

Wiith the new gear set heart breaker being a really good tank set (it rolled blue might be amazing if you re-roll to red cores) Might me time to buff some of the lesser used gear sets
Mainly revert the nerf of white heals on true patriot, it was nerfed because of an unintended interaction with pestilence and since that interaction has been patched out so pestilence ticks don't proc white, might as well un-nerf it whats the harm of 5/%8% heals? compared to the now 2%/3%
And secondary with heartbreaker being all blues and scaning people, wouldn't it be good if you buffed the one of the possible gear set counter? system corruption, now with the intimidate nerf and that you can't use it while aiming down sights mid fight, buff System Corruption Duration longer then 5 seconds, make it 8~10 seconds, able to use it before and then after a fight.
The send-off, Cuelebre, The Railsplitter, Invisible hand, and Rock n' Roll should move their talents to the minor attributes, as of now there is no point to be using those guns. but weapons like White death and Backup Boomstick has their "named" talent increases to there base stats i.e Headshot damage/Shotgun damage, so rather having something as a relic like allegro and extra, make them have stronger minor attributes to help spice up builds,
THe summit Combat mastery merit is bugged, it gave me the patch but not the full points and im unable to progress I've attached a screenshot of it cause the file was too big to upload
The Enforcer shotgun does not benefit from expertise
Anarchist's cookbook is grouped in with Golan Gear and not its own separate thing
The Decory Grade level keeps resetting after restarts and it cost 350 Printer filament to upgrade (out of 300 max)
Graded Armor does not give me more armor unless i swap them out and put it back on
Sorting out gear mods by type shows a missing texture
Ill be adding more to this thread when i find more bugs
doing another pass, bleed should get a rework to be less deadly in pvp and give ongoing directive a new status effect, call it hemorrhaging make it work with how much statues effect/how many times you where hit, not being able to spread like pestilence but function kind of the same way. and on that note, pestilence debuff should get affected by hazard protection in pvp,
and expertise on the armor should be .2% rather then 1% so at expertise level 20 its only 24% rather then phase 1 of 120% and better then phase 2 of like 100k more armor, makes it worth it but not too op,
aces&eights should do more damage because as of now "why use aces for sniping, tip is way better" tip of the spear being way better at sniping then the actual sniping gear set is laughable, i love aces the whole idea, i just wish it could compete with tip
with the addition of hotshot being easier to keep up stacks vs aces where hotshot will always proc, aces had a chance to not buff the damage of the bullet and with hotshot just outclassing aces, prob either rework hotshot or aces, maybe bring back the team wide buffs again, add the weapon handling to aces an svd/mantis was hard to spam with pure headshot rolls, now with hotshot just having 30% more stability makes spamming snipers more effective, so before tu17/season 11 I would like the two sniping gear sets to be different enough to warrant its existence and not one is better then the other doing the same job. and since there isn't a phase 2, I just hope aces isn't dead I loved that gear set and still do, and I wouldn't mind another rework
doing another pass, bleed should get a rework to be less deadly in pvp and give ongoing directive a new status effect, call it hemorrhaging make it work with how much statues effect/how many times you where hit, not being able to spread like pestilence but function kind of the same way. and on that note, pestilence debuff should get affected by hazard protection in pvp,
and expertise on the armor should be .2% rather then 1% so at expertise level 20 its only 24% rather then phase 1 of 120% and better then phase 2 of like 100k more armor, makes it worth it but not too op,
aces&eights should do more damage because as of now "why use aces for sniping, tip is way better" tip of the spear being way better at sniping then the actual sniping gear set is laughable, i love aces the whole idea, i just wish it could compete with tip
Wiith the new gear set heart breaker being a really good tank set (it rolled blue might be amazing if you re-roll to red cores) Might me time to buff some of the lesser used gear sets
Mainly revert the nerf of white heals on true patriot, it was nerfed because of an unintended interaction with pestilence and since that interaction has been patched out so pestilence ticks don't proc white, might as well un-nerf it whats the harm of 5/%8% heals? compared to the now 2%/3%
And secondary with heartbreaker being all blues and scaning people, wouldn't it be good if you buffed the one of the possible gear set counter? system corruption, now with the intimidate nerf and that you can't use it while aiming down sights mid fight, buff System Corruption Duration longer then 5 seconds, make it 8~10 seconds, able to use it before and then after a fight.
The send-off, Cuelebre, The Railsplitter, Invisible hand, and Rock n' Roll should move their talents to the minor attributes, as of now there is no point to be using those guns. but weapons like White death and Backup Boomstick has their "named" talent increases to there base stats i.e Headshot damage/Shotgun damage, so rather having something as a relic like allegro and extra, make them have stronger minor attributes to help spice up builds,
Ammo Dump named holster is under badger tuff and not its own section
The heartbreaker and Uzina Getica holsters has their pistol in the incorrect position
Heartbreaker/UzinaGetica/Future Initiative backpack all have the isac brick upside down
And when you level up with riggers and hunters fury backpack its misaligned
Closer, Set up, Caeser's Guard, Battery Pack, Test Subject, and Scapel are missing its named lore description
Focus does NOT work with Dread Edict and Dare
Dare, King breaker, Dread Edict and Bluescreen are missing their unique models
Crashing during countdown and unable to rejoin
Catharsis, Closer, The set up, And "Hazmat 01" uses place holder icons
Sorting mod by type still have missing textures
spec weapons aren't aligned on the heartbreaker and Uzina Getica backpacks
Chill Out no-longer has the buffs from Gila Guard
If i find anything more ill update this
With the new countdown kinda acting like a mini raid where it’s just scattering objectives, I think it would be cool if we got the dragon one back.. you know the fire truck from div1, but it’s rebuilt and finished this time. You can even do something cheesy and call it the dragon two or something along the lines, maybe for a cleaners raid as it still keeps the last boss mechanical.
on the directive side note, can fragile armor fix all stacks and not just one so having a healer isn’t a total pain and probably only way to get that directive to work, rather then trying to subtract 1 debuff per armor kit, just clear all stacks. It makes sense we are replacing the armor plate with a new one and each time it’s cracked and healed it’s weaker
and while we are at it, ammo hoarders should have a bit more realism, like tube feds not being affected by the directive, open bolt/revolvers dropping all ammo in the mag, and closed bolt systems still having one in the chamber when you reload,
just spitballing suggestions that I would like to see, mainly the directives because it’s more realistic to get it some time soon
The Enforcer shotgun does not benefit from expertise
Anarchist's cookbook is grouped in with Golan Gear and not its own separate thing
The Decory Grade level keeps resetting after restarts and it cost 350 Printer filament to upgrade (out of 300 max)
Graded Armor does not give me more armor unless i swap them out and put it back on
Sorting out gear mods by type shows a missing texture
Ill be adding more to this thread when i find more bugs
THe summit Combat mastery merit is bugged, it gave me the patch but not the full points and im unable to progress I've attached a screenshot of it cause the file was too big to upload
With tu15 happening soon is it possible to group up all the blue gear mods for resistance and just make it hazard protection? Because there are way to many blue gear mod variation, I’ve been trying to get a max protection from elites and it’s a 1/3rd chance of a gear mod being a blue and a 1/10 of that being protection from elites, and that won’t let alone make it maxed, while 7/10 of the blue mods are some forum of resistance, can’t we make the odds better to just have gear mods being hazard protection, armor on kill, incoming repairs and protection from elites, I think everyone would enjoy making farming blue gear mods easier then having 7 types of resistances before a single protection from elites