

@bazsikia123 Im happy you got it to work.
But a Ubisoft Supporter should never ask you to spend time to do something in the first place. He legit made you spend time in a game that is DYING. He should have found out what was causing the problem, instead of sitting on his [censored] doing nothing.
@macs1209 I understand your idea about a Different pc not being the same as others.
But. if you read the forums about crashes and such you will see that basicly every pc not just one specific one has these issues, which can only imply one thing, The problem lies within the game coding. you are 100% correct in Ubisoft not being able to test it on every single pc spec out there. I know they cant. But they could at least inform people about the problems and try to fix some of the problems that lies within the code. Even i crash without having Anti virus installed no gaming keyboard or mouse drivers or programs installed. Yet everytime we report these issues we get smacked in the head with a, "We have forwarded the issue to our developers" Which is simply not good enought after 2 years. The biggest reason why people left the game was the crashes bugs glitches. And later on the lack of content or updates from the Dev team.
Dont get me wrong I still love playing division 2 from time to time. But after about 1-2 hours i get bored realizing that the game is still the same nothing new has come out in 2 years and im just there to lvl up my Shd rank. Which is an endless grind. Past year and a half we've had 3-4 Reruns of seasons which was easierly made before that. Nobody is saying they need to have a new manhunt, cause in my general oppinion i dont care for that, its just a grind that has to be done to gain something which we will never ever use. IE "shrapnel trap" Which was only used to duplicate a bug for Hardwire in pvp. Other than that it was never used. If they made a Graph of which skills was used and which was not, the most used skill would be Crusader - Striker Shield. Next would be Drone - Turret. Then Hive and Jammer pulse. Out of 100 people i asked which build they used they all answered Full red or Hunter's Fury.
If everyone is using the basic same setup of gear. but their specs are different. That means that the error is occuring within the Coding of the game which is a Developer problem. thats why i wrote it like it did
I still understand your perspective but as a coder myself and a smalltime developer on very small projects, i know the pain and suffering from finding bugs and figureing out coding. But Massive never did it they just threw it aside because they thought they were done with division 2. And now they realize how bad it actually is.
@ubichrismang I find it funny you mention You are in "Collect that feedback and analyze it" mode. 2 years after it was needed. The next patch has to be a HUGE success before people starts taking the game seriously again. We've been waiting for years without any feedback no changes and the last straw, No new content. Nerfs to stuff that we currently think works perfect as it should. And buffs to stuff nobody uses at all because its just not adaquite enought.
Next Title update will bring a new Gear set. and a new brand set. Gear set is looking promissing. Yet the brand set looks like the old badger's Tuff from Division 2 "pts 1" before the game got released.
a Cleanup of bugs and glitches is needed, mainly on specific bounties, activities and such. same glitches and bugs which was in Division 1 seems to appear in division 2 now.
A loot shooter is suppost to be a Gear your char and see the progress. As it is right now the only progress we see is the materials and gear we deconstruct constantly every single day. Make a Graph of which brand sets are being deconstructed the most and see which ones you actually need to fix and change to make them worthwhile again.
Bullet sponge enemies is still a thing. Legendary difficulty is perfectly balanced. But Challenging - Heroic isnt. I sometime see a Elite npc taking 2 mags from a Full red Vigilance Glass cannon build before they die. Quick way to fix that. Introduce Dmg to armor. Dmg to elites. It worked in Division 1 so why not Division 2? We had Dmg to elite on masks before WONY. Why remove that?
The Synergy between exotic items and builds are completly gone. Before WONY i excitedly farmed for Merciless in Jefferson's trade center over 2500 times on hard solo Just to make a build with it. Now a days we get 2 exotics from the season pass where one of them is just Meh and the other is either garbage or meta. Yes im talking about Scorpio. Additions from when we had to collect parts for exotic weapons example Nemesis, Liberty, Chatterbox. All weapons which was farmed insanely as soon as people found out how to get the parts.
