

@rogue_serpent full stick = pressing d pad all the way, making the character move faster, while half/lightly on the d pad making the character move slower.
In short :
Full stick = running
Half stick = walking
1) Adding Cinematics (cutscenes)
Intro = showing and highlights our operatives arrival at the beginning of the session.
Ending = showing and highlights our operatives extraction at the end of the session.
Ending Examples :
- a rescue chopper arrive to pickup the players.
- a rescue boat arrive to pick up the players (drone factory extraction or camden street)
2) Cars/vehicle
If a vehicle has 4 doors, the passenger seats in the back should be flexible and approachable from both sides , example: if the back seat on the left side is already occupied, then other players should be able to enter from the left door as well, and whoever occupied the left side back seat would automatically scooch over to the right seat. Currently if one side is occupied, the other player trying to get in must get in from the respective door with the available seat.
3) Revive animation
Currently there's no animation at all..
If you want neat example, check the assassin's creed unity multiplayer animation on how one player revive another.
4) shooting zombie legs would trip them, but they still can get up again.
5) a power up crate should contain 3 random abilities for a player to choose (choose one) instead of just one random ability.
6) faster hacking transition. Especially when controlling drones. Im having difficulties stunning a group of zombies with reporter drone's flash, the transition from the drone back to my operative is way too long that the stun duration is already up when i finally get into my operative.
7) Why dont we have taser stick (stun baton) ? Melee with electric point to tase people..
A.) I Noticed that there's alot of unique cosmetics in WD Lotd, not exactly new, but it has some tweaks, i wish that this make it to the main game as well.
Examples:
1. Rolled up sleeves for bomber jacket/hoodie/Shirt
2. Design patterns (polkadot, drawings, etc)
3. Colors
The way i see it clothes should have more options, not just options like whether your shirt tucked in or not/jacket zipped or not, hoodie up or not. But also whether you want your jacket/sweater/any long sleeves clothes with sleeves rolled up or not. Changing colors and patterns and not just choose to sell the multiple of same item with different colors/patterns. Colors and patterns should be sold separately.
B.) options for masks (auto/always on/always off) to be put in gear wheel, so that we can change it on the fly, anywhere.
C.) Reduce the amount of cosmetic shop franchises ingame (William Finn/Nelson/etc) most of them are redundant and useless, and not all of them are pinpointed in the game's map.
Thats all for now.
@cyanidal187, well the game mode is boring and repetitive because its too simple, making it slightly more complicated will prevent this, it'll create more choices, builds, playstyle instead of just speedrunning everything till finished, rinse and repeat. Talking about simple, WD Legion is already way too simple when compared to its predecessors : WD1 & WD2 and as someone who have played those 2, i demand more from this game.
@cyanidal187 i read it, and the only thing i agree with is to remove time limit (and make this game a free roam with npc quest giver)
The other points (1&2) means a nerf for zombies which for me is no good because rarely these days, in this game mode, i die by zombies, most of the time i die by gunshots (albion/kelley/drones), the zombies have some sorts of cooldown, once you get bitten once, zombies wont attack you again until several seconds. This enough time for you to run to a higher ground or beyond an obstacle. While armed guards/drones will keep attacking no cooldown and from distance. So for me zombies are no threat compared to armed guards /drones. If there's anything, zombies should be buffed, like able to wreck vehicle, or climb obstacles, or no cooldown, or certain zombies have ranged attacks, like what i suggested here.
Point 3 speaks of spawn problem or the occasional bug where zombies sometimes spawn right behind you, or zombies can open electronic gate. I believe this is known bug so it has to be addressed sooner or later.
Point 5 speaks of weather system, mostly about how annoying heavy fog is. That such thing doesn't affect the enemies. Well, for armed guards or drones it may be true, but it shouldn't work on zombies because they mostly react to sounds.
Overall, i think those suggestions can make the game super easy and not as challenging as it should be.
city events is boring, why dont ubisoft add new boss enemy besides swarm drones?
the robots from bloodline would do with some mechanics, or maybe the final boss in bloodline mode
also i dont like swarm drones, i like bloodhound drones better than swarm drones, bcos its mechanics is what watch dogs should be
hacking enemy to reveal weakness, play clever, instead of playing hide n seek x whack a mole with swarm drone
Adding more QoL
- add more lines to armed guards
Currently when guards noticed a zombie, i hear them saying stuff like "Who are you?!" or basically pointing them as a suspect. This broke some immersion. like really? Asking a zombie who are you?
- Guards have some weird LoS, i notice them often trying to shoot zombies from behind a wall in a closed room, so theyre essentially shooting walls. This need to be fixed.
- Also often times zombies mess around with the stealth aspect when players are infiltrating a restricted area, as they can alert the guards and when alerted, the guards can find player position even though player haven't been detected before. The alert level of the guards needed to be modified to make a clear difference if a guard was alerted by zombies or the player.
- Display a persistent timer when a player downed on the HUD screen instead of a weird circle timer.
1) Adding Cinematics (cutscenes)
Intro = showing and highlights our operatives arrival at the beginning of the session.
Ending = showing and highlights our operatives extraction at the end of the session.
Ending Examples :
- a rescue chopper arrive to pickup the players.
