

Since last update the game does not seem to prevent display sleep. Once the display goes to sleep, the game crashes.
I am playing using Direct x12 on Windows 10 Pro.
Hi,
First, thank you for the great game. I truly enjoy playing it.
In order to balance the resources among my islands, I set a minimum stock lock of an item - lets say 100 bricks - in both islands, and create a trade route were the ship loads and unloads 1 slot of 50 bricks on both islands.
If one of these islands has only 90 bricks, it will take 10 bricks from the trade ship, leaving the other 40 in the ship slot.
All the math works great and now both islands have 100 bricks again, and, until there is a excess of bricks over the minimum stock lock in one of the islands, the ship will stay with 40 tons of bricks. In this scenario the ship/city inventory only change by 10 brinks.
However, every time the ship with 50 tons of bricks stops at one of these islands with more bricks than set lock, the ship still has to wait ((50+50)/loading speed) seconds. Because the docking time calculation thinks that the item is being fully unloaded and fully loaded.
I would expect this to take ZERO seconds, as the ship/city inventory does not change on that trade.
Example 2: On the city that has 90 bricks with a lock for 100, and initial ship slot with 50. Docking time is: ((50+40)/loading speed) seconds. Where I would expect it to only take ((10+0)/loading speed) seconds.
Example 3: If I have a steamer with this setup on its 6 slots, the total loading time is ((6x(50+50)/loading speed) seconds even if the ship inventory does not change (when city has a surplus over the lock on all traded items).
TLDR:
For island inventory balancing with ships loading and onloading the same good on island with a minimum stock lock: The docking time should be calculated on the differences of ship inventory before and after docking and not on every trade route item action.
Specs:
This is still a problem after today's update 13.2
As pointed out by @AW7777777 , game does not crash if started in windowed mode. Thank you for the suggestion. I switched to this mode
@ubi-nacho, it is not related to multiplayer. I was playing on single player sessions.
Bump!
Am I the only one that uses this strategy to balance goods between islands?
Specs:
This is still a problem after today's update 13.2
As pointed out by @AW7777777 , game does not crash if started in windowed mode. Thank you for the suggestion. I switched to this mode
@asterix201252, Thank you for your comment, I am glad that I am not alone.
I dont have a screen saver screen, after 10min my monitors just go to standby and when I move the mouse I see the game crash warning.
I dont think I have this problem in Direct x11 mode.
Hi,
First, thank you for the great game. I truly enjoy playing it.
In order to balance the resources among my islands, I set a minimum stock lock of an item - lets say 100 bricks - in both islands, and create a trade route were the ship loads and unloads 1 slot of 50 bricks on both islands.
If one of these islands has only 90 bricks, it will take 10 bricks from the trade ship, leaving the other 40 in the ship slot.
All the math works great and now both islands have 100 bricks again, and, until there is a excess of bricks over the minimum stock lock in one of the islands, the ship will stay with 40 tons of bricks. In this scenario the ship/city inventory only change by 10 brinks.
However, every time the ship with 50 tons of bricks stops at one of these islands with more bricks than set lock, the ship still has to wait ((50+50)/loading speed) seconds. Because the docking time calculation thinks that the item is being fully unloaded and fully loaded.
I would expect this to take ZERO seconds, as the ship/city inventory does not change on that trade.
Example 2: On the city that has 90 bricks with a lock for 100, and initial ship slot with 50. Docking time is: ((50+40)/loading speed) seconds. Where I would expect it to only take ((10+0)/loading speed) seconds.
Example 3: If I have a steamer with this setup on its 6 slots, the total loading time is ((6x(50+50)/loading speed) seconds even if the ship inventory does not change (when city has a surplus over the lock on all traded items).
TLDR:
For island inventory balancing with ships loading and onloading the same good on island with a minimum stock lock: The docking time should be calculated on the differences of ship inventory before and after docking and not on every trade route item action.
Since last update the game does not seem to prevent display sleep. Once the display goes to sleep, the game crashes.
I am playing using Direct x12 on Windows 10 Pro.