

I'm having a very annoying problem where the shadows/textures are flickering in and out constantly during cutscenes. This happens in pretty much every cutscene. Is this happening to anyone else? Here is a video of the problem.
I would love for the existing option to disable cinematic camera angles for finishers to also include the camera angles for the various assassinations, especially the air assassinations. It's so annoying every time I do an air assassination that the camera swings around to the front of Eivor making it incredibly hard to keep track of my surroundings. Same goes for ledge assassinations but those aren't nearly as egregious.
Anyone else having this problem? It's happening no matter my graphics settings.
@ubi-borealis Thanks for passing it along!
@ubi-borealis Thanks for passing it along!
I would love for the existing option to disable cinematic camera angles for finishers to also include the camera angles for the various assassinations, especially the air assassinations. It's so annoying every time I do an air assassination that the camera swings around to the front of Eivor making it incredibly hard to keep track of my surroundings. Same goes for ledge assassinations but those aren't nearly as egregious.
Oh good it isn't just me. I also notice these flickering issues on some textures while just running around the world. Particularly in Asgard, the stone pillars look like they're flickering when I'm a certain distance from them.
Anyone else having this problem? It's happening no matter my graphics settings.
I'm having a very annoying problem where the shadows/textures are flickering in and out constantly during cutscenes. This happens in pretty much every cutscene. Is this happening to anyone else? Here is a video of the problem.
I'm having an issue where if I turn on motion blur, any highlighted NPCs will look doubled/blurry all the time. It completely goes away when motion blur is off. Here are pics of the problem https://imgur.com/a/EMFj9It