

Wiith the new gear set heart breaker being a really good tank set (it rolled blue might be amazing if you re-roll to red cores) Might me time to buff some of the lesser used gear sets
Mainly revert the nerf of white heals on true patriot, it was nerfed because of an unintended interaction with pestilence and since that interaction has been patched out so pestilence ticks don't proc white, might as well un-nerf it whats the harm of 5/%8% heals? compared to the now 2%/3%
And secondary with heartbreaker being all blues and scaning people, wouldn't it be good if you buffed the one of the possible gear set counter? system corruption, now with the intimidate nerf and that you can't use it while aiming down sights mid fight, buff System Corruption Duration longer then 5 seconds, make it 8~10 seconds, able to use it before and then after a fight.
The send-off, Cuelebre, The Railsplitter, Invisible hand, and Rock n' Roll should move their talents to the minor attributes, as of now there is no point to be using those guns. but weapons like White death and Backup Boomstick has their "named" talent increases to there base stats i.e Headshot damage/Shotgun damage, so rather having something as a relic like allegro and extra, make them have stronger minor attributes to help spice up builds,
The Enforcer shotgun does not benefit from expertise
Anarchist's cookbook is grouped in with Golan Gear and not its own separate thing
The Decory Grade level keeps resetting after restarts and it cost 350 Printer filament to upgrade (out of 300 max)
Graded Armor does not give me more armor unless i swap them out and put it back on
Sorting out gear mods by type shows a missing texture
Ill be adding more to this thread when i find more bugs
doing another pass, bleed should get a rework to be less deadly in pvp and give ongoing directive a new status effect, call it hemorrhaging make it work with how much statues effect/how many times you where hit, not being able to spread like pestilence but function kind of the same way. and on that note, pestilence debuff should get affected by hazard protection in pvp,
and expertise on the armor should be .2% rather then 1% so at expertise level 20 its only 24% rather then phase 1 of 120% and better then phase 2 of like 100k more armor, makes it worth it but not too op,
aces&eights should do more damage because as of now "why use aces for sniping, tip is way better" tip of the spear being way better at sniping then the actual sniping gear set is laughable, i love aces the whole idea, i just wish it could compete with tip