

@kevinsyslo2 Wellp, whatever exact issue it is, it's not acceptable and it needs to be addressed, alongside other issues such as the autosaves locking people out of progress and requiring a new save. Just add manual saves and let people choose between auto and manual saving. But that's not for this topic.
@daammien I fully agree, i don't get why they removed this in FC6 at all.. i'd love to retry FND bases/checkpoints different ways. But this thing with the ubisoft connect challenges is mean.. no way of getting those if you finished the game already. Please add back replayable outposts.
The framerate locking option within the advanced settings menu is bugged, because after every scene change ingame, for example after a cutscene the screen goes black and comes back, the framerate doesn't stay locked and becomes unlimited, resulting in maxed out GPU usage. It can be "fixed" by re-doing the settings for framerate lock, though, but is tedious.
Just thought i'd report this. This doesn't happen when using a 3rd party framerate locking option such as from Nvidia or RTSS.
-Let Amigos revive the player when we get downed, random guerilla allies can already do that, but they are sparse in early game. Chorizo could lick the players' face, guapo could try to eat the leg, etc.
-Please let us take atleast Chorizo with us in a vehicle, poor little sausage has to follow behind while driving. He can already jump over fences, so why not inside a car/bike with sidecar/helicopter/plane etc. Either next to the player or right on the lap.
@sinnombre675 That really sucks, sorry to hear this is happening to you aswell. I think it might really be just an overly aggressive texture streaming buffer causing all these issues, just like some people previously mentioned. On a 3080 with 8GB for example, the game allocates 2GB as "safety buffer", leaving 6GB for OS, background apps and the game.
Most people with a newer RTX gpu would obviously like to play at high resolutions and settings turned up to ultra, even with directx raytracing enabled perhaps.. but Far Cry 6 uses 5-6GB of Vram alone without the HD textures pack, at 4K resolution, without DXR at ultra settings.. which leaves no headroom for the higher res (non dlc) textures because Far Cry 6 keeps those 2GB locked away.. which could easily be used to avoid that problem i think. Now enable the HD texture pack (which increases Vram usage up to 9-12GB actual usage at native 4k) ontop of this and the game will suffer from low res textures everywhere because it now uses the much slower Ram to stream those.. just my thoughts.
This was never an issue in other Far Cry games with HD texture packs..atleast not that i remember.
Every single time when traversing between areas, the game forcefully blocks 90% of the player controls in favor of showing a big notification of the new area we just entered, this can lead to extreme frustration at times, especially when getting caught in a fight against enemies or animals.. Ubisoft, remove the control blockade and make the notification pop-up smaller, just like in Red Dead Redemption 2 for example.
Please make this a priority, next to fixing autosaves locking players out of progress at times..
Did nobody playtest this before release? i can't think of any reason why such a frustrating thing exists in a big open world game to begin with. I really love far cry 6, but this just takes all the fun out of the game.
I think it would've been a good idea if they released FC6 with both a DX11 and DX12 Renderer (or even better, Vulkan instead of DX12). They already perfected DX11 with all the FC releases over the years, and threw out all of that experience in favor of 1/4th resolution direct x raytracing. Which only includes daytime shadows, and the reflections are buggy to some extent aswell, unfortunately. Because previous far cry titles with HD texture packs (and without) ran without a single issue regarding texture streaming.
Far cry primal, and new dawn both run without any problems related to textures on my dated but still going strong 1080ti card with 11gb of vram, at maxed settings and even near native 4k. Without any textures going blurry or the game hanging itself up.. why can't far cry 6 be like that? it doesn't really look any better textures wise.
Another big oversight in my opinion, let us take chorizo into vehicles! Boom Boom can already do that, so why not chorizo and the big kitty?
I think i might've found a possible temporary fix until Ubisoft fixes the borked texture streaming. This may or may not work for some, but i think it clearly "fixed" it for me.
Go to your documents folder, MyGames, Far Cry 6, gamerprofile.xml and open it up with a text editor (preferably notepad++, it's really great to use) and scroll down until you see the two <CustomQuality> lines, and below that last one is <ResolutionConfig FidelityFxCASEnabled. Just below the fidelityFX line, add :
<TextureResolution>
<quality id="ultrahigh" AlwaysMip0Loading="1" />
</TextureResolution>
And it should end up looking like this :
<ResolutionConfig FidelityFxCASEnabled="1"(or 0) />
<TextureResolution>
<quality id="ultrahigh" AlwaysMip0Loading="1" />
</TextureResolution>
</RenderProfile>
<NetworkProfile etc... like in the picture https://imgur.com/a/JTr6zoB
This tweak is not guaranteed to work for everyone, and i haven't been able to test it for longer than an hour so far. Hopefully this might help some.
