

As we all know, the Floating Gates were put in place by the druidic orders of old to ward of the Roman Empire.
Or did the old druids know that these gates were just the right height to catch the mast of a passing longboat?
Regardless of whether they knew or not. The gates proved to be a decent defensive line.
Or did it?
Hilarity ensued as the Vikings started hurling their longboats in ever more spectacular aerobatics(?)
Map:
If you do end up with a dead NPC, don't run around for two hours gathering collectibles, the man does not respawn. (Obviously, he's dead...)
To clarify, I believe this is working as intended. That said, it is annoying to see the mystery icon glaring at me on the map screen.
So completionists beware!
In Oxenforda there is a man trying to enter a house. He proclaims the house as his, but alas, he has lost his key in the river.
Having heard that I promptly ran of to search said river for said key, and having completed a lap around the village I returned to the house.
There I found a guard leaving the poor man, whos key had taken a liking to fishes, dead on his doorstep.
As the man is now dead, it seems impossible for me to break down the door to his house on my own.
Don't do what I did, just break down the darn door...
I brought him a very injured bear, then killed the bear for him, and he walked of joyfully proclaiming to be the terror of the caves or some such...
That did count as a completed event.