Posts made by Anime_Baka
@n3mb0t armor&weapondamage could be only meaningful to tanks & dps fighters.
but we have more roles in a team, like healer or grenade turret operator. they need more buff on their skills to devote to a team, this is also a 4ppl or 8ppl teamwork game man.
just think about operation IH if we had a better healer do heals but not a weird healer with +120% armor running like a tank : (
+10%armor for each gear is pretty useless and NOT COOL at all to players, player want to play for getting stronger but not to being grinded by crazy heavy material needs.
why don't u give expertise bonus into skill efficiency or whatever skill related bonus to brands like empress international?
or give weapon damage bonus to gearsets like stricker's battlegear.
and what's more, named gears could be buffed in their named attributes, think about if we had a +13%dmg out of cover Fox's prayer, that is much more meaningful than 10% armor.
named perfect talents could be buffed in CD/ duration/or what ever could let the talent became stronger.
people play game for fun, not for being tormented by uncalculated material blackhole. i love this game, pls dont make people get too irritable then leave : (
players want to play for stronger right?
why not make expertise more meaningful but not only +10% armor HP for each kit, that's NOT COOL at all for players paid SO MUCH in gathering materials and time.
maybe we could let the bonus become +5% skill-efficient to brands like Empress International, or +5% weapon-damage to gearsets likeStricker's Battlegear.
and much more could be more fitting the players need : (
and what's more, why dont we make named gear's & weapon's bonus into their named attributes? think about if we had a Fox's prayer with +13 DMG to target out of cover, that's much more meaningful than a +10% armor increase to players pls.
the named perfect talents could be buffed in time duration, talent's CD or decrease the side effect like perfect glasscanon's +60% sufferd damage into +40%.