

@Ubi-Mushy I can confirm that the issue is unfortunately still happening even after trying the troubleshooting steps now. I had even tried the troubleshooting steps several times over when I was playing through a new save file. Unlike most other visual glitches, nothing seems to get rid of the glitched effect.
Although… I do believe that, when I tried the troubleshooting steps just now, there doesn’t seem to be any lag, and the glitched effect disappears quickly. But otherwise, the effect itself still appears briefly.
Hello Ubisoft Team:
So, first of all, I must apologize if the name of this report sounds a bit confusing. This glitch will be quite tricky for me to describe, but I’ll try to do my best. So, usually while exploring, you may come across paths or sections that are blocked off by patches of Darkmess. These Darkmess patches would be connected to a Darkmess Eye that must be destroyed with a Darkmess Egg to clear the path. An example would be the following:
One such patch exists in the area where the Darkmess Puddle containing Da Da, Gerspard’s beloved robot critic, known in-game as the “Danger Zone”, is located, during the Spark Quest “Tortured Artist” in Barrendale Mesa. However, when I last returned to this location, something very odd happened. The Darkmess patch reappeared… but this time, it’s missing the Darkmess Eye it was originally connected to! (And yes, I did try to search for it.). It looked something like this:
And sure enough, this Darkmess patch is blocking the path once more. I am completely baffled as to why it reappeared (it actually made me feel rather uncomfortable when I first saw this glitch). As to why it reappears without a Darkmess Eye (or a Darkmess Egg), I’m guessing that’s because the game remembered that I already eliminated this patch when playing through the Spark Quest and thus does not spawn it in again.
Unfortunately, though, the peculiarity of this glitch does not stop there, though. If I then reload my save file from the Main Menu, then sometimes, only parts of this Darkmess patch are loaded in instead. Meaning that sometimes, the path will still be completely blocked (but notice that the part of the Darkmess patch that was on the rocks is missing)…
But other times, it won’t, leaving the path either partially or fully clear (notice there’s somewhat of a gap this time).
Nevertheless, if I eliminated this Darkmess patch before when I had done the Spark Quest, that means that none of it should be there anymore.
The glitch does seem to have a recognizable pattern, though. This particular Darkmess patch, as far as I know, only reappears once the game is completed, and only if the Darkmess Eye originally connected to it was eliminated before this, which would have likely happened when the Spark Quest “Tortured Artist” on Barrendale Mesa was completed. If the Darkmess Eye is eliminated early, but Cursa is not yet defeated, then this glitch does not happen until after the game is beaten (I confirmed this with a second save file). As to what would happen if I were to instead wait until after defeating Cursa to complete “Tortured Artist”, I don’t know the outcome of this, as I don’t have a save point readily available now to test this.
Troubleshooting steps have failed to work, so can the team please look into this so that it does not happen again?
Thanks!
Hello Ubisoft Team:
I have noticed a strange glitch for a while, and I’m not sure if the team is already aware of it, so I wanted to bring it forward just in case. As soon as I unlock a Darkmess gate in exploration (i.e. the gates which require you to find a shape block or press down a switch with a crate), after the gate is opened, there is what I can only describe as a sort of strange, glitched out visual overlaying effect that lingers where the gate was for a bit, before it disappears. I can still pass through the gate, but while it’s around, the game’s frame rate seems to notably slow down, causing lag, no matter how far away I am from it. The time it takes for the glitched effect to disappear across different Darkmess gates can vary - sometimes, it doesn’t take very long to disappear - other times, I’d probably have to wait about 10 seconds before it’s gone. It’s completely random. Once it’s gone, though, the frame rate goes back to normal. But, any world, any gate - this glitched effect always seems to happen.
There is one key piece information I do have to offer that might be useful in helping the team to find the source of this glitch. I know for a fact that this glitch never existed in earlier versions of the game. It was only after the game was updated specifically to Ver. 1.2.2076427 that this started happening.
https://imgur.com/a/eCWoNEq
The usual troubleshooting steps have failed to resolve this - if it is possible, could this please be passed on to the team?
Thanks!
