

Same problem here... 9900K, 3090 RTX, 64GB RAM, 120Hz 4K HDR Gsync display (mostly ultra getting ~80fps)
I'm not CPU bound nor GPU bound. As a game developer programmer, I suspect the following:
My guess without knowing the tech -- maybe there is some sort of memory pool recycling/reset issue with AI states or pathfinding, or potentially a thread contention issue. I'm going to watch my cores to see if any of my cores are maxing out/spiking...but I rarely see over 50% utilization (8 cores - 16 logical cores). This almost certainly has nothing to do with performance settings. But once it triggers, it only gets worse, and restarting the game fixes it... for 30-60+ minutes (longer if exploring, sooner if raiding/major battles).
Loving the game so far, wish I didn't have to keep restarting the game to lose the hitches.
More observations:
So possible garbage collection issue or processing invalid data (anims, models?)
I think this has been fixed in the latest 1.05 patch without it being specifically mentioned. I'm no longer having any stuttering issues. FYI, I've been using a wireless Xbox Elite 2 controller the whole time.
More observations:
So possible garbage collection issue or processing invalid data (anims, models?)
Same problem here... 9900K, 3090 RTX, 64GB RAM, 120Hz 4K HDR Gsync display (mostly ultra getting ~80fps)
I'm not CPU bound nor GPU bound. As a game developer programmer, I suspect the following:
My guess without knowing the tech -- maybe there is some sort of memory pool recycling/reset issue with AI states or pathfinding, or potentially a thread contention issue. I'm going to watch my cores to see if any of my cores are maxing out/spiking...but I rarely see over 50% utilization (8 cores - 16 logical cores). This almost certainly has nothing to do with performance settings. But once it triggers, it only gets worse, and restarting the game fixes it... for 30-60+ minutes (longer if exploring, sooner if raiding/major battles).
Loving the game so far, wish I didn't have to keep restarting the game to lose the hitches.