Best posts made by AnimusLover
Riddle me this: How does a company who has worked on a franchise for 12 years manage to wreck all of the core mechanics in the latest instalment? By taking too much to heart what a small minority of fans who have no idea how to make a video game says.
For about 2 years we had the “purists” complaining about Odyssey. Some of it was valid, a lot of it was just petty and should have been ignored. The minority were vocal and the majority were too silent in their praise and the result is Valhalla – a game that almost feels like it was made exclusively to apologise for a game that was widely successful and undoubtedly caused the massive increase in sales at launch.
I have over 100 hours now in Valhalla. Last time I looked I was at power level 317. I have yet to complete the story but I have explored the map like crazy and cleared most of it. I know this world pretty much inside out now so believe me when I tell you this is one of the worst Assassin’s Creed games ever made. It’s not bad but it’s not good either. It has so many problems both big and small that anything that’s good about it is almost instantly offset by the bad. That means the moment to moment gameplay alternates on a dime between fun and frustrating making it hard to discern whether I like it or not.
My god, what have they done to the movement? It’s the worst in the series. Sluggish, clunky, poorly animated. In trying to fix the light-as-a-feather feeling that has plagued the series since Unity they have gone totally overboard and made a character that eats far too many cakes. (There’s actually a world event where Eivor answers riddles for the prospect of cake so I’m not even sure I’m exaggerating).
I honestly can’t tell if I’m running or jogging half the time so I just spend most of the time jogging. It’s easer on the thumb since they made the ill-conceived decision to toggle L3 to run in a game that is well over 100 hours long. Why did they think this would be a good idea??? Oh yeah because a couple of PC players whinged about run and walk speed. In the older Assassin’s Creed games you had to manually activate sprint as well but R2/RT is far less burdensome on the finger.
It gets worse. They brought back fall damage because people complained about the lack of fall damage being unrealistic. What these fans failed to understand is that Quebec removed fall damage knowing full well that a world full of mountains is not inherently fun to traverse. In the older games fall damage made sense because entire cities were built around a robust parkour system whereby your skills as to how to navigate it were being tested. In Valhalla, Odyssey and Origins parkour is simply a means to an end and the world is not designed for flashy acrobatics (that's why they made it so you can just climb anywhere to bypass it entirely). Now we’re being punished for jumping off a cliff to get to our destination quicker when we can hardly be blamed for a parkour system and level design that is a slog to get through. In actual fact, I find the fall damage in Valhalla even more immersion breaking because I have survived jumps that what would have killed me instantly in Assassins Creed II but in Valhalla ‘tis but a scratch.
And where have the haystacks gone??? Often I can’t make out where they are when performing a leap of faith because they’re hidden or there are no birds to indicate the jumping off point. Is this the game being meta? Like, hiding the haystacks to test our faith? Because it’s pretentious at best and a waste of time at worst.
It gets even worse. Horse riding is almost pointless. Good on Montreal for improving the animations but the actual getting around on the horse is awful. It’s not the horse’s fault; it’s the world design. There are too many obstructions which means you’re constantly being interrupted. There are hardly any roads to follow and most of them take you around the whole country before they actually get you to your destination which means you are forced to just ride your horse on the rocks. Building the stables in the settlement is a must to alleviate the frustration of not being able to take the horse in water initially. This game actually expects you to swap between horse and longship like every 30 seconds prior to building it. Don’t waste my time.
Oh, but it gets worse! They’ve brought back the climbing puzzles which hilariously exposes how bad the new parkour system is. As an example, the shanty chase sequences from Black Flag are awkwardly plonked in (you’re chasing tattoos now) because the parkour system and camera is not designed in a way to accommodate it lol. It’s clunky, it’s not fluid, animations don’t flow into each other like the old games and you have to yell at it to get it to recognise climbing on trees as a valid input. Auto low-jump when close to the ground was not bothersome in Origins and Odyssey but it is now because of these puzzles. Honestly, Eivor looks like an overweight old man trying to catch his hat in the wind. What’s worse is that I replayed Rogue and Black Flag recently so it’s even more jarring how bad it is because I have that fresh comparison.
In short, the movement, free running and climbing in this game is a disaster. They need to patch in an auto sprint option if this is not already buried in the menus.
Now let’s talk about the combat because this to me is so tragic. Combat in Assassin’s Creed has always been weak but they finally improved it in Origins, and then the combat in Odyssey was pure joy.
