I feel there was a missed opportunity to have us equip armour and clothing specific to the time period. All I have for Eivor is unique gear with set bonuses. That's great and all, guys, but you developers really need to understand how these MMORPG mechanics work. They implement common, uncommon, rare and magic gear for a good reason. It's not to dump early gear stat spreads onto us, it's to fuel the lore.
You really could have done something special here, like looting the armour off the guards or bandits we kill in the open world or finding armour and weapons stashed in the barracks of outposts and monasteries. It feels absolutely ridiculous to be walking around in superior and mythical gear sets so early on in the narrative.
What I'm saying here, is that modern developers disrespect the values of item rarities. You have us walking around in such high tier gear so early on, that they lose their value. Gear sets with set bonuses are usually legendaries that drop in end game dungeons or Raids. So why do I have the opportunity to upgrade gear sets to mythical rarity with such low effort? Why can I do that at all??
Why do you guys even do this if you can't do it the way it is supposed to be done? Despite how much I dislike Odyssey, Ubisoft Quebec at least got that right.
I expected more from the legends behind the Assassin's Creed IP.
At least you got everything else right, so not all is lost.