Bring back the hype to the game with Surprises. Dont let us down as we have been for the past 2 years. Including the launch of Division 2.
And for the LOVE of god. Fix the game so we dont randomly crash - Anti cheat errors - Desktop crash. That is the problems you are dealing with! Analyze that please!
@darkorrin333 It is not Suppost too. You need Crit chance to repair UP to 100% of your armor AFTER a Kill. Devil's Due only repairs 2.5% of armor PER crit shot so if you fire off 100 bullets but only 10 of them crit. Thats only 25% of your armor repaired.
@n3mb0t But.. Hydrolics has nothing to do with tech. Its Oil! So basicly you just countered your answer with another answer.
A shield like the "Crusader shield" actually exists in real life. i dont know the name of it but ive seen it in use. its a light ballistic shield which can be folded in 2, maybe 3. But its not as small as the one ingame.
Other than that i support you point in Tech being jammed to prevent Duck Dive and Ditch tactics in the game.
@desrocchi There are other ways of getting materials and exotic gear not to mention DZ exclusive gear. Every Global event "Golden bullet or what ever it might be" You can earn stars by just lvling up. Easy to make 200 stars in a matter of a week. Then spend all of them on named caches for DZ exclusive gear. Thats what i did. I have every item x2 from DZ. Without setting foot in there.
@gnarlyatol1793 I wouldnt Deem Lady death good after the nerf! I would rather use The Appartment or a 9mm Vector!
@bt3241 I would like to correct you You opinion in Stats is completly wrong. Nobody cares about how many enemies you killed or what your score is. We care about getting the activity done as fast as possible so we can do another. Your idea about Crit dmg and score is also completly wrong. EVERY setup in the game demands a certain stat wether it being crit chance crit dmg or headshot dmg. They all have a specific stat they need to have to deal enought dmg. A status effect is good to have. But it doesnt help you in situations where you are being swarmed from every side because you have 3 teammates that doesnt do any dmg because they are all running around with "Your idea of a build" You want people that has the mental capacity of a shooter game. Cover one side and the other. seek cover when needed and push when needed. Not sit in the back taking 100k dmg out on enemies and finish the activity 30-50 mins later.. A Legendary run should take tops 20 mins from start till finish. But it sounds to me like you rather wanna sit 2-5 hours in the same mission.
@bill Im not saying that the change to Imperial Dynasty would be a bad thing Oh no no. Quite the opposite xD I just feel like since Sawyer's kneepads are already used is plenty of sniper setups, i would rather use that than imperial dynasty, maybe change Imperial Dynasty into a Skill based exotic for Status effect. So we dont just have Vile mask.
Talking from experience Sawyers kneepads are useless in a tank build since you can already get stagger resist from Demolitionist Specialization. And Any other kneepads would be better in that case.
30% dmg while standing completely still is not a possible thing while being a tank. You have to move constantly depending on what you are doing ofc. So you wont be getting 30% dmg at all.
Tbh we lack an exotic item that specificly goes towards being a tank. Something that should be named Tagger's Tanky Something. % of armor into weapon dmg. Or Flat armor into weapon dmg. Which is Disabled during pvp! Aint having those pesky pvpers ruin the holster or kneepad! Anything that would provide benefits to tank builds so they arent just there to tank bullets
@imagine_brata You link a Video from 2020 Over 2 years ago. Where is that Relevant in the current state of the game?
Should i link a video that is from division 1 now that shows how [censored] all builds are in Division 2?
The video is outdated irrelevant complete and utter dumb to post since the holster is useless in ANY builds.
If you made that build as of right now 2022, you would realize how dumb you actually were for posting that video on the forums. I beg you go make the build like Nothingbutcrap did. Just to get it out there Nothingbutskillz is horrible at making builds. Majority of his builds cant even handle Challenging mode
And im not even joking. He put up a video of negotiators Dilemma some months ago if not a year ago, showing off him doing District union arena on legendary Solo. xD But he didnt show off alllllllllllllllll the fails he had before he had the PERFECT setup of npcs the perfect cluster perfect path they toke everything. We are talking about 1000s of tries. And he doesnt mention how his Crusader shield is handling more bullets than a tier4 shield does eventho his shield is only t1 with 1.1mill health. a Tier4 has 3.8mill health and it goes down faster than his. Roughly around 5 hits from the enemies and the t4 is down. He takes over 30-50-80 bullets to his.