@Ubi-Deta Hello again,
I believe I have finally deciphered the pattern to this glitch at last, and now that I know how it works, I can outline the steps here so that the team can now try it out for themselves as well. It’s very complex and even more precise, though, and there are a lot of steps, so I didn’t record video footage of the steps for the time being. If the team still needs video evidence even after following my steps below, let me know. I must also greatly stress that, due to the complexity and precision of this pattern, it’s VERY important that the team follow the steps I have below EXACTLY as written, to be able to properly replicate what I have been observing with this issue this whole time. Seeing as how I started in the glitched state before trying to figure out this pattern, I’ll first outline how I resolved the glitch, followed by how I was able to bring it back afterwards. I’ve also underlined and boldfaced key points in each step. Here are the steps:
How I fixed the glitch (temporarily):
To bring back the glitch:
Now, I want to point out something important with the last step here, because I think the team misunderstood what I meant in their previous reply, and I want to ensure that I’m clearer this time. Yes, each Rabbid Hero does have a different quote when starting a battle. BUT, when this glitch is present, even though the quotes still differ between them, each Rabbid Hero is stuck saying ONE of their own unique quotes every time the battle is constantly restarted, rather than saying three of their quotes. For example, Rabbid Mario will be stuck saying “Bwa-haaaa!” when this glitch happens, rather than randomly saying his other three quotes. This differs from Rabbid Rosalina, who will instead be constantly stuck doing her yawning quote, rather than randomly saying her three other quotes. And this is what I was trying to illustrate in my video evidence from when I first raised this issue (see my first post in this thread).
A few more important notes about this pattern:
If the steps I have written above successfully illustrate my point, only then can the team try different deviations from these steps to investigate what is going on with this issue. If possible as well, please have the team send back a response through you telling me if this finally works (or not…). And once again, I will repeat, the team must follow the steps I have EXACTLY as written, or it will confuse the situation even further. It’s possible that there may be other factors to this glitch, but this is really the last thing I can offer up now to the team regarding this issue.
Thanks!
Hello Ubisoft Team:
I must first apologize for not bringing this issue up earlier, as this glitch has been around for a long while. I think it might have even been present since the earliest version of the game, and I do seem to remember it happening the very first time I took on Bedrock, but please do not quote me on that. I didn’t raise the issue for a while, though, as I decided to wait and see first if it would maybe be resolved in an update. Unfortunately, it seems like the issue still exists even until now.
In the battle against Bedrock, you are supposed to lure her first onto the explosives on each quadrant of the battlefield to deal massive damage to her. Each time Bedrock is hit, she always first leaps up into the air and slams down with a quake attack before moving forward a bit. You’re supposed to use this to your advantage in order to draw her closer and eventually, explode the traps. This causes her to take massive damage and be blown back to the centre. But sometimes, even though it may seem like Bedrock is near enough to trigger the explosives with her next pound attack after being attacked by the Heroes’ weapons, she doesn’t actually trigger the explosives and still gets blown back to the centre anyways… all without taking any damage from the explosives.
I have a possible reason to explain this glitch. If you look at the video footage, before I attack Bedrock with Mario’s Dual Slingers, she is almost standing directly on top of the explosives. Yet, she is still near enough that, the next time she pounds the ground after being hit, the radius of the quake should reach the explosives to trigger them. But I think this is making the game confused. On the one hand, the game believes that the radius of the quake should have been able to reach the explosives and trigger them, and therefore, it caused Bedrock to be blown back to the centre, as if they exploded. And yet, it also simultaneously seemed to think that Bedrock wasn’t standing close enough on the explosives, and so that’s why they didn’t actually explode and deal damage to her…? I’m really not sure, but I do believe that this confusion seems to be the cause of the issue.
While I haven’t let this issue stop me multiple times from winning the battle anyways, and while it’s not like the game softlocks you out of accessing the explosives again, it is rather annoying, since it essentially undoes multiple turns of luring her in without actually making any progress with damaging her, which is not good, considering that we still have to deal with other enemies on the battlefield (especially the Depleters).
The video evidence can be found here:
https://imgur.com/a/SiPtGzT
Thanks!
@Ubi-Deta Hello again!
