needed to be resolved over time... so why does this surprise gamers?!? This is why I typically do not play a game until it's been out at least a year, but with Valhalla, I was very excited about playing it because of the viking theme; but I went into it knowing full well that there could be bugs and glitches that would need to be resolved.
Latest posts made by ADarklore
Just finished the MSQ and have to add a few more checks that put it into the 'worst' game column.
First off... the whole 'romance' aspect. Romance options are great IF they are truly 'options'... instead, Valhalla practically tries to coerce you into a relationship with Randvi at every turn. Any other options, what limited there are, tend to be dalliances NOT romances. The one person I felt would be a great fit for Eivor, Vili, after one night Eivor wakes up and says basically, "hope you know last night was a one time thing". WHAT?!? Clearly Eivor cares about Vili, and it definitely was an opportunity for a long-term relationship... but that option was taken away from us WITHOUT CHOICE! So this puts another check in the 'worst game' column because there should be honest CHOICES for a permanent relationship with different NPCs, not just one or two specific characters. Clearly this romance option was poorly thought out and not a serious addition to the game. However, at least it wasn't like Odyssey where they FORCED you to have a child with a specific NPC... and subsequently, and rightfully so, received a LOT of bad press about it.
The second, active snakes in the cold! Seriously UBI? You do all this historical research but apparently someone forgot to mention that snakes are COLD BLOODED?!? Yeah, snakes will not attack, or even move, in cold weather- hence the reason they go underground during winter. So no, you wouldn't have active snakes in higher elevations during winter. So the whole "Ragnar" pit of snakes was annoyingly unrealistic, along with the fact that they had several other locations in snowy conditions with active snakes. Just something else they threw into the game without any actual thought or consideration.
Plus, the quest to find the pit of snakes where Ragnar supposedly met his end... is STILL bugged!! I had to re-load saves several times before I could get it to work. If you do not immediately activate your Odin Sight when it prompts you- it will bug out and not work. Of course if you don't pay close attention you don't even notice the little prompt telling you to activate "R3", which I didn't the first three times I tried to finish the quest. First time I thought there was something in the pit, so I killed the active snakes (yeah, snakes still alive in the pit YEARS later in the frozen cold), climbed down and found nothing. Climbed out, nothing. Kept using Odin Sight, nothing. Reloaded, tried again... this time walking around the pit using Odin Sight... nothing. Tried again, nothing. Finally looked it up online and found almost everyone having this same problem. This time after reloading I walked SLOWLY towards the pit, and as soon as I saw the tiny prompt for R3 I activated it... and it FINALLY started the cutscene.
This game is still such a mess almost a year later... UBI should be embarrassed to even have their name on this game... and the studio that created it shouldn't be allowed to produce another game.
@torfinr I fully agree!! I think the reason they are planning to continue Valhalla another year is because they know their next game will not be ready anytime soon, yet I doubt they will invest much in a game that is unlikely to give them any further returns for investment, which means anything added further will be unpolished and disappointing, mainly because 'they don't care anymore' about Valhalla. For a game director to say they, 'don't know how they will add New Game+ so it works and makes sense' when it should have been a feature that was already planned from the start- should say something about how much forethought actually went into this game. Odyssey was amazing, and if ANY of the trilogy should receive an extra year of content, it should have been Odyssey!! Valhalla is still so filled with bugs even after a year, the devs who designed it should be embarrassed to have their name associated with it.
@thenorfolkian I find that with resist runes, even when taking damage, I don't lose much if any health- other than archers because I don't use any 'range resist' runes. I think I have five heavy resist, four light resist and three or four melee resist and probably four or five evasion runes... all 'great' versions. I'm running a combination of Nifleheim and Mentor armor... so I have a very high crit and attack rate... and this seems to be working quite well. I was just wondering how other people were running defensive runes. Funny how you search google for 'best runes' or whatever... and you get people somehow believing they are experts, yet recommending completely different things with no rationale as to WHY they picked them other than 'they sound good'. Readings some opinions on the best weapons... and I cringe. Have people not read the perks? So many perks are specialized- you either have to be specialized in parrying, dodging, constantly using poison or fire, etc... while rarely are people picking weapons that just WORK without specializing. Same could be said about gear- sometimes I think these people pick favorite gear best on appearance versus actual combat practicality (at least until the transmog was added).
