Best posts made by BigJim35
Latest posts made by BigJim35
I truly love this game! It has become my hands down favorite and at present is the only game that I now play.
I have a few questions/suggestions.
I'd love to see an expansion of the New World building catalogue. It would be great if there were an additional tier of residential buildings that truly reflected all the wealth generated from the gold mines, oil wells, and agricultural fertilities. Why are we not able to build schools and universities, or churches for that matter, in the New World? Also, New World jewelers and power plants seem seem like obvious building choices as part of game progression but are sadly missing.
Since we have airship hangers in the Arctic regions why don't we have airship hangers and airstrips in the others? I'd love to have an air strip or hanger in Cape Trelawney. While we're at hit what about an airship pilot specialist to help with speed and loadings/unloading times for goods. Like may, I use airships to help transport goods between regions.
I'd also love to see the ability to build tunnels for railways through mountains. This is another odd omission for building options.
Included in the new Pedestrian Zone DLC there are items for an underground underpass. This got me thinking, why not have actual subway systems in game? The first underground systems were build in London in 1863, and then later in Paris, and then New York and Boston MA (which are in the New World by the way! LOL) So an additional build feature like and underground would really fit in with the overall scheme of the game.
I'd also love to have a simple map editor. Not to completely overhaul an island, just one that would allow us to make minor tweaks to an existing island. It would be wonderful to have the ability to straighten a stretch of shoreline or remove that one tiny pesky rock outcropping that prohibits a building from being placed. This would allow us to to fit harbor buildings and others more efficiently as well as in a more aesthetically pleasing fashion.
The final suggestion is a real pie in the sky ask, but it would be fantastic to be able build roads at an angle and also place buildings at angles. After a while cities take on a somewhat boring grid pattern that doesn't truly reflect how cities from this time period were build and grew.
@misiek_1991, great ideas! I'd also love to see these types of monuments in game, especially for the New World. It seems that the New World portion of the game is a sadly overlooked and under utilized part of the game. I'd love to see another tier added to housing, to reflect the wealth generated by the cash crops in the New World. I'm still at a loss why we can't build schools, universities, jewelers, and power plants despite the oil being among the major mineral fertilities in the New World.
Hi, evidently the game seems to work fine in Campaign mode as long as the revealed map option is not checked. If so, then the diplomatic features and other quest options do not work properly.
If the revealed map option is not checked, then the game works fine.
This issue only happens in the campaign mode. The Sandbox mode works fine either way.
However, there are still issues with areas along the shoreline that are unbuildable. This is true for all regions, and in either Campaign or Sandbox mode.
I am sure of this because I have started games using seedmaps that I kept record of, and played with no such issues, in order to test this out.
This is the third time I've posted about these issues. I really would appreciate a response.
The game does not function properly in campaign mode if the revealed map option is set to on. The pirate is not available in the diplomacy tab despite being selected during initial game set up. Additionally we are unable to respond to Edvard's demands for products like schnapps etc. despite the amount produced and available on the island.
Also there are voids on the shorelines of various islands most notably Crown Falls, that make it impossible to build a dock or other harbor buildings.
Hi. I'm not sure if this will help or not. I recently posted a help request for a similar issue.
Are you playing the campaign with revealed map on or off? I've encountered similar issues when in the revealed mode. It seems to work if revealed map is off, but there are still other issues. Good luck bud!
I've noticed a few issues with the game since the release of the Highlife DLC.
The first; when playing in campaign mode if reveal map is selected you are unable to fulfil Evard's demands and the pirate is does not appear under the diplomatic tab.
The second is a problem with the shoreline in Cape Trelawney, there is a section that is not available for building. It appears to be the case regardless of playing in campaign and sandbox mode, or what map is chosen.
I am having the same issues while in Campaign mode.
- The pirates are active in game, but I am not able to establish any diplomatic relations with her
- I am unable to transfer schnapps and sails to Edvard's ship, regardless of how much I produce. His ship just sits there and does nothing when I click on it. I also tried transferring the requested items using my own ship. This did not work either.
I have also posted a request for help, but have not heard anything yet.
@mstrsnstr, good question. I did try doing that as well too!
In the past, when I played the Campaign, Edvard sails his ship to the harbor in Ditchwater and all you should have to do is click on his ship to load the requested items. This feature no loner works.
And then there is the issue with the pirate not appearing in the Diplomacy menu.