Edit: Make sure to set gamerprofile.xml to read only, or else it will reset. But this will also block the game from applying graphics/audio/control changes. I guess this line can be simply added back in whenever it is preferred to change settings and the file resets after un-ticking read only.
That doesn't seem to show up in this file at all, and there is a bug where super resolution gets disabled on every game launch.. same happening to me, unfortunately.
Set gamerprofile.xml to read only after you are sure you changed all the settings you wanted, including the texture lines with mip0 if you wish, and it shouldn't remove the line anymore. Just keep turning on AMD's Fidelity Super Resolution each time you start the game until ubi fixes it
@dawnbreakerrrr Anisotropic Filtering never really worked in any of Ubisoft's games (most notably in the latest assassins creed/far cry games), likely due to the way they use mipmaps and to keep bandwith as low as possible (since consoles have limited hardware and limited bandwith). I might be wrong on this, but this is just my conclusion from watching those videos by the devs of FC4/5 etc
I've got 7 buffs active even though i only ever enable one. Replacing an active recipe does work, but upon fast travel or game restart, it resets the timer and the buff is completely random, but mostly it's stuck at "Gadgeteer Gyazo".
I've built the la cantina at the montero base as soon as i was able to build it early in the game when reaching that place, and it's fully upgraded now but the bug persists.
I think it would've been a good idea if they released FC6 with both a DX11 and DX12 Renderer (or even better, Vulkan instead of DX12). They already perfected DX11 with all the FC releases over the years, and threw out all of that experience in favor of 1/4th resolution direct x raytracing. Which only includes daytime shadows, and the reflections are buggy to some extent aswell, unfortunately. Because previous far cry titles with HD texture packs (and without) ran without a single issue regarding texture streaming.
Far cry primal, and new dawn both run without any problems related to textures on my dated but still going strong 1080ti card with 11gb of vram, at maxed settings and even near native 4k. Without any textures going blurry or the game hanging itself up.. why can't far cry 6 be like that? it doesn't really look any better textures wise.
@orionoryan I'm experiencing exactly this "bug", but does it actually apply all the buffs? because it only shows one in the arsenal menu.
@hoonose2013 I never played FC5 (due to the enforced/missable story missions and random kidnapping), but i don't remember getting 90% my controls blocked when crossing between areas in any other far cry game.
This is (in my opinion) one of the worst, most annoying and frustration fueling design decisions in any videogame, taking away controls from the player in completely unnecessary situations where remaining controls over the character is important, such as gunfights etc. This can be somewhat avoided by not crossing borders near any enemies.. but continuously looking at the map or minimap isn't really a solution
I'm not entirely sure if i posted this already.. but, may the enemy respawn rate be tied to framerates? does this happen on Xbox One/PS4 and or 30 fps on PC for others? i've been playing at a locked 30 (with 4k res, ultra settings on a 1080ti) and haven't noticed such an absurd quick respawn rate.. although that may just be me. It would need to be tested at 30, 60, 120fps , at the same spots etc..which ubisoft unfortunately didn't playtest most likely.
Every single time when traversing between areas, the game forcefully blocks 90% of the player controls in favor of showing a big notification of the new area we just entered, this can lead to extreme frustration at times, especially when getting caught in a fight against enemies or animals.. Ubisoft, remove the control blockade and make the notification pop-up smaller, just like in Red Dead Redemption 2 for example.
Please make this a priority, next to fixing autosaves locking players out of progress at times..
Did nobody playtest this before release? i can't think of any reason why such a frustrating thing exists in a big open world game to begin with. I really love far cry 6, but this just takes all the fun out of the game.
Whenever i move closer to a streetlamp or any other lamp during nighttime, the shadows cast by that light dissapear on all objects near that lamp and on the player's guns/hands. They work just fine at a certain distance, and display properly, but getting closer to that lightsource at night makes them dissapear.
This is happening on a 1080Ti with latest drivers 496.13, all settings to ultra, no amdFXcas sharpening, native resolution.
Would be nice if others could report on this and post pictures or even videos if possible. I will try to post pictures myself when i get the chance to.
@daammien I fully agree, i don't get why they removed this in FC6 at all.. i'd love to retry FND bases/checkpoints different ways. But this thing with the ubisoft connect challenges is mean.. no way of getting those if you finished the game already. Please add back replayable outposts.
@kevinsyslo2 Wellp, whatever exact issue it is, it's not acceptable and it needs to be addressed, alongside other issues such as the autosaves locking people out of progress and requiring a new save. Just add manual saves and let people choose between auto and manual saving. But that's not for this topic.