Best posts made by AurioDK
12 statues spread across a city which is difficult to traverse at will. Sometimes it puzzles me, the mind of a person who comes up with this crap. The mental approach has to be "watch our glorious city since we devs worked hard to make it". While this is semi-optional, "semi" because you do need leaders to cash in for those upgrades, it boggles my mind how someone in their sane mind comes up with this.
Even without any enemies, fully marked statues with immediate teleport to each statue, it would still be a horrible quest. Some things I just can´t comprehend. 2 or 3 ... okay, but 12?
Far Cry hasn´t developed much story wise, it´s still railroaded and the protagonist has no major choices, the story kills off some characters and replayability may suffer due to knowing that nothing can be changed. You can play the same story again, that´s it. While I loved the previous Far Cry games I was definitely expecting some development in this regard.
The perk system has gone and for many leveling equals bigger rewards than what the game offers, it´s expected from games. The various outfits just don´t really cut it.
It´s much of the same otherwise, nothing ground breaking to separate Far Cry 6 from it´s previous titles.
These are just thoughts/things about the game:
- Wanted human companions.
- Wanted to capture those stupid forts.
- Didn´t feel rewarded for leveling up.
- Would want to prevent the deaths of at least 2 people in a replay.
- Since the overclocked guns are the most powerful let us customize the unique guns.
- I still hate fishing.
- Wanted new things to do ...
Overall Far Cry 6 is just more of the same, it´s by no means a bad game, I enjoyed my playthrough but I was definitely wishing for more innovation. Don´t know if a comparison to Fallout 4 can be made, but story wise Fallout 4 did things much better when it comes to choices (not the story itself), the fact is that like many others I spent over 400 hours in building mode which is my fault. Imagine if Far Cry let your build your own base in free mode as an optional thing.
I actually enjoyed my first playthrough, there were casualties, some I saw coming and others took me by surprise. It´s a story and war is a bloody mess, I was fine with how things developed but I have approached my second playthrough very differently due to actually knowing I can´t change things. Regardless of what I do some of those my character cares about will be kicking daisies, Far Cry 6 doesn´t have multiple outcomes in those scenarios.
I have been skipping the story all together in my second playthrough which probably will remain unfinished as I am going to conquer as much of Yara by myself as I can. Already finished one zone, all the treasure hunts, side stories, checkpoints and facilities. Reading a bit more than I did first time around and paying more attention to details around the landscape. I just don´t want to start the story and watch the same people die again knowing I cant change things.
The weird thing is that I am actually having fun with just messing about, once I am done with all of Yara I guess I will crown myself a dictator ....
I am a bit tired of trying to unlock vehicles by driving them to the blue square next to the vehicle pickup points, it doesn´t give any extra resources nor does it unlock any new cars.
In the beginning it felt a bit weird killing females, had to remind myself it was just a game. To those claiming absurdity within the Farcry concept, f.ex. how a rooster takes on elite soldiers, that really doesn´t apply to the protective instinct which many males have. There is a reason why we don´t murder children in any game I know, my caveman instinct did throttle for a moment when I started to play Farcry 6, I didn´t feel comfortable killing women. After a couple of hours I reached a compromise which was to stop the machete kills, it´s too detailed and actually I stopped doing it for both sexes.
What´s the difference you may ask? Killing is killing? It´s just a game. It´s an individual threshold which we all have and I am not judging anyone for how they were brought up. I do believe in equal rights, I asked my better half about my "macho meter", she stated I could be a bit over protective at times but otherwise I am not much of an old fashioned gentleman. She earns more than I do and I am fine with that.
I did bring up children because the African continent probably has more child soldiers than most would like to know, should realism apply here as well? I think not. I use a sniper mostly and don´t think too much about it, yes, it´s just a game, but as I stated ... each of us have our limits to what we want depicted in a game.
We all have individual preferences, a guilty pleasure of mine with Fallout 4 was spending over 400 hours building bases, I know many have spent more time doing it, Youtube is full of examples and some are rather creative. In fact it became such an obsession to get the best base possible that I entirely forgot about the main story at some point, what was I supposed to do? It was however very satisfying to accomplish the impossible, to get the limited settler AI to actually function with your base setup.
At first when I started playing Fallout I never imagined base building would be something I would approve of, not my cup of tea usually, somehow things changed and I got furious when a bunch of no good mutants destroyed a lot of my hard work. The best thing though, it was optional, you didn´t actually have to do it. If it was mandatory I probably would never gotten into base building in the first place.
Bases have been around in Far Cry for a while, although in preset conditions, why not take it a step further and incorporate it into the story? Optionally with some presets people could just place down in order to avoid building stuff if it isn´t their thing. You expand your base/bases with materials, build houses, techno facilities etc. with inventory etc.
Would this be a good idea or should Far Cry´s innovation which many seem to asking for go in a different direction? I know it´s a "story shooter" but so is Fallout.