So… I was still trying to do more testing on this before I saw your reply, and I recalled a crucial detail about this supposed glitch that might be helpful for the team to try looking into this issue once more, albeit in a slightly different direction. It’s quite a lengthy explanation, though, but there’s a lot involved with my thought process…
While I was trying to find a pattern to this glitch (I still am), I remembered a very key detail that may shed some new light on finding a solution to this issue. When I played the game for the first time, no updates had been released yet, as I played during the first few days of its release (October 20 - October 23). At this time, I strongly remember there being far more variety in the different quotes being said by the Rabbid Heroes, not just in battle, but also in exploration. I remember this, especially for the latter, because back then, in one case, I had been struggling to find the blue stone needed to access one of the Dryad’s lost seeds in the quest “A Dryad’s Dream” from Palette Prime. I ended up doing a LOT of repetitive ladder-climbing while trying to find the answer in Spellbound Woods. Because I currently had Rabbid Peach and Rabbid Rosalina in my team at the time, I could hear their different ladder-climbing quotes being said… a lot. Particularly, the ones when climbing down ladders are most familiar to me as examples of this, so I used these as indicators.
But all that aside, after starting to hear some of these same exploration quotes I remembered a lot less frequently while recently playing, I’m now beginning to realize that, it was only AFTER the update for Ver. 1.12028814 was released that I started noticing this issue, and since no solution has been reached yet, this was carried forward to your most recent update as well, for Ver. 1.2.2076427. But the reason why I didn’t realize this earlier is that, I had only gotten to the end of Terra Flora back then, before updating the game for the first time, meaning that the exploration and battle quotes were properly randomized back then. However, I didn’t have the chance to actually complete the game until a week later, where I then proceeded to update for the first time, to Ver. 1.1.2028814. I believe THAT’s when this issue about the starting battle quotes not properly randomizing actually started to manifest, and that’s why I mistakenly led myself into thinking that this issue only existed in later parts of the game, as well as after completing the whole game.
From this, I am now hypothesizing that updating the game may have actually done something to inadvertently reduce the frequency that certain quotes said by the Rabbid Heroes are heard, and that this might actually be what indirectly caused this whole issue about the lack of randomization of starting battle quotes to arise in the first place.
Although I don’t have footage from earliest version of the game, I’ve gone ahead and prepared a link below containing video samples of some of the exact exploration voice lines I used as indicators to test this, using the ladder-climbing quotes mentioned above as the prime example, so that the team can match them up exactly with what they have. It’s only three quotes by Rabbid Peach and Rabbid Rosalina, specifically, when climbing down the ladder, but it’s got to be something to go by… I hope?? It doesn’t seem like Rabbid Mario, Rabbid Luigi, or Edge’s quotes for climbing down ladders/dropping from marked ledges were affected, but I could be wrong. Nevertheless, I want to be clear, to avoid any confusion for the team, it’s NOT that these quotes are never heard at all in the game. It’s more like, while these quotes still exist, they are heard a lot less frequently than I remember (and supposedly almost never heard now when dropping down from marked ledges on battlefields).
https://imgur.com/a/jEo3prv
Meanwhile, I want to also mention that are also two starting battle quotes which I noticed I barely ever hear, both before and after completing the game. To be honest, this is the underlying reason why I made this thread, as this is how I initially arrived at this issue with the Rabbid Hero quotes while trying to find a way to hear these two quotes in-game. Likewise, I now think this may also have had something to do with updating the game as well. One of those starting quotes is said by Rabbid Peach; the other is said by Rabbid Rosalina. Again, a second link containing video samples of these two quotes, along with more details about how I was able to finally hear these quotes, is below for the team to match up, and I will reiterate once more, the issue is that I rarely ever hear these quotes now when using either of them as lead Heroes in battle.
https://imgur.com/a/etmh5zG
I apologize for this lengthy exploration, though I really hope this may provide some new insight on the matter for the team. I will let you know, too, if I also find a current pattern to this glitch, as I believe I may have figured out half of it already. In the meantime, could the team please try to use these new details to kindly look into the matter again? And, if all of the above still does not help to find an answer, at the very least now, can the team please make it so that all the quotes I included so far in both links provided can be heard more frequently again when in exploration/battle?