What a sad step back.
Valhalla somehow makes it worse than both Origins and Odyssey, even doubling down on some of the flaws. It tries to merge the combat in Origins with Odyssey and the result is an awkward hybrid that never feels grounded enough to be satisfying to pull off and never batpoop crazy enough to be fun. When it works it can be enjoyable - I appreciate how much slower it is (I’m using a great sword on primary and axe on secondary) but when it doesn’t it’s eye-roll worthy.
Firstly, getting rid of shields in Odyssey was one of the best decisions Quebec could have made. It forced you to play offensively and not turtle like a coward. The devs obviously discovered that people were abusing the dodge button and so this, with the return of shields, is probably why we have the stamina bar to offset it. I don't mind the stamina bar (after initially being against it when I first saw it in previews) because it forces you to parry which I do anyway. The problem is when you come across boss fights or wild animals where 98% of their attacking moves are unblockable, forcing you to dodge or cheese it by simply doing the side step dance. They added in a stamina bar without redesigning A.I. behaviour to match it. You can use weight runes to improve stamina management but that's a waste of runes IMO. On the subject of runes, the game tells you that the red rune attacks are unblockable but some of the orange ones are unblockable too so which is it? They need to make the colour coding more clear.
Also, the parrying feedback is very bad – as in you don’t know when you’ve performed a successful parry so you’re left wondering why your health isn’t going down. They need to look at Ghost of Tsushima as to how to make it clear to the player that the parry was successful.
The adrenaline bar management is more punishing which is fine but the actual abilities are weak and half of them are buggy and don't work or easily cancelled by enemies. The rations system is terrible mainly because it's so limited and annoying to scavenge. They should look to Bethesda games as to how to do health bars that don't auto regenerate or better yet refer to the early AC games where this was done so much better.
And what the hell have they done to range combat? The bow aiming SUCKS. I wonder how ‘hunter’ players are getting along because I cannot imagine playing purely as an archer would be fun. You can’t craft arrows (stupid decision), you can’t quick swap between bows AFAIK and aiming is broken so the only thing it has going for it is just hitting weak points for max stun damage and breaking door barriers.
I haven’t even got to the boss fights yet. They are AWFUL. They spam far too many unblockable attacks in quick succession, recover far too quickly from staggers without warning and they dodge all over the place which exposes how loose the lock-on is so you spend half the time in boss fights just trying to close the gap and by the time you do the boss has already dodged out of sight, it’s a waste of time. The zealots are a prime example of how Valhalla does not learn anything from Odyssey and instead acts more like a sequel to Origins. In Odyssey, they replaced the phylakes with the wonderful mercenary system which rewarded and punished you in equal measure. The zealots brings back the same problem the phylakes had: a boss fight that takes place in the open world where any fool can join in.
You could argue that boss fights can have adds but there is a fundamental difference between a boss fight with adds and what Valhalla does with the zealots: adds in boss fights are tailor-made for the boss. The zealot fights take place in a dynamic open world which means you have infinite number of spawning enemies on the road and all sorts of animals coming out of the woods for a free for all - and the animals never attack the zealot or other enemies, only you. A fight that would normally take me about a minute to clear now has to take 5 minutes because I’m dealing with infinite random enemies.
And you wanna know what the worst part is about combat? It’s too easy and exploitable. Parrying is OP, you can just spam it to get enemies into a stunned state then one-shot them hence why in boss fights they had to make most of the attacks non blockable. It's like they listened to the fans who complained about the lack of finishers and so made a combat system where 50% of it is just finishers. And don’t even get me started on the raven and the wolf abilities. They’re the only abilities with cooldowns AFAIK because they do such a ridiculous amount of stun and health damage that they make boss fights a joke. I'm doing a bear playthrough on Normal difficulty and I'm unkillable in regular fights and I've only ever died in boss fights where the boss had a red skull. Says it all really.
And finally, the stealth. Oh boy, this is a new low for the series. The stealth makes Odyssey look like Splinter Cell. My expectations were low but holy crap I didn’t think it would be this bad. Is there even a stealth system in this? You could argue that there isn’t. One of my few gripes with Odyssey is how Quebec used power to mask weak level design and poor enemy A.I. In Valhalla they don’t even bother. You have the ‘guaranteed assassination’ option which exposes how bad the stealth is because now that the joy of making a good build that one shots enemies is gone the embarrassing A.I. and non existent level design is laid bare for all to see. The A.I. is so inconsistent - one minute dumb as rocks, not able to detect someone right in front of them, the next they have eyes at the back of the head from miles away. Chain assassination works when it feels like it and assassinations don’t feel good. The sound is great but the impact is off and there is only like 1 or 2 animations dedicated to it. It’s weird.