@freestepper I have to agree and I did the same. I ended up returning to dual spears because they are much more efficient than other weapons. As you said, it's akin to having dual daggers but with a longer reach. With other weapons, I'm constantly being interrupted or unable to land blows as efficiently. Why is it that dual spears is not only super fast, but also super powerful? I should be able to do more damage smashing opponents with a hammer! Yet, hammer seems to do less damage and opens you up to more counter attacks vs using a spear. Risk vs reward?!?
I'm also with you that I'm not advocating nerfing spears, but I AM advocating increasing damage with other weapons! Daggers should have higher damage, they're faster but less effective against long-reaching weapons, there is more RISK vs REWARD. Hammers should deal higher damage- sorry but STUN doesn't help my damage output- especially considering this game specializes in surrounding Eivor with numerous enemies. I want to kill enemies faster, not just stun them so I have to deliver yet another blow to finish them. Not when spears can just outright kill them without having to add an additional blow to finish them off. Any weapon with a shield should also get a buff, because carrying a shield is pretty much a downgrade in damage and more a liability- particularly for those who want to a quick end to battle. I found using a shield just prolonged combat, instead of helping finish enemies faster.
Further, please SPEED UP combat with 2-handed weapons outside of spears! Right now they are another liability because your swing is so slow, that when surrounded by multiple enemies you are constantly getting nailed by everyone while you slowly swing these weapons around. Or better yet, give us the option to switch gear sets like Odyssey had... give us five gear options so we can switch depending on what type of combat we're engaging in- multiple enemies versus a single enemy.
I'm not bothered by the violent human kills,
I agree with your post, they appeared to try and make this game appear more violently graphic and cruel simply because it's a "viking" story. As for not being bothered by human kills, I was deeply disturbed by the whole 'blood eagle' scene with Ivarr!! I honestly could not wait to kill that guy!! Yet, am I the only one who couldn't wait to shut Dag's mouth?!? It was irritating that Eivor kept stopping during the battle to plead for him to stop... I was thinking, "Dude, you've been contradicting, complaining and outright instigating rebellion against me this whole time... such things will NOT be tolerated!" It was clear Dag was JEALOUS of the relationship between Eivor and Sigurd the entire time and crystal clear it was going to end badly. Funny how Dag kept insisting that Eivor wasn't doing anything, and yet look, we're a village with a huge investment into housing and merchant growth, we've found security with alliances that Eivor completed... etc. So exactly HOW was Eivor turning his back on the clan?!? This is what I think UBI failed to implement into the storyline... that Eivor fails to defend himself verbally by shouting out his accomplishments but not only that, but the looks on the faces of those who attended the battle... looked more like more people sided with Dag than Eivor. There should have been more opportunity for discussions with clan members after the battle then having most of them silent on the whole important affair. I think that was yet another FAIL on UBI's part... for not adding more "RPG" aspect with the individual clan members.
Well here is what I hate... you meditate to move into night... and then you get half-way through a fort and it's daylight again!! Like seriously, nighttime lasted a whole 10 minutes or less?!? If you MEDITATE, it should put you at the start of night, not just seemingly 12 hours later regardless of whether you meditated late afternoon or early evening.
I'm curious to know what players consider the best defensive runes? Heavy resist, Light resist, Melee resists, +Armor, +Health, or +Evasion?
