

Some suggestions:
It would be nice if lower tiers can prosper a little bit from late technological advancements, while electricity and asphalt also add to the overall appearance.
Especially farmer houses start to look seriously outdated late in the game.
Is there 4k texture support?
The game eats away more than 7Gb of GPU RAM at max settings, while it looks like a PS3 game.
Even RDR2 takes less GPU RAM @4K with max settings and looks more than 10 times as nice with the same fps.
It makes me wonder where that GPU RAM goes to, since the textures look 720p or in some occasions 1080p.
(latest drivers btw)
But besides this issue, it is a great game.
It is time to release audio packs that are not heavily compressed. Preferably lossless.
It is also time to fix the echo in 'all' the voices throughout the game when there should be none.
The overall quality suffers from this.
Notice: Only this game offers such low audio quality. I do not have this in other titles or media. I use a high quality Audeze headset.
I was actually wondering if there is a fertilizer production building in the old world.
Is it possible to do this? It wouldn't make sense if this was not possible, since it only needs dung.
Fertilizer process time at 5 minutes also seems a bit slow. 3 minutes would be better. Unless I am missing something here.
Some suggestions:
It would be nice if lower tiers can prosper a little bit from late technological advancements, while electricity and asphalt also add to the overall appearance.
Especially farmer houses start to look seriously outdated late in the game.
It is time to release audio packs that are not heavily compressed. Preferably lossless.
It is also time to fix the echo in 'all' the voices throughout the game when there should be none.
The overall quality suffers from this.
Notice: Only this game offers such low audio quality. I do not have this in other titles or media. I use a high quality Audeze headset.
The development team from Ghost Recon Breakpoint did this in a great way by making gameplay elements 'optional' with a thing called 'immersive mode' in the menu. This way they can appease a larger market without forcing things on the player base.
Freedom to customize gameplay has always been a great thing and can really make a game way more enjoyable and add replayability at the same time. Especially the 'darker nights' setting in Breakpoint had a lot of positive feedback, since bright nights seem to be in every Ubisoft game and many players feel that it destroys immersion (check the forums).
If AC could do this in the same way, it could at the same time report back statistics to the AC team about what gameplay customizations the user base prefers. This is valuable data that could be used for future developments.
AC Origins had something similar with the Animus control panel, though I don't know if that reported back usage data to the developers. It was a great tool nonetheless.
In AC it could be called something like 'dark age' mode or difficulty, referring to time period of the game and how dangerous the world was in those times.
(A poll or voting contest could help to know how people think about this. The developers from Anno 1800 did it for their DLC some time ago and it had a lot of feedback.)
This can add an extra layer of immersion and connection with the already wonderfully created world of a dark age England. This is because it counters the 'arcadey' feeling of open world games by just rushing to points on the map (something that happens after a while with big and long open world games). An arcadey feeling arises from the fact that there is no real constant threat from the surroundings and gives the player the feeling that he/she just runs from point A to B and therefore no longer takes in the world and story over time. There is a reason people started to ask for a walk button in the past with the ability to customize the movement speed (great addition btw). People just love to customize the way they play their game.
The bandit ambushes are an excellent addition, but offer no sense of danger (imagine if they pulled up a rope in the middle of the road to throw you of your horse and surround you ).
Raids and castle sieges would feel rewarding and would make the story stand out more if they were more difficult. Castle sieges are so easy that they feel more like an unnecessary thing that the player is forced upon, instead of a rewarding experience. (The mechanics about them are great, but there is no feel of accomplishment). Destroying supplies and siege defenses feels pointless in its current state, because you can win easily without destroying them.
Imagine the following going on in your mind as a player:
Succeeding in doing something hard, is always a rewarding experience. Doing easy stuff is boring.
Raising the enemy healthpool is not a solution. There are many threads and reviews complaining about this (doesn't matter what game it is).
It should be:
Valhalla has the best mechanics of all AC games to date and proves that its team listens to customer feedback. (and therefore I salute you :))
Keep up the good work!
A new difficulty option with only:
The things mentioned here are far from impossible to achieve. These can make a huge impact on approaching ingame situations and create a great sense of achievement. Hitting an enemy healthsponge 50 times to kill them does not.
Right now AC is about mass murdering and no longer about stealth assassinations.
AC has forgotten what its creed is all about, all to appease a larger market. There is nothing wrong with that, but at least give 'true' (and challenging) stealth gameplay a new chance, even if it is an optional difficulty.
The low quality fog is the culprit here. It makes the lighting look low quality.
It does not look like it's volumetric, but looks more like a cheap grey filter. Light sources don't seem to have an effect on it as well.
The hdr can really do its magic, with great contrasts and all, but 80% of the time the low quality fog ruins it. Even in interiors there seems to be fog as well, despite that there are no fires burning or whatsoever.
When the fog is gone, the color saturation seems to be right (with my monitor and gpu color settings for hdr).
I don't seem to have trouble with the water looking pixelated. Maybe it's because I play on 4k res. Anything less looks horrible.
They should use the Aurora engine next time, like in Breakpoint. That looks phenomenal and is very well optimized.
The Anvil engine is starting to get a bit outdated.
And I got rid of the horse bug by starting a new game.
They should make the nights a bit more darker too.
After 60 hrs in the main game, I installed the druids expansion. Now I can no longer get off my horse, unless I charge into a river to get thrown off.
And when will hdr finally get fixed? Origins and Odyssey hdr looks stunning and both have higher res textures. But this game looks ported from a PS3 console.
I know there are threads about this, but seriously, it's 2021, not 2011.
Once upgraded to lvl 2, thorn of slumber no longer activates.
lvl1 works as intended.
No true AC game without double wristblades like in the past.