Also, why does it take 155 years to activate eagle vision? This was one of the first things I noticed when I first started the game and I knew instantly it was going to annoy me. Again, it’s taxing on the right thumb. Is it just so that getting the skill where crouching undetected automatically tags everyone feels more rewarding or have they simply forgot how to do eagle vision? On that note, visibility is very poor. I can’t actually see what the enemies look like? That could just be my eyesight but in Odyssey I felt like enemy designs were very distinctive. Here, I can’t make out their faces. It’s hard to explain.
And the social stealth is so pandering! They’ve taken the social stealth from AC1 but have forgotten that the social stealth in AC1…sucked. Sorry. I love AC1 but the social stealth in that was the worst thing about it. They improved it in AC II by forcing you to navigate social stealth in close, tight spaces in order to pass guards. In fact, in the older games social stealth was imperative to completing a lot of the missions successfully.
In Valhalla the streets are too wide and there’s not enough people to actually blend in with (as the performance would surely tank if there was, like Unity) but worse yet there’s not even many guards! Therefore, there’s no reason to walk slow because there are so many ways for you to hide just by crouching and running on rooftops. They needed more patrolling guards on the streets to encourage you to use the ‘blend in’ spots but there’s barely any around, they’re all cramped in red zones so what’s the point? It’s embarrassing when you can’t even do what you used to do right. Patrice must be laughing his head off.
Then there’s the tailing mission in the Lunden arc. I thought I was going to die of cringe when it happened. It’s watered down because the parkour and social stealth is so weak that there’s no point in using them to avoid detection when you can just RUN behind the target while keeping your distance. Literally, I RAN behind the target to tail him. It’s a joke.
Ubisoft, please, never listen to the vocal minority again. Fans think they know what they want but in practice they don’t. I want the old AC back too but I recognise that context is important. Therefore, if you’re going to bring back old gameplay ideas you need to move away from bi- annual/yearly releases to give yourself the time and polish to do it properly rather than tacking it on in a world design that was never conceived with these ideas in mind.
Thanks for reading and sorry for the long post but I had a lot to say.
(Please don’t post spoilers for the story either in response. It’s not even relevant as I’m talking purely about the core gameplay mechanics. The story is a whole other mess for another thread.)
The open world of Valhalla is not rewarding to explore and wastes your time.
I’d be really interested to hear other people’s thoughts on this, especially from those who do enjoy this world. This won’t be a complete moan thread; I do have some positive things to say but I feel like this is yet another aspect that Origins and Odyssey did so much better.
Let’s start with the main thing that inspired this thread: In Valhalla there are a lot of collectibles and I think Ubisoft tried to prove that they hadn’t just mindlessly spammed the map with them by locking virtually every single one behind a mini puzzle in an effort to make resource collecting seem more “engaging”. The problem is collectibles in excess are inherently dull no matter how you frame it. Therefore, all the puzzles do is anchor you down with something that you would normally do in passing i.e. on the way to the actual main event. What’s worse is that they are superfluous, low effort and BORING. Here’s one I’ve just made up but is stereotypical of the type you will encounter again and again in Valhalla:
There’s a wealth chest but it’s behind a breakable wall. You don’t have explosive arrows yet so you need an oil jar to break the wall. However, the oil jar is in another house. You can’t enter the house through traditional means because the door is “barred from the other side”. So you need to shoot the wooden window to get in the house that’s barred but oh nos the oil jar is behind several pillars that you need to move. After completing the oh so challenging task of… moving pillars you then break the bar on the door, grab the oil jar and skip to the breakable wall. When you manage to explode the wall you finally get to the wealth chest but you discover that it requires a key to open it. You read the note on the table next to the wealth chest left by the poor soul who was once the owner of said chest. The note gives you a clue about where the key might be located. You pull up your raven and scan the area outside and discover that the key is on some dead guy by a tree. You grab the key (maybe read the note on the dead guy explaining how he met his demise), run back and FINALLY open the chest.