Right now I'm running only resist and evasion runes and it seems to be working quite well. Yet, I've been wondering if other runes would be better? I know a lot of people say +Health, but when you have a fully leveled ration pouch, health becomes less of a problem and taking less damage seems to me to be a better option. Yet I've always wondered if +Armor would provide better protection against damage than the resist runes.
If someone could answer this, I'd appreciate it.
@virtualawesome Well that's just it... there are NO new quests... the ONLY thing is a player was killed nearby- and when I say nearby it can actually be clear across town. That's it. But every time you loot something, open a door, interact with anything... "multiple quests accepted" pops up! Simply because a player was killed nearby and the game seems to think everyone wants to do these stupid quests when 99% of players don't- especially if they've done one or two, they realize how stupid and a waste of time they actually are; especially if one of the 'killers' is a traveling soldier who is now quite a distance away.
This is absolutely ANNOYING as all hell! I mean seriously, this is their answer to giving us more content?!? Spamming OVER and OVER "multiple quests accepted" when in fact, NO, I have not accepted any such quests!! At first I was confused, searched my quest log, and nothing was there. I then realized, every time you loot anything, you get spammed with this message- many times even when this person's corpse is not even near you. Seriously UBI, put a damn marker on the corpse and allow US to decide whether we want to interact with it or not- stop spamming us over and over just because a random player was killed in the area. This is NOT fun being spammed to death.
@capnkel I think the next game will definitely be better IF the studio who developed Odyssey is the one to create it! The studio who created this buggy mess called Valhalla, shouldn't be allowed to develop ANYTHING again!! Considering the Odyssey had very few bugs/glitches and by the end, was a polished machine. I didn't start playing it until the game was completely done, but have NEVER had any bugs whatsoever in any of my numerous playthroughs. This game, however, is still filled with so many bugs even almost a YEAR later!! I like it to a woven tapestry... the design started out and then along the way someone got off course, so the design became muttled... so instead of unraveling the entire mess that it became, they just decided to muddle along until the tapestry was declared DONE. UBI has a history of this, not being able to fix the bugs in their game, so they just muttle along and when service life is done, they leave the buggy mess as it is and move on to the next game. It's a shame they allow this one studio to further tarnish their reputation instead of learning which studios are capable, which are not, and cut the one that's problematic.
I have put well over a hundred hours into this game and have just finished the arc where Oswald gets married. However, I'm sitting with fully leveled ration and quiver, settlement is a bit over 5, and I have 380 skill points, almost all of this just from exploring, raiding here and there, collecting gold locations. Yet, I have seen SO many glitchy things and even several bugs myself that I required either reverting to a previous save or reloading SEVERAL times over and over before the bug disappeared. Example... "Have you seen this man" quest where you have to lead Petra to her brother. I reached a point where she yells, "follow me" up out of the underground location... and I did follow her... only to find her standing there, icon over her head, but would not move and I couldn't interact with her! I checked online, found that this quest has been bugged since the beginning of the game- and can glitch out at any point during it... and STILL has not been fixed. My only recourse was to reload from a point in the quest before I reached that underground area... and knowing she would abruptly run out... I was prepared to run! I ended up making it out of the location before her... and then was able to interact with her and finish the bizarre quest. Then last night I decided to try the Asgard arc, I went to talk to Valka... and she wasn't there!! Oh, but the ICON was... but it kept moving, jittering all over the screen, telling me she was 250M below me, but that number kept fluctuating as I moved around trying to find her. I ended up reloading FOUR TIMES, before she finally showed up and I was able to start the story. Then there was the quest where rogue vikings attack your settlement and you need to kill them all to trigger a cutscene... I killed them all... but no cutscene! I ran around my settlement for 15 minutes thinking there was one hiding somewhere- only to find online many people had this problem- I had to reload from before that quest and the second time I was able to trigger the cutscene. Then I was in Cent and found an NPC floating up into the air, spinning like she was in a tornado, but nobody else was seeing it... I even sent my raven up to get a view and sure enough, an NPC hovering and spinning in the air by the church. Just SO MANY things that are messed up with this game and apparently cannot be fixed because somewhere along the line, the tapestry of coding has gotten tangled and the devs apparently don't even know where to begin unraveling to fix it, so they appear to be just muddling along... sadly... they plan to muddle along for another year!!
