

All my other game clients such as Steam, Battle.net, Epic Games Launcher, EA App etc allow me to play a game while another is being updated or downloaded. Ubisoft Connect seems to feel the need to disable the Play button on every game in my library while another game is updating. How is this acceptable in an age of high broadband speeds and many-core CPUs? I noticed this when I saw Far Cry 6 had an update so I clicked the update button and then tried to launch Valhalla while it downloaded. Please disconnect the act of manually clicking on the Update button from wishing to actually run it so we can play something else to pass the time while it downloads.
@hannes9one It must be a bug. When I first did Castillio manhunt and was then instructed to meet Kelso in the basement, when I spoke to her there was a cutscene, then Kelso spoke again and gave you an encrypted key to plug into the laptop on the desk next to you. You do that and discover why Lau turned rogue. Then when that ended my screen was clear and Castillio was crossed off in the manhunt screen.
Then I accepted a call for backup later on and was helping players run the Castillio manhunt again. I then saw I had to go to Keslo again and speak to her. I was expecting the same cutscene sequence but all that happened is I now have this missing Faye Lau second key side mission description plastered across my screen all the time. If you're not able to do this until the next manhunt activates, why is the mission description constantly displayed?
Also, those mission descriptions need to be a part of the UI that you can move and resize using the Customise UI feature. As it is this UI element is not editable in the customise UI section and it's far too large and obstructive.
@aldur2309
Checkpoints would be a welcome addition that might negate most of the disdain I have for this content and persuade me to give it another try.
@dutchlmb4ever
Agreed. Although the aