

Just don't download the HD Texture pack if you don't have a minimum of 16GB VRAM regardless of your resolution. They have something weird going on in there with the VRAM allocation if you don't have 16GB of VRAM and I am not sure if its intentional to market the flagship AMD GPUs or a mistake. The HD Texture pack is only usable on the 6800XT, 6900XT and the RTX 3090 (this one is actually a joke, as 3090 isn't a pure gaming card and is aimed towards prosumers). Basically, the pack isn't usable on ANY NVIDIA gaming GPU including the flagship 3080 Ti with 12GB of VRAM. Ubisoft should be ashamed at releasing that video stating they care about PC gamers when the 99.9% of those on flagship tier NVIDIA hardware can never run this pack. The inefficiency doesnt just stop there
I just completed a 2 hour session of this game maxed out with ray tracing, with HD Textures off and FSR Ultra Quality at 4k and the game peaked at 8.3GB allocation and 7.3GB being used. In other words, even with the stock textures and mediocre ray tracing, the game gobbles up as much VRAM as Cyberpunk 2077 and Metro Exodus at 4k and both these games have jaw-dropping RT Shadows, RT Reflections, RT Diffuse Illumination, RT Ambient Occlusion and RT Shadows IN ADDITION to high-res textures. Ubisoft must either fix this game or retire the engine altogether as this represents inefficiency on a whole other level.
I suspect these guys have collaborated with AMD to ruin the game for NVIDIA users if this isn't fixed in the upcoming months
@friet3 The way the VRAM allocation works in this game, the unfortunate answer is yes. Unless you turn down everything to low and experiment with FSR but the game looks like crap at that point.
You are not alone though. Apparently, my 3080 Ti (£1,700) cannot run HD Textures but the PS5 (£500) can. This game is a utter joke on NVIDIA cards.
@ubistorm I have to turn off ray tracing and also lower settings to high to turn on the HD pack without blurry textures but I am not sure the game can sustain them for approx. 2 hours of playthrough as its right on the edge at 10.0GB vram usage and blurry textures show up at 10.7GB. In my experience with the stock textures, the usage inflates by 1GB over 2 hours of playing.
Also, turning on Fidelity FX Super Resolution lowers VRAM usage much more than this at 8GB completely eliminating blurry textures but there are huge stutters with this option.
IMO, the only way this game can look good is to turn off the HD Pack on 12GB GPUs and run the game maxed out but you should know that its inexplicable that my £3,000 gaming PC cannot run HD Textures but a £500 PS5 can. This is simply shoddy optimization for PC hardware and flies right in the face of that "We care about PC gamers" video you released before the game came out.
If all this wasn't enough your OWN marketing videos on Twitter and YouTube hilariously show these low resolution textures indicating they are all using NVIDIA GPUs in an AMD sponsored game.
I love this game. I truly do but if the VRAM streaming remains broken, I am afraid I will never buy into any of your franchises using the Dunia engine again.
@ubi-thrupney Thanks for confirming you guys are still looking into this. I am seeing this in multiple red dotted bases but as an example, I have attached a YouTube video of my gameplay at the FND Radar Bunker area in the Aguas Lindas area of Madrugada, where I am quite literally going around in circles shooting respawning enemies
Sorry for the 7 minute long video (its a bit long) but I felt it was important to show the dev team how game breaking this issue is. As you can see, I am on a stealth playthrough and I spent approx. 4 minutes meticulously clearing out the area only for this to be entirely undone in the next 3 minutes. The sniper on the tower respawned 3 times, while the one on the building 2 times. The guards at the entrance of the base respawned twice and when I went back to the tower for the third time, there were 2 completely new enemies which had spawned when there was no alarm raised at all.
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I could literally keep doing this for 60 minutes on a loop and this is just 1 area. I will continue recording footage and post in this thread but it seems to me the issue affects the entire map.
This is very frustrating and I wish you guys would include a blanket setting where we can tone down these respawns across all regions of the game. Yara must feel alive and deadly I agree, but at the very least tone down the respawns at least until the player has exited 1-2 miles away from the enemy red dotted areas.
@sparhawk122 I dont know why people keep saying this. NVIDIA is using GDDR6X while AMD uses GDDR6. GDDR6X is more expensive to produce, runs hotter and needs better cooling and the way bus sizes work under this, NVIDIA can only fit a GPU with 10GB, 12GB, 20GB and 24GB of VRAM without crippling performance. That incremental 2GB given to the 3080 Ti over the 3080 is not proving useful for this game and is not material at all. So without significantly raising prices, NVIDIA could never offer equivalent VRAM to AMD under GDDR6X at competitive prices. You could argue they should have stuck with GDDR6 instead like AMD, but in such a situation you are looking at a completely different 3000 series lineup with different bus sizes.
16GB VRAM requirement is overkill considering this game isnt doing anything new which games like CP2077 and Metro Exodus havent already done. Its just an inefficient engine. There are rumors Ubisoft is transitioning to Snowdrop Engine for Far Cry 7 which is welcome news as that is a much newer and better optimised and efficient engine.
@ubi-thrupney I don't understand the point of this request. Literally ALL the red marked areas in the game have this issue.
Are you telling me, the devs may have to revisit each and every location manually to deactivate these respawns? Because that seems to be the case based on your request as Patch 2 only fixed this for 2 areas but there are hundreds of them across the map which need fixing
I must say the patch progress on this game has been extremely slow. Its now going to be 2 months and you have not fixed the blurry textures, stuttering, new region overlay blocking the entire screen, heavy respawns etc. There are so many game breaking issues here yet you guys are fixing trivial stuff no one cares about in these patches
@je5ter007 I guarantee they will end up locking and closing this thread once the mods get annoyed like with the blurry textures thread. That went up to 60 pages with no resolution and the mod simply locked the thread because they didn't require any more information and a fix was planned but with no ETA. By the time the game breaking issues are fixed, I expect you could get this game for $20 on sale. Time and time again proves NEVER BUY GAMES AT LEAST 6 MONTHS AFTER THEY HAVE LAUNCHED. See Battlefield 2042, GTA Remastered Trilogy, Cyberpunk 2077, Deathloop. Stop buying their games on launch so they won't treat you as beta testers
@ribellu__ Ah so we are on the same page. I agree the vram allocation is completely broken. If you see the below video, you will find the game is using 11GB right off the bat with no stuttering
It still seems people don’t understand what’s going on here. The game will never use the entire 8GB of VRAM because the developers (whether maliciously or mistakenly) have set the vram allocation to be 1-2GB lower than your card VRAM. So those you on 2070, 3070, 2080, 3050 Ti, 3060 Ti only have 5.7-6GB available for the game to use.
Now the problem is, at 1440p and 4K, the game without the HD Texture pack uses 6.2GB - 7GB of VRAM, as can be seen on a 3080, 2080 Ti, 3080 Ti, 3090 which have more than enough VRAM headroom to run the game without the pack.
‘’So now how do those of you on the 2070, 3070, 2080, 3050 Ti and 3060 Ti expect the game to run without low res textures or stuttering at 1440p or 4K when your cards do not have the headroom the game needs after it maintains the 2GB buffer?
The ONLY solution is to reduce your game settings to high, disable ray tracing and turn down FSR to quality mode so that the vram gets freed up again.
Ubisoft should understand that the headroom buffer they have set both with/without the HD Textures is locking out 90% of the nvidia user base and either allow us to edit the buffer in settings like how Call of Duty does it or to reduce it so nvidia users can play the game as intended.
Personally, I think this is nothing but a marketing stunt for AMD’s higher vram GPUs as almost none of them have less than 10GB of VRAM so you will find no AMD user complaining about this problem. Also the ray tracing is heavily gimped so as to ensure nvidia cards do not race ahead of AMD.
Since it’s been over a week now with no acknowledgement of this problem, it’s safe to assume AMD’s coin is keeping them from fixing the problem.
‘Nvidia has also done this in the past. CRYSIS 2 had insane amounts of tessellation on the ocean floor which was completely unnoticeable but was still done to cripple AMD cards.
@as1r0nimo @as1r0nimo You are talking about allocation. If we talk about usage, the game is ACTUALLY using 7.2GB in the above scene which is not at all feasible on 8GB GPUs as Windows itself would need 500-800MB for its own tasks and then the game will maintain a headroom on top of 1-2GB.
On your 4GB GPU, the game would not show blurry textures had your allocation been below 2.0GB. Unfortunately, 4GB is just proving inadequate for this game, so 2GB headroom has been completely breached which is why you are seeing allocation of 3.5GB. But that 3.5GB is with low resolution assets all over the place.
Conclusion: Your textures will be fine as long as you are below the 2.0GB limit. When they are breaching that, the game allows it but will start streaming low res assets so that your VRAM is not breached. FSR doesn't work for you because you are already at 1080p. Theres very little savings to be had from downscaling futher
In an ideal game, it would continue loading high res assets until the 4GB is completely breached and start stuttering as it swaps to system RAM but the devs didnt go that route
@ubi-orion I am still facing this issue on my 3080 Ti
I am also seeing this issue. Hopefully it’s fixed soon.
@mickharnas I think it was done as a marketing game for AMD cards just like how Cyberpunk markets RTX everywhere since NVIDIA is much better at it than AMD. The stock textures use just 5GB of VRAM and don't look good. The HD Textures look extremely detailed but a nice middle ground would be around 10GB of VRAM usage at 4k like all of the non sponsored games out there
@mechcentric System RAM is extremely slow and the game would slow to a crawl when using that. In my experience the game really needs around 13-14GB of VRAM but the 12GB VRAM GPUs can get by since only around 2GB of system RAM is used and the bulk of the textures are already loaded in memory so the texture swapping won't be that often so minimal stutters. If you have 8GB, the game will store around 5GB in syste mram but it will constantly stutter when grabbing textures from there
@syphadeus I am just happy this isn't as bad as Battlefield 2042. That game literally breaks the longer you play it. Forget play testing, I doubt the devs themselves played their own game. Sadly these seem to be becoming industry norms and the only way to get around this is wait 5-6 months after a game launches and buy it on a sale with almost all issues fixed
@ubi-borealis Thank you. I just checked the arsenal menu and there is stuttering there as well but its not nearly as bad as the map menu stutter as the mouse is stil lresponding. I have shown both the stutters in the below video
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I have also uploaded my save game to cloud. Please let me know if you guys need anything else
@issi5 Can you turn on the fps counter and gpu usage in game using MSI afterburner and post a screenshot or video ingame here? Just to check if your gpu is being fully used or not.
@mickharnas Does your fps recover after 10 seconds or so when that happens?
@kwsuther Unfortunately didnt work for the map stutter
@ubi-karl Thank you. I have attached my system files to that case number. Please let me know if they aren't visible at your end or if you need anything else from me.