Thanks!
Hello Ubisoft Team:
A little while back, I was replaying the battle “A ‘Fowl’ Attraction” (Giant Magnafowl battle) from Barrendale Mesa, with Luigi as one of my Heroes. During one of my turns, I noticed an unexpected but interesting sound effect just as Luigi finished activating his Steely Stare technique, which I had not heard before when using the technique prior to updating to the most recent Ver. 1.2.2076427.
I didn’t capture footage of that instance, as it took me by surprise, and I passed it off as being a one-time glitch (or so I thought), since I did not hear it again during the battle. However, recently, I just replayed a battle in Pristine Peaks while using Mario, Luigi, and Edge, and it turns out, I was able to replicate it again. Not only that, it even worked for Mario and Edge, too, so I figured it must be tied to activating line of sight techniques. Even Darkmess Edge, one of the bosses from Cursa’s Stronghold, has it too. And now, upon realizing that it’s the same sound effect that is used when a Depleter enemy activates its technique, I realize that it must must have been a small addition as part of your most recent update. And… I actually LIKE this small addition to these three Heroes - it really punctuates the intimidation of their techniques that much more towards Cursa’s minions (especially for Luigi and Edge).
Unfortunately, if your team did actually mean to implement this as part of the most recent update, I’m afraid it did not quite work properly. The problem is that, it is never heard again when activating their techniques in any other battle other than, for some reason, “A Cold Greeting” from Pristine Peaks (or the one-time instance I had with Luigi). This is true regardless of whether Technique cinematics are set to On or Off. In fact, it seems that, only by returning to this same battle I did in Pristine Peaks, does the sound effect work properly again. Though, then again, there may still be times where I return to this battle and it either works for only one or two of them, or not at all. It also seems to work properly again for all of them if you restart the game from the Nintendo Switch HOME Menu AND immediately replay this specific battle, without playing any other battle first.
https://imgur.com/a/OaPhEjU
I only thought to inform the team of this, since, in all honesty, I did initially perceive this sound effect as a glitch, though I now actually enjoy this addition. I also really enjoy using these three Heroes (Mario, Luigi, Edge) as a team for the triple line-of-sight ability in most battles, so I’m glad they could have this change. But in all fairness, since this is just about a single sound effect, I leave it up to your team to decide how to handle it.
Thanks!
Hello Ubisoft Team:
I’ve really been enjoying the game, and I like that we can go back and replay the quests we did once we complete the game. However, there has been one small thing that has been bothering me lately. I’m hiding the rest of the details in a spoiler, to be safe.
spoiler
Thanks!
@Ubi-TheBerry Hello again! I apologize for the long wait, but I have now been finally able to prepare video evidence on this issue. The TactiCam glitch seems to have mostly resolved itself (I’ll let you know if this changes) with your team’s most recent update (Ver. 1.2.2076427). However, also because of this update, I can now visually show the glitch where I am unable to skip Technique cutscenes for the Heroes specifically during Cursa’s final battle. This glitch happens for every Hero (and also when using Gargantu-Fan’s Spark ability “Kong Cameo”), during any phase of the battle. I know there is an option to turn the Technique Cinematics to Off, but I still wanted to bring this up. Please refer to the Imgur link below.
https://imgur.com/a/YEt39MI
Thanks!
@Ubi-MrM Hello again! I apologize for the long wait; Akismet.com would not stop flagging any of my posts as spam since Friday.
To answer both questions, yes, this issue is still happening, even after the most recent update, and yes, it does happen in other quests.
I went back to try and to do more testing of this issue from my end to see if I could spot any kind of patterns with the way the glitch happens. Unfortunately, I have not been able to find one yet. For now, it seems that this glitch can sometimes be resolved on its own, and other random times, this resolution can be undone and the glitch can come back.
One thing, though, I can possibly provide to the team, if useful, is a list of quotes said by each character as a way to know when the issue is present. Here it is:
If these quotes are heard at any point, it may indicate (not every quest) that this issue is currently present at the start of a battle.
I can only hope this will help the team a bit further… please let me know if it does?
Thanks!