

I have the exclamation mark since i looted the baby face vest, and it stay there forever. Besides, appeal key rewarded is not showing up until game reset, it is also a possible reason for the mark.
The recent manhunt missions are more challenging than before, this is what i felt too.
Yet i have also done them all in heroic, 3x solo and 1x coop each with a different build, include striker build, skill build, skill explosive build, ongoing build and foundary bulwark build.
Of coz I will fail a few times before i got my first victory. These missions are like puzzle, once you learn what you are dealing with, you can solve them accordingly.
My solution is lure and kill, it works extremely fine with these bounty style mission, because you can always retreat to a previous area with folks chasing you. Once a few rushers are killed, medic will come out for revive, feel free to take em out. Once medics are dealt with, you are close to your victory.
good hunting, agent.
I general like your story direction.
To add some personal insight, it should be winter again like division 1. I would prefer civilians activities filled in the open world again like division 1 as well. Players activities should be blend in, coverted by implement a stealth system.
Actions from former division agents, should always avoid civilian casualties and work slowly to turn the public to your side.
@An0nymio
did you try to interact with the computer on the right in your first screenshot?
I can see there is a orange mark which is where you progress the mission after the manhunt mission.
@gamecrusher447
i doubt massive will do anything like this, but yes, your suggestion is already used by another game that put heavy focus on pvp mode for couple years.
it is called basic model appearance or something like that, when a user turn it on, all the enemy player’s model will turn into a generic version that their weapons and skill will be more easy to read.
just let us mod exotic into something else, many exotic is good to use but some of them just terribly ugly especially exotic weapons.
its a long term goal, no need to rush. It gave purpose to trash gears, be it high end, gear set or whatever that you don’t needed. Donate can make progross. Whenever any material are going to full, i donate them to the skills or brand that I can’t or won’t use.
Without even trying, already get me lv7 expertise…
@Zebedee_73
try equip something else and then out back your “not working”’striker holster, it will be working again.
It is not ideal but at least its a work around for now.
@Alex05041984
agreed, my female agent look at the female npc think why they can dress like a woman, and i got to dress like a man.
i am not asking for sexy outfit, but at least please don’t share pant mesh with male, female body type can we have slimmer legs and more steamlined shape than male counterpart?
@III_Hammer_III This named holster brand set bonus still provide 1 skill tier when 2 of the same brand is equipped, it is still adding additional weapon damage for skill build/ weapon + skill hybrid.
Hybrid build in my opinion should always mean red+yellow, while blue in general is a survival measurement by sacrifice red or yellow damage to achieve. Any gear that break this balance will break every existing balance.
i believe the concept behind the talent is to reward builds that synchronise both shooting and skill usage.
The short period is more effective for builds that can shoot agressively under enemy fire. I understand 3 sec could be too short for a glass cannon tier 6 skill build to make use of it, then maybe tech support is more suitable. Pure skill builds can easily score kills for the talent to be activated non stop.
@gamecrusher447
i support this idea. Appearance options is always welcome. But for me, i want appearance and dye mod slot for exotic.
What’s stopped me using exotic is mostly because of how ugly their designs. Why do i want to use weapons and gears that look like our enemies?
It is time, make above both happen.
@p_lanc
There is no shame in it, this is how i have done all this season manhunt solo heroic with different builds. Good job agent!
Lure and kill is a legitimate tactics, even in real world. Although real world there are a hundred ways enemies can reach your position without needed to use the door between you and them. But real world we can use stealth tactics like silencer, stealth melee kill etc etc like ghost recon…. Instead of run and gun into a kill house.
@Gilcroix
when you deploy a turret behind a cover, it will usually sank a little into the cover, where it looked like fine at first. But it was not, its shooting path will be blocked by invisible wall, as reault shoot nothing.
always deploy by manually select location, where you can clearly see it is right on top of your target location.
@Imagine_Brata
i think everyone was talking about the manhunt bounty, wasn’t about open world, isn’t?
If you want more challenge, you can try all purple gear hardcore characters, should be so much fun.
by the way, the shotgun footage was great!
The recent manhunt missions are more challenging than before, this is what i felt too.
Yet i have also done them all in heroic, 3x solo and 1x coop each with a different build, include striker build, skill build, skill explosive build, ongoing build and foundary bulwark build.
Of coz I will fail a few times before i got my first victory. These missions are like puzzle, once you learn what you are dealing with, you can solve them accordingly.
My solution is lure and kill, it works extremely fine with these bounty style mission, because you can always retreat to a previous area with folks chasing you. Once a few rushers are killed, medic will come out for revive, feel free to take em out. Once medics are dealt with, you are close to your victory.
good hunting, agent.
@Oatiecrumble
yes, this is how the talent are designed for, keep shoot and buff your skill.
i had a 4 red 1 blue 1 yellow hybrid build that utilise perfect in syn, combined arms, tag team with turret and cluster bomb. Where the cluster bomb can hit relatively hard as t1 skill and tag team with turret to constantly apply tag team every 4s to effectively speed up the 0 skill haste cluster bomb cd drastically.
@III_Hammer_III
Well that’s my original rely was about, time it right and it could be done with 1 bullet every 3 sec relatively easy.
You have made an excellent point for why the talent is fine and how to do it even your build is extremely fragile.
i believe the concept behind the talent is to reward builds that synchronise both shooting and skill usage.
The short period is more effective for builds that can shoot agressively under enemy fire. I understand 3 sec could be too short for a glass cannon tier 6 skill build to make use of it, then maybe tech support is more suitable. Pure skill builds can easily score kills for the talent to be activated non stop.
@CWO4USN
you can mark a target for your drone first, shoot right before your drone is about to shoot. It is a talent that expect a player can time thier gun and skill damage together.
This is how many players are playing with this talent.
Named cache, if pvp isn’t your thing then your best chance is named cache. I just got my first emperors guard today.
You can play global event, collect stars and buy named cache with all earned stars.