

Dear Ubisoft,
I have encountered a bug where you can only apply(cook) a given recipe once at the main camp (camp where the game plays in 3rd person). You purchase/cook the recipe and then you can no longer purchase/cook the same recipe again. (Even if that's not the "active" one).
In these occasions the context menu when I hover over the recipe tells me that "effect already applied", regardless that I have a different recipe applied to my character at that moment. Basically each recipe at the main camp tells me this "effect already applied" message since I've already cooked them once.
"Basic" camps can still be used for cooking without any issues, however the actual base where I have built the cooking camp can only cook a given recipe once.
I can send you my save file if that helps.
@ubi-karl Of course.
https://ibb.co/XVFVDJm: (https://ibb.co/XVFVDJm)
https://ibb.co/gMqPzX9: (https://ibb.co/gMqPzX9)
https://ibb.co/fDpycVy: (https://ibb.co/fDpycVy)
1st screenshot shows the applied recipe to my character.
2nd and 3rd screenshots shows that when hovering over the recipes it tells me that effect already applied (when its actually not). All the recipes you see with the top right blue check mark icon are like this. (The ones that I have bought/cooked once)
Also: This bug occured when the camp facility (cooking) was at level 1, and now with level 2 too as well.
And as I have stated above it stopped working normally at "hideout" camps as well (however I couldn't figure out why).
Some additional info (it might help): From the starter island I have approached valle de oro region first. Didn't build cookin camp there. Then went to Madraguras region next and I have built the cooking camp there (along with the fishing camp).
(Sorry, your forum didnt let me upload screenshots directly)
@ubi-thrupney +1 to this request. I really enjoyed the region based load screens in the main campaign (each with different little music tune). Vaas DLC load screen should only show up when playing Vaas content.
I do not think that a new game+ is necessary with this game design.
New game+ made sense in 2000s games where you are forced on a linear path and you unlock stuff by story triggers/fixed points in the game.
Here in FC6 (and FC5 as well) you can tackle the regions in any order. I understand that for example some supremos are only available when you reach a higher level, but I think FC6 is set up in a way where much of the gameplay comes from collecting the materials, weapons, gears.
With new game+ far cry 6 loses much of it's value: Collecting materials will be meaningless, exploring will be meaningless, hunting/fishing will be meaningless.
This is again my opinion only of course.
Update: Now I can't even make any more food at any of the cooking places. It always states the same: effect already applied, and when I enter a safehouse it immediatley applies the last food I have cooked (for me the beans one, which makes you carry more ammo and stuff).
Please Ubisoft look into this.
Also the game not properly showing the icon of the cooked meal when its nearing its expiration. (Like 1 minute until the effect wears off)
I have the bullets and beans active yet in the game world the icon shown is the first recipe I have cooked (flambe fajitas).
https://ibb.co/t2p8j6z: (https://ibb.co/t2p8j6z)
Another observation: When the actual food effect wears off and I fast travel to a camp it randomly applies one of the recipe.
I think this cooking mehanic could use a deep troubleshooting within your team Ubisoft.
+1, happens here as well, PC version. When hovering over locked items the game will stutter.
Not to mention that insurgency weapon rewards do NOT carry over to new game. Basically you are rewarded with a weapon on that playthrough where most of the stuff is finished.
(Black Market purchases do carry over to new game)
DA,
As title says. Whenver I enable the FSR (Ultra quality) in the video advanced options, it does work. However when quitting the game and starting it up again the option is back to "off".
It's nothing I can't workaround by remembering turning it on every time I launch the game, however I still think this is something that needs to be fixed. Probably it's not that hard
Thank you!
Another thing is that the "remove area transitions/amigo discovery" option in the HUD only removes the text: When you transition from one are to another the area nem won't be displayed but the HUD will be removed. Doh...
Here is a video about it:
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@ubisushivamp Done. Uploaded to cloud.
@ubi-thrupney Happening here as well.
Also one thing to note that the ammo change animation is "bugged" as well. So when you hit "L" (on pc) to change the ammo type it will be immediatley replaced (in the slot) and then removed from the "magazine":
@hardcore-karlos There is a Primal gear set.
@bossbast1 +1 here, I would like to have that charm as well.
@ubi-froggard This is still present after the newest title update. PC version. Only affects the "1985 Tokai Sabuku" pick-up truck, the other rides are fine.
Ahh, This is still not fixed.
At least I can cap the framerate via nvidia control panel.
It would still be nice to have this option work properly.
@ubi-karl This issue is fixed with the new "Title Update 5".
@ubi-karl This has now been fixed! Thank you!!!!
+1 here as well.
It will be good to stash it in the "garage".
This has been fixed with today's "title update".