This isn’t a puzzle, this is an endless goose chase where you have to do the thing to do the thing to do the thing to get that other thing to do the thing and I can’t STAND games like that. It’s not too bad the first 20 times but beyond that it’s exhausting, needless busy work in a world that is not rewarding to explore. Thankfully, you can bypass most “barred from the other side” puzzles by using ‘dive of valkyries’ because this game is so unfinished and untested that the developers did not catch that the AOE for this ability extends beyond combat.
BUT THE ABSOLUTE WORST THING about the open world of Valhalla is that it commits the cardinal sin of locking content behind story progression. Not only is this immersion breaking but what it means is you could waste several minutes trying to get a collectible and fail because you needed to progress further in the story or do another activity in order to access it. For instance, at no point does the game tell you that you need to defeat all daughters of Lerion to obtain Thor’s helmet. Consequently, you learn to condition yourself to not bother with collectibles that take longer than 2 minutes to grab until a story arc in that region is complete. As a quality of life feature they could have marked such collectibles with a different colour. Problem solved.
Perhaps the best example of the world of Valhalla not being rewarding to explore whilst simultaneously holding rewards hostage to the story is in its loot system. I knew early on that I wanted the Thor set because looking at its perks it best suited my playstyle. Unfortunately, you can’t get the final piece until after completing the Order of the Ancients story line. That means I had to either play handicapped with a 3 piece for most of the game or switch to another completed armour set in the meantime and potentially waste upgrade resources on a set I didn’t even desire. By the time I got the final piece (the hood) I was pretty much done with all combat aspects to the game. Very, very poor loot system.
Speaking of the Order of the Ancients, wow did they botch that. Firstly, I think it’s bugged? The silhouette is too bright, revealing EXACTLY what each member looks like to the point that it spoils any choices you make in the story if you remember to take a peak at it every once in a while. And AGAIN, so much of it is locked behind said story that it never feels like you’re independently uncovering the mystery. In Odyssey you could be out in the world minding your own business when suddenly some guy with a massive health bar pulls up on you and you realise in that moment that it’s a cultist. Moments like that were exciting and contributed to the idea that Kassandra was being hunted.
The open world of Valhalla is not all bad. I will say that some of the “mysteries” are really quite good. The animus anomalies, for instance, are by far and away the best activity in the game; it’s not even close. It’s very old school AC, and it’s amusing that in interviews Darby acted like the idea of bringing the modern day into the animus was some new concept but that’s literally what the old games used to do. Also, unlike the wealth collectibles, these are puzzles done right. They are finely crafted and require actual thought. It’s not just do the thing to do the thing to do the thing to do the thing. There are only 10 of them and each one is unique and memorable. Layla’s movement also feels far better than Eivor’s; it’s really a breath of fresh air.
The Cairns challenges are also a lovely addition. They’re relaxing, and I think it speaks to the attention to detail when you can look at your stack of rocks and tell instantly whether the next rock is gonna topple it or not. I also like the fact that if you’re creative enough you don’t actually need to use all of the rocks to reach the required height. My only gripe is the controls/camera are quite awkward so you can end up moving or placing rocks that you didn’t mean to which can be frustrating.
The world events are also delightful, they remind me a lot of Red Dead Redemption 2 (which this game desperately wants to be in places but that’s a post for another time). I enjoyed the side quests in Odyssey but I appreciate this approach as well. What I love most about the world events is that they don’t actually tell you how to complete them. I remember one in Lunden where I came across a group of civilians in hysterics. There was no quest giver so I was wondering what all the commotion was about. It was only when I read the notes on a bench nearby that I realised what the problem was. Using the hints in the notes I went around the city attempting to resolve it. It was great. Many of the world events require you to listen out for hints in dialogue or read notes to figure out what to do or what you WANT to do.
I also love the fact that, in some cases, even after an event is ‘complete’ you have the option to stick around and do more stuff for the NPC.
I know they’re not exceptionally challenging by any stretch of the imagination but I like that the game trusts me enough not to spoon-feed me quest objectives. Sadly, I don’t trust the game. You see Valhalla is a buggy mess and that includes a lot of the world events. One such bugged event made me replay 3 days worth of game otherwise I would have missed out on the platinum. So because world events don’t update your objective you have no idea if they’re working the way they’re supposed to. That one in Lunden I mentioned? Me reading the notes was giving the game the benefit of the doubt but in the back of my mind was the thought that the quest might be broken and that I might need to reload. To approach every world event with that nagging thought in the back of my mind put a damper on any fun I had with them. The other issue with world events and mysteries in general is the way you uncover them which continues the biggest problem with Ubisoft open world games:
They are always aware that you are the player.