Find another video of someone showing off how "Broken" "powerful" The holster is.
@xcel30 "LMGs and ARs don't struggle as much you think they do, specially since damage to health also applies to heavies, skills, mechanical enemies and other weirder things purely because their "health bar" doesn't have any white notches of armor,"
The is not correct. A Mechanical Enemy has Armor not health. Skills is health true but doesnt scale dmg from damage to health. Tested more than once against it with different weapon types. I never said ARs was struggling i said LMG was And only LMGs. Mention 1 setup you would run in a 4 man Heroic setup with LMG? And no striker is useless in this case. Getting 50% weapon dmg additive doesnt make up for the amount of amplified dmg for other builds. Since Dark hours came out and Messenger kneepads was good with lmgs "Post Nerf" Nobody has used an LMG in their setup unless you are fighting buddy and lucy with Bullet king setup for full dps. Even then a AR setup would still do more dmg, Only reason why bullet king is used there is because you got sustained dmg with that compared to needing to reload after 50 bullets from the ar.
Any set you describe can be notched down to a B tier because of the simple fact that armor on enemies will take a lot of time to take off before you start getting into the build. Ive tested every single build in the game Including the AR bleed Ongoing directives setup where you basicly needed perfect stats on your gear for it to even take off armor in 1 mag. That was tested during Title update 12.1 Ive tried it after that just to make sure it didnt become good again. Any build can be good as long as you dont play on Heroic. The only builds i see out there while doing Coop missions with random people is either tanky builds that doesnt do any dmg at all, or builds that does mediocre dmg to a point where i have to put on a full red setup to make sure we kill targets fast enought for them not to be revived by the medic on the field. Brand sets is made for specific weapons i know. But the bonus after the 1p is completly useless Fenris. 1p 10% ar dmg 2p 20% reload Why would i need reload speed? Its a dead stat. I would rather have Crit dmg or Crit chance. Or like Walker & harris co. 1p 5% weapon dmg 2p Damage to armor 3p Dmg to health. See that set makes more sense in the terms of dmg. There brand sets made for tanking specificly and others for healing, and third for healing and Skill dmg. Yet the only brand set we got for specific boosting our stats for crits and crit dmg is Sokolov - Providence - Groupo. Where Groupo is only the 1p bonus. Providence gives headshot dmg crit dmg and crit chance. Sokolov on the other hand, gives Smg dmg crit chance crit dmg.
What im talking about is. GEAR sets Specificly designed around specific weapons. Take for example division 1. Hunter's mark - Deadeye - Sentry's Call. They had specific weapons designed "not saying intended" for the specific gear set. And then you had the general version of Classified striker setup with 6k firearms 6k stam With an AR - Sniper Or Ar - shotgun. We have nothing of such in Division 2. We Got Ace & eight. Pure sniper build. Negotiators Dilemma. Pure aoe build IF you manage to take down the enemies before they kill you. Tends to be 3 shots and you are dead. Yet 30-50 Shots on enemies to kill them. Im not saying nerf the health or armor of npcs, but at least make a difference between sets. Classified versions of the specific sets was a welcomed idea in division 1. Why not try that in division 2. Make set items mean something. Build divercity should be a thing in a looter shooter. Frankly im tired of running around with people who thinks that low dmg is the way to go because everything is so damned bullet spongy, So their train of thought is, If they are tanky i just go tank.
@macs1209 I understand your idea about a Different pc not being the same as others.