Which brings me to the next point... DO NOT expect much going forward. I would expect they are going to cut costs anyway they can because clearly, Valhalla is now a LOSING venture and they've already committed to another year of expenditure. I can say it's a losing venture because, based on the few people who even venture to, or comment on, the forums has dropped severely even with Siege of Paris having just came out recently. A healthy forum is, IMO, a good indicator of the number of people playing... and based upon the ghost town that the Valhalla forums have become, that speaks volumes IMO. I think far too many people are tired of the bugs and glitches that never get fixed, and just refuse to return even when new content is added- especially if they are dealing with an unfixed bug that prohibits them from moving forward. I would also venture to guess, part of the cost savings, they've reduced their staff and have fewer devs working on the game... which is why it takes MONTHS for a patch to fix simple problems like keybind issue that suddenly developed after previous patch (which is why I hadn't returned to playing earlier as a previous patch rendered stealth unusable because the crouch option disappeared). I too reach a point where I get tired of their glitchy mess and leave... I return a few months later and 'try again'. For me, I return SOLELY because of the viking aspect, if this were any other time period, I would not continue playing this game.
Until NG+ is added, I will NOT start a new game... PERIOD! I've worked very hard for the silver, runes, skills and equipment that I have... I'm not going to start over and struggle. I replayed Odyssey over EIGHT times because I enjoyed the fact I could keep making Kassandra or Alexios even stronger, I also enjoyed the Mercenary aspect... with Valhalla, once the Zealots are finished... BLAH; I think they should have more random tough opponents like the Mercenaries in Odyssey.
As mentioned earlier, I just started the Asgard arc last night and absolutely HATE IT! I mean, seriously, such a small area and you don't think they would notice 'patrols' of Jotun? Example... I have to test The Builder's shield so I'm to draw a patrol of Jotun to it? Huh? So we KNOW there are Jotun, but have done nothing about it?!? So yeah, I draw them in, and suddenly am FLOODED with Jotun attacking me!! This makes absolutely NO SENSE and completely ruined the entire arc for me because it made me realize the completely lack of rationale that went into the storyline would most likely continue through the arc; I hate where there is such a glaring hole in the story. As if Odin, who sees all, wouldn't have a clue that Jotun are running rampant in his tiny space that is Asgard... I mean, like, he could look down from above and SEE THEM patrolling! So stupid, and I don't do STUPID. I'm willing to suspend disbelief only so far, and this broke that completely. I mean, even in Odyssey when they added the stupid Atlantis arc, it wasn't done nearly as bad as this... and I've barely started it and am already over it. That should also say something about the difference between the writers... Odyssey vs Valhalla.
So while I agree Valhalla is not the 'worst' game... it's pretty close. The development of this game has been a mess, they don't seem to have a clue how to fix it, they continue to just plug along most likely having already lost any true enthusiasm for this game clearly by now knowing they cannot fix it. The game director doesn't seem to have a clue as to what people like, don't like, because refusing to add NG+ would keep people playing- which is something many many people aren't doing anymore. Saying that they "don't know how it would work" tells me the guy doesn't have a clue what he's doing- as this is a conversation that should have been there from the very beginning and the game should have been coded for it! He's probably trying to save face, trying to maintain enthusiasm for the sake of revenue, when clearly NG+ isn't the only thing they don't know how to add or fix. How could you NOT have thought of basic, standard features, when in the initial planning stages of the game?!? Again... studio that developed Odyssey vs studio that developed the buggy mess called Valhalla... one has a clue, the other clearly doesn't. It's very disheartening and difficult to have any type of hope for the future development of this game given almost a year and the game is still a mess.