- a rescue boat arrive to pick up the players (drone factory extraction or camden street)
2) Cars/vehicle
If a vehicle has 4 doors, the passenger seats in the back should be flexible and approachable from both sides , example: if the back seat on the left side is already occupied, then other players should be able to enter from the left door as well, and whoever occupied the left side back seat would automatically scooch over to the right seat. Currently if one side is occupied, the other player trying to get in must get in from the respective door with the available seat.
3) Revive animation
Currently there's no animation at all..
If you want neat example, check the assassin's creed unity multiplayer animation on how one player revive another.
4) shooting zombie legs would trip them, but they still can get up again.
5) a power up crate should contain 3 random abilities for a player to choose (choose one) instead of just one random ability.
6) faster hacking transition. Especially when controlling drones. Im having difficulties stunning a group of zombies with reporter drone's flash, the transition from the drone back to my operative is way too long that the stun duration is already up when i finally get into my operative.
7) Why dont we have taser stick (stun baton) ? Melee with electric point to tase people..
@rogue_serpent full stick = pressing d pad all the way, making the character move faster, while half/lightly on the d pad making the character move slower.
In short :
Full stick = running
Half stick = walking
I think it work best if
1. The main character is a journalist
2. The main character is like summoner in other video games, she doesn't directly involved in a fight, but using her wits and brain to outsmart enemies. Like making a false tip to the albion to arrest someone, contact dedsec to hack something, bribe kelley member for information or as a hitman. interview eye witnesses (LA Noire style!) , etc. All using her contacts on her phone (like a sorcery book containing many creatures or monsters to summon. Each contacts/summon has their own perks.)
3. The quests completion and the change of the world state depends on how many facts/articles published by the main character.
4. The story would be about to uncover some journalists that gone missing, that led her in the middle of a battle between dedsec and albion (main story).
5. New game mechanics, using cosmetics as disguise, stealing credentials, getting others phone numbers or contact infos (getting contacts will have their own mini quest) , paparazzi style gameplay where you have to tail a target and record/take pictures of them, fact finding like detective games, making articles using all the facts found. You can either fabricate facts (dark side lies), or using the truths (light side honesty).
6. Rival system. The main character isn't the only journalist, others will try to discredit her by illegal means for fame (dark side) , as the main character, you can do the same to your rival journalists. Or you can defeat them fair and square (light side) .
6. Multiple endings : side with the people (light side dedsec) or side with the Albion (dark side govt).
But that's just me, what do you think?
Dear Ubisoft,
I hope you can give me some answer l. I heard long before this game released that the game was about to adopt leveling system from AC Origins or something like that, that there was stats like strength, dexterity, etc. But because majority player doesn't like it, so it got swept under the rug.
Is it true? I would like to know the concept of this game before it is what it is now.
@rainbowashii this is also a good idea. You mean the sling backpack right?
A.) I Noticed that there's alot of unique cosmetics in WD Lotd, not exactly new, but it has some tweaks, i wish that this make it to the main game as well.
Examples:
1. Rolled up sleeves for bomber jacket/hoodie/Shirt
2. Design patterns (polkadot, drawings, etc)
3. Colors
The way i see it clothes should have more options, not just options like whether your shirt tucked in or not/jacket zipped or not, hoodie up or not. But also whether you want your jacket/sweater/any long sleeves clothes with sleeves rolled up or not. Changing colors and patterns and not just choose to sell the multiple of same item with different colors/patterns. Colors and patterns should be sold separately.
B.) options for masks (auto/always on/always off) to be put in gear wheel, so that we can change it on the fly, anywhere.
C.) Reduce the amount of cosmetic shop franchises ingame (William Finn/Nelson/etc) most of them are redundant and useless, and not all of them are pinpointed in the game's map.
Thats all for now.
@cyanidal187 i read it, and the only thing i agree with is to remove time limit (and make this game a free roam with npc quest giver)
The other points (1&2) means a nerf for zombies which for me is no good because rarely these days, in this game mode, i die by zombies, most of the time i die by gunshots (albion/kelley/drones), the zombies have some sorts of cooldown, once you get bitten once, zombies wont attack you again until several seconds. This enough time for you to run to a higher ground or beyond an obstacle. While armed guards/drones will keep attacking no cooldown and from distance. So for me zombies are no threat compared to armed guards /drones. If there's anything, zombies should be buffed, like able to wreck vehicle, or climb obstacles, or no cooldown, or certain zombies have ranged attacks, like what i suggested here.
Point 3 speaks of spawn problem or the occasional bug where zombies sometimes spawn right behind you, or zombies can open electronic gate. I believe this is known bug so it has to be addressed sooner or later.
Point 5 speaks of weather system, mostly about how annoying heavy fog is. That such thing doesn't affect the enemies. Well, for armed guards or drones it may be true, but it shouldn't work on zombies because they mostly react to sounds.
Overall, i think those suggestions can make the game super easy and not as challenging as it should be.
@cyanidal187, well the game mode is boring and repetitive because its too simple, making it slightly more complicated will prevent this, it'll create more choices, builds, playstyle instead of just speedrunning everything till finished, rinse and repeat. Talking about simple, WD Legion is already way too simple when compared to its predecessors : WD1 & WD2 and as someone who have played those 2, i demand more from this game.