Best posts made by BrokenClassic
Latest posts made by BrokenClassic
Holy cow, Almost all of the arcs in the game are so incredible that the Snotinghamschire one is horrible by comparison. From the very start of this arc I encountered strange behavior after strange behavior, and I just know it wasn't intended to be experienced this way.
For example, in the beginning when you set off with Hemming and a group of raiders to meet Vili at the siege of a fort. At first everyone is one horseback, until the first Pict attack on the way, then everyone's horses run off and from that point everyone is on foot, very strange. I can tell Hemming was going to fill Eivor in on some back story before they were cut off when the Picts attack you on the road, afterwards Hemming doesn't continue what he was saying leaving me to feel like i probably missed out on some dialogue because of some activation error. Hemming suddenly departs by the time you reach a bridge where there was evidence of an attack (which is already sort of strange area to leave anyways) directly next to where you meet Ryce of the Sherwood merry band. It just feels like an odd place for one quest to run smack into the start of another. When the siege starts Vili is trying to tell you something as he sprints off with the soldiers to attack and literally cuts himself off as he runs away from you, then continues to say what he wanted to say while in the midst of combat starting over from the beginning. The seige itself is one of the weaker ones in the entire game, although it is just a fort attack and not necessarily a full on siege event, it feels like the NPC AI doesn't know how to proceed on both sides. I found multiple groups of Pict warriors standing around as if nothing was happening (and even found a remaining Pict inside the fort just curiously looking at something even after the siege was over.) Once you kill the Pict leader a cutscene starts immediately even though there were at least 5 or 6 more Picts surrounding me and they just disappear. After the fight, Vili wants to take Eivor somewhere and we ride off on horseback, only his giant two handed axe begins to flail around with the reigns of his horse as he holds onto it with one hand as he rides, it just looks goofy.
Some of this might be opinion but I just feel like all the dialogue and moments this story was trying to land felt really glitchy and not as intended, might be worth looking into.
- Bring back the mechanic from assassins creed 2 where you can pick up or even steal an enemies weapon from the ground or during combat. In assassins creed 2 we weren't able to keep the weapon but it would be nice if we could. This includes one handed swords!
- Bring in some of the hunting mechanics from assassins creed 3 (maybe a light version) since assassins creed origins hunting has been an after thought, everything dies in one hit, animal AI is silly at best and its only purpose is to be easy to collect random resources and useless sellable items.
- Main feature: make it so animals don't die in one hit unless you hit them in their weak spots and will run away but leave a trail of blood, I want to feel like hunting is a part of the game and a way to engage with the world outside of just the main story and slaughtering endless guards. You can have it so when you use odin sight you can highlight the blood trail to follow it to your kill. Sometimes the bleed out and died and other times you might have to use your axe, knife or bow to mercy kill it. The increased difficulty of hunting could be balanced by rewarding players with a little more resources with each kill to compensate for the fact that you have to actually think about it now instead of killing every deer in a field in 3 seconds before any of the can react.
- Biggest one: ONE HANDED swords! we get it, Vikings and axes all that, but why dangle one handed swords in our faces with every single enemy and refuse us the ability to use them? why bother modeling these weapons and creating animations for usage but refuse the player. The revamped loot system in this game already leaves us feeling unrewarded for playing the game but removing a weapon that Vikings definitely used but still have it everywhere is ridiculous.