Whenever you have a song or story being played in the background while you are on the longboat, it gets interrupted insatiably by the proximity of many raid zones. This, in turn, pauses the narration completely. I, personally, find this feature very annoying. It kills the immersion. The stories themselves are quite interesting, and I can't help but want to listen to the end BUT the constant raid zones popping up keeps interrupting the flow of the stories and songs portrayed. More often than not, the stories are not told entirely and it bugs me because, once again, they are quite interesting, and you get to learn more about your crew. The raid proximity not only pauses the narration but it also makes it, mostly the stories, unable to continue afterwards. Then the game gives us another story before the last one was even completed...
What I'm trying to propose is that the raid proximity shouldn't kill or pause the story or song unless you commit to the raid. Then I can understand the necessity for the story or song to pause. Most times, I enjoy listening to the shanties and stories while on the boat, it's a way more pleasant experience than constant fast travelling... It allows you to take in the environment while enjoying tales and songs portrayed by the crew. It builds a sort of connection with them in a passive and fun way.
I hope at least someone from the Game team reads this. Even if this doesn't get directly fixed in-game, I hope that it at least gets a setting that doesn't allow for interruptions while on longboat travels. This is not a means to criticize the game. As a long time fan, I want it to be more enjoyable for myself and others who think this should be an issue that needs a fix or rework. Because those stories are unique and amazing and I want them to be shown without a game mechanic hindering or blocking them. Thank you to whoever has read this.