Best posts made by csahendriks
Alright, I managed to complete the anomaly. What worked for me was to exit to desktop, start the game up again and reloading an earlier save -- which was when I picked up the nearby sync point. Quit to menu and reloading didn't work. Gonna leave this up here in case anyone else runs into the same problem.
Where to begin? So many bugs just from my personal experience alone.
World events are a glitchfest. To the point where I now make a point of manually saving before getting close to one. I still have a couple that are uncompletable.
Some chests/wealth are shown on the map before they're actually available to loot. Yes, even the small chests.
Bug with fabric collection -- can't pick up any more after maxing out rations and arrows, even though at least one altar asks for fabric.
Audio bugs galore -- sounds randomly not playing/cutting out, infinitely repeating sound effects, etc.
Quest/event NPCs just randomly dead after conversation. Seriously. No fight, no nothing, they just spawn dead right after the cutscene.
Infinite fall glitch -- careful where you parkour. Lost raid this way.
Eivor randomly refuses to move for seconds at a time -- died several times this way. Something wonky with the parkour code, it feels like.
Sometimes the game gets confused and puts Eivor in a state where he/she is constantly entering and leaving combat, indicated by loss and return of grey "stealth" veil, even without any enemies nearby.
All this just off the top of my head, and there's still sooo much more.
@ubi-baron It's the closest anomaly from the Raven clan settlement at the start of the England arc. I went to it after picking up the closest sync point from said settlement since it was the nearest blue dot. This is all in the starting English area, Ledecestrescire. It's the same anomaly shown in this youtube video(not mine):
Hope this helps.
This world event is crazy buggy (like a lot of other world events). It doesn't need the Lunden story to be cleared -- I did it before I even touched the first quest in Lunden -- it's just bugged as heck. When I first got to the event, the guy wasn't even there, but seeing the jars and movable objects made me think the quest might involve getting into the blocked-off area, which I then did, but nothing happened. I saved and loaded (a go-to workaround when things start glitching out), and the guy spawned inside the warehouse and started yelling for help, as he should, except now the jars were spawning under the movable blocks, making them hover above ground and hence un-movable. So I just reloaded an earlier autosave and save-loaded until the warehouse guy spawned properly, then finished the event as intended.
While Ubi fixes all these bugged/glitched events, they need to give players a way to force-reset these events in case things go south. Fast-travel and save-load doesn't always work.
Another report, another bug. This time it's a mystery/world event in Essexe, with a man and boar that supposedly can sniff out treasure. Started it way back when my power level was sub-100, but had to abandon it when I couldn't interact with the first "treasure" the boar dug up. I thought it would reset and I would just re-attempt later. Now I'm power level ~250 and went back to the area, and the world event has NOT reset. The boar is presumably still in the woods somewhere, but I don't even know where to look, since world events like these have no quest indicator/pointer. With how buggy some of these events are, maybe Ubi should provide us a way to reset them if things go wrong, as they clearly have in this case. Any suggestions on how I can fix this mess?