Best posts made by Daniel2131991
Hello dear Ubisoft,
I have been having a somewhat hard time enjoying your open world games in the last few years. Valhalla is in some aspects a step in the right direction and I just wanted to quickly point out some things, I think will make your games better, if I may.
- Open World Design - STOP MARKING EVERYTHING! If every point of interest is marked, it implies that the rest of the world has nothing to offer and makes players run from marker to marker. The world should be built in a way which makes the player want to explore it himself (without always following a marker). Example: a player is at a vantage point and sees an old ruin in the distance to the east -> the player marks the ruin manually (via the bird) -> on the way to the ruin the player discovers a cabin in the woods and goes to explore it -> in the cabin he finds a treasure map leading him to some stone formation far west -> the player marks the stone formation manually (via the bird). Now the player has discovered three things (ruin, cabin, stone formation) all on his own without any markers. This way of exploration would be more rewarding than running from marker to marker, I think.
- Combat - Make enemies react to damage permanently. If an enemy is hit in the leg, make him limp. If hit in both legs, make him kneel or crawl. If an enemy is hit in the arm, make him drop his shield or weapon (being held in this arm), if hit in both arms, make him kick, flee or beg for mercy. The only thing you then have to balance is how hard it is to hit an enemy. They will have to block and dodge more or wear armor which needs a few hits to break. If you make your enemies able to maintain 100% strength while even at low health, it kills immersion. Also if you slash someone through the chest with your sword or pierce them with your spear and they continue fighting, it just doesn't feel as good as it could.
- AI / NPCs - The world can only feel as alive as the NPCs which populate it. Make NPCs react more. Based on the players actions, he could e.g. be worshipped, respected, neutral, hated or feared among NPCs or enemies in a certain village. NPCs could flee, make comments, increase or lower the prices of their goods, gift the player, avoid the player, have less or more dialogue options, etc.. Having NPCs just as world filler material makes the world seem more like a backdrop and less like an interactive environment.
In my opinion those are the three big topics every Ubisoft open world game is suffering from.
Things you did well in Valhalla are for example:
- less generic loot
- gear which can last forever if you take the effort of upgrading it
- rewarding rewards (like good gear or abilities when doing side-quests or activities)
- gaining level ups / skill points more frequently, but creating a skill tree in which only each 5th skill point spent (or so) makes a very big difference, the rest also helps you but not in a way that you get overpowered with all the skill points you earn
- fun minigames which make the world feel a little more alive
- a strategic element (like the war table and the home base - which could both be improved if there was a little more decision making involved)
I would also love to hear the opinions of fellow gamers. Maybe I am the only one who thinks those are Ubisoft's big problems?
Thanks for taking the time to read this!
@netspook How so? If you make enemies block or dodge more intelligently, they will be as hard to defeat as you want them to be. You could also armor their limbs, of course (but I think a witty enemy is always more interesting to fight against than just a tanky one).
Fleeing or surrendering would be nice, imo. That could play into my third point. If you kill enemies who are fleeing or surrendering, your honor (or whatever you want to call it) could go down.
Why don't you want them to flee or surrender, if you overpowered them?
@vlerk2020 I think the sounds were poor in Odyssey already. The squishy-squashy footsteps were one reason I quit the game (besides combat, the non-interactive world and the bland combat).
"Similarly you'll run, swim and ride through a Ubisoft world just because you have to to get from point A to point B, but everything in between is just white noise" I completely agree with that too.
And it's so sad, because Ubisoft has so much money, they could easily spend on making a good game. But for some reason they seem to keep making the same mistakes over and over again.
I opened a similar thread at the release of Ghost Recon Break Point, after seeing gameplay (never bought the game), but to no avail - none of the patches adressed any of the real mechanical issues (except for the rollback of the levelled gear).