But. if you read the forums about crashes and such you will see that basicly every pc not just one specific one has these issues, which can only imply one thing, The problem lies within the game coding. you are 100% correct in Ubisoft not being able to test it on every single pc spec out there. I know they cant. But they could at least inform people about the problems and try to fix some of the problems that lies within the code. Even i crash without having Anti virus installed no gaming keyboard or mouse drivers or programs installed. Yet everytime we report these issues we get smacked in the head with a, "We have forwarded the issue to our developers" Which is simply not good enought after 2 years. The biggest reason why people left the game was the crashes bugs glitches. And later on the lack of content or updates from the Dev team.
Dont get me wrong I still love playing division 2 from time to time. But after about 1-2 hours i get bored realizing that the game is still the same nothing new has come out in 2 years and im just there to lvl up my Shd rank. Which is an endless grind. Past year and a half we've had 3-4 Reruns of seasons which was easierly made before that. Nobody is saying they need to have a new manhunt, cause in my general oppinion i dont care for that, its just a grind that has to be done to gain something which we will never ever use. IE "shrapnel trap" Which was only used to duplicate a bug for Hardwire in pvp. Other than that it was never used. If they made a Graph of which skills was used and which was not, the most used skill would be Crusader - Striker Shield. Next would be Drone - Turret. Then Hive and Jammer pulse. Out of 100 people i asked which build they used they all answered Full red or Hunter's Fury.
If everyone is using the basic same setup of gear. but their specs are different. That means that the error is occuring within the Coding of the game which is a Developer problem. thats why i wrote it like it did
I still understand your perspective but as a coder myself and a smalltime developer on very small projects, i know the pain and suffering from finding bugs and figureing out coding. But Massive never did it they just threw it aside because they thought they were done with division 2. And now they realize how bad it actually is.
@xcel30 It makes sense But still. Dmg to armor should be a valued attribute considered that Veteran and elite enemies both has armor. And the main problem about bullet sponge enemies is you have to go through the armor before you can take them out with health dmg. I could look away from dmg to elites if dmg to armor was a thing since that would prove beneficial towards taking care of armored enemies in both Heroic and legendary difficulty, ofc not scaled like division 1 where Classified striker could have 75% dmg to armor and 40% dmg to elite with a stacking buff of dmg. But scaled to a point where you feel the difference between using no dmg to armor and where you do use it. As of right now we have Damage to targets out of cover which is the meta on every single gun. Make it so Damage to armor is a good contender. Or at least make a set "Brand or Gear" that heavily scales towards using a specific weapon wether it being rifles marksman rifles or assault rifles what ever, which has the intend to be a supporting role of taking off armor so people in the group can take care of the health. We already have 21% health dmg on assault rifles which makes them the best weapon in the game outside of 1 shot sniper builds.
Tweaking my build isnt possible Everything is fully optimized with Contractor's gloves Fox's prayer kneepads 3p Providence and 1p Grupo Sombré. Its the highest dps setup there is. Talents being Perfect glass cannon and Vigilance. Yet i still see some enemies taking 2 mags to kill. Might be a glitch or something where i cant see a healing station wouldnt be the first glitch to happen.
But still. We need more build divercity than we got right now. There are a few builds that dominates any activity we do. Full Red dps. Or 3 blue core memento and 2 red cores. Most recently hunter's fury has gotten put in the S tier of builds because its not strong but scaled perfectly with a cover base shooter setup. pop out put shield up shoot one or two npcs and pop back down. Dont get me wrong. I love hunter's fury for that one reason that it gives you Armor on kill and health on kill. But wouldnt it be a bit more fun to have Gear sets that heavily goes into a specific weapon type. We are getting a new one on PTS2 that scales towards LMG and AR dmg. Why not just say Ar dmg only? and give it a 5% Ar dmg buff compared to 15% of each? LMG is the least used weapon in both Division 1 and Division 2 for the simple fact that it just doesnt deal enought dmg compared to the dmg you take
Your comment on Elite dmg makes complete sense and i see why they removed it now. But Dmg to armor should be a thing aspecially when we are fighting against enemies with massive Armor on them.