Before I elaborate on that though let’s talk about the completely braindead compass because this is one of my biggest issues with how you navigate this world. Changing what objective the compass prioritises with the flick of the camera really makes me think Valhalla was not play tested at all. If I mark something on the map the only distance/miles information I want to see is that which I marked, end of discussion. You can show other icons on the compass but don’t argue with me about what the selected objective should be. Also, why are you telling me where icons are from over 3000 miles away? When I am interested in exploring that I will do so on my own time. The worst part is if you get rid of the compass it removes the selected objective as well. How the hell is this game getting accessibility awards??? Origins and Odyssey had better HUD options than this. Do better.
Rant over. Now back to how Valhalla is aware you are the player. When I’ve said this in the past some people found what I said confusing so hopefully I can explain this a bit better this time: Yes, I am aware this is a video game and video games should be aware you are playing them but the WORLD within it should not, it should behave as if it will carry on with or without your presence. One of the contributing factors to this is a sense of discovery. “Mystery” is not simply what the event is; it’s also WHERE and WHEN it is and that’s what makes a world worth exploring.
I can’t help but think of Ghost of Tsushima and just how superior it is to Valhalla in every single way. Tsushima felt like a fresh take on an old formula whereas Valhalla feels like it’s taking all these new ideas from other GOTY type games but somehow dating them already or just missing the point. Tsushima has frequent “type” activities but the way you uncover them is in stark contrast to Valhalla in that you are REQUIRED to actually explore the map. Sucker Punch (and Bethesda and Rockstar and CDPR) understands that what makes an open world interesting is not the bajillion icons you can see marked on the map but the stuff you CAN’T see. It’s that feeling of seeing smoke touch the sky in the distance and curiosity driving you to go towards it. It’s the idea that you can go through the entire game and never find something that other people will and vice versa. That is the beauty of the open world genre that a linear game cannot capture. By marking everything, by telling me where all the interesting places and people are to see you’re squandering it.
Darby mentioned in interviews that the reason why Montreal ditched the traditional side quest log (which they technically didn’t but more on that in another thread) is because it did not make sense for a Viking to prioritise the petty affairs of peasants in his quest to “pacify”(conquer) England. His statements are completely undermined by the fact that the game literally prioritises these “mysteries” for Eivor by marking them on the map and treating them like one big checklist for him to complete. It removes any so-called “mystery” it could have had because you are letting the player know that anything in between isn’t worth exploring. Perhaps if the map weren’t so damn big you wouldn’t feel the need to tell us where everything is for fear that we’d never discover most of it. If you’re just going to outright reveal where everything is from the start I would rather you at least tell the player what they are so I know whether I want to do it at that time or not. If you’re going to treat your open world like a checklist of chores at least tell me what the chores are.
“But oh nos that won’t do! Because we have ‘Utilities’ and ‘time saver’ packs to sell!!!” And that brings me to the elephant in the room: microtransactions. You see the reason why Ubisoft will never change their open world formula is because you can’t be emotionally pummelled by something you don’t know is there. By revealing that there is at least something in a specific location but not telling you what it is Ubisoft wants to tempt you to pay for that knowledge. “Oh, but you can speak to civilians with questions mar” – shut up, they’re few and far between and most of them reveal stuff you’ve already discovered.
Microtransactions are also the reason why the Vinland arc exists. To be clear, Vinland is designed from the ground up to get you to purchase resource packs. That’s it. There is literally no other reason. “Oh, you’re a thorough player who is willing to scour every inch of the map for the resources you need to upgrade the armour you’ve acquired? Allow us to tempt you with the prospect of speeding up that tedious affair by taking away everything you’ve accomplished at this point and making you grind again to acquire items and tools that you don’t even necessarily want but will need to accomplish your goal in this area.” And despite that, I defiantly still grinded through it, got all the equipment and didn’t purchase a damn thing. I had already paid to be a beta tester for this game on day 1 so I’m not going to pay anymore to NOT beta test it.
And that’s the open world of Valhalla in a nutshell. Grindy, unrewarding, lacking in mystery with a RELENTLESS dedication to wasting the player’s time.
@sofajockey The irony. This game was shaped by 2 years of needless complaints on changes that HAD to be made for the sake of the shift from a world about verticality to horizontal based and the result is a mess.
I like change in games. Change keeps things fresh. What I don't like is change in games made for the sake of fan service at the expense of gameplay. There is a reason Origins and Odyssey did not include social stealth or parkour puzzles and Valhalla is the answer.
Also, could you state how you think the mechanics have improved rather than just saying, "I enjoy it so should you"?
I'm really curious how anyone can say it's improved since to me it's fundamentally broken on every level. I haven't even talked about the bugs.
@lafrendgio 1) Never said Odyssey was an Assassin's Creed game but it was at least fun and polished. Valhalla isn't an AC game either but that's not what this thread is about. I am talking purely about the core mechanics
which Odyssey gets right due to playing to its strengths. Valhalla has very bad mechanics and they are compounded by how they are utilised.
2) I have no issue with walking or the weight when walking. It's the running and jumping and the fact that jog and run are visually and mechanically indistinguishable from one another that irritate me. There is a fundamental difference between this and that of Geralt and Arthur. Geralt and Arthur aren't parkour experts and the world is designed with that in mind. You get by with Arthur and Geralt mostly by horse and what little climbing there is works for their movement.
3) I remember going back to legacy controls for Origins and it had issues. I rarely change the control scheme for games because usually what has been chosen as default is there for a reason.
@harry_greers That’s exactly my point...”they are little puzzles that are not hard to solve” (“puzzles” is being generous given how simple they are). They are pointless distractions that GET IN THE WAY of a simple collectible. Don’t get me wrong, I like puzzles but “must be barred from the other side” is lazy and unnecessary. Also, they're NOT the only puzzles in the game. One other type is the animus anomalies which I mention later in my OP and use as an example of puzzles done right.
Actually, you need ingots for the platinum as part of 'completionist all the way' trophy and what you're suggesting as an alternative is grinding open world fluff to make enough silver to buy expensive ingots which don't become available for purchase until you progress further in the story anyway. No, thanks.
Hold on, you just asked in how many games do we get the best armour for our playstyle early on but then go on to say you got Brigandine and Hidden Ones at 50 skill points. You do realise that for many players these armour sets are best suited for their playstyles? (I used Brigandine for most of my playthrough but I was resentful because I would have had way more fun with the Thor set) So you’ve contradicted yourself, and therefore there is no reason why the same could not be done for the Thor set.
I actually kind of loved them because they were a great escapism from the general world. Yeah, some can be frustrating but you have to be patient and actually plan how to stack them. You can tell Ubisoft put real effort into these. It's not just a laundry list "barred from the other side" nonsense.
@sofajockey If anything the fact that the paper hangs around at the end is very telling. It's like they knew the parkour was too sluggish for the player to catch it before the end like Black Flag so they made it hang around for the player to catch up (I managed to catch a few before the end but most people won't).
Latest posts made by AnimusLover
@longjohn119 Uh, go back and re-read the post I was responding to. Anyone would think you only played it for 2 hours. I do not read every single post you make so if you've mentioned putting more time in elsewhere then I may have missed or forgotten about it. As I've already said, I don't blame you for putting the game down. No one should have to fight with the game itself to be able to enjoy it. It is definitely the most buggy AC by far.
@longjohn119 To be fair you can't really judge Valhalla on 2 hours alone. That said, as someone who put way more time in it than she should have, I don't blame you.
It's sad to see Darby go as he was the last glue holding whatever was left of the lore together. I didn't like Valhalla or the story concept but it would have undoubtedly been worse if he hadn't wrote it and the story was the only thing I really liked about AC Revelations.
@axlslak23 It is if you say it to Ubisoft staff on their own forum...
As for the OP, the thing is with Valhalla - and bearing in mind I haven't played it since I platinumed it a few months ago - from what I am seeing with the patches i.e. one step forward, two steps back is that the overall game has so many technical problems that it may not be possible to ever fix it. When a game has one or two bugs here and there a few patches should be enough but with this many problems across the board I don't see how it could ever be quite at an acceptable level.
@torfinr Yeah, I know what a viking is. I also know what a racist is. You're weaponising history against black people and the only reason why you like vikings is because you see them as the purist form of whiteness hence you freaking out in your OP. A sane person wouldn't care about the odd black person in a viking video game. It's a video game fgs and one whose entire premise is playing with what we believe is the real history and adding its own lore to it. Your post is ignorant.
Also quite interesting that the two games you reference are so stereotypical too (basketball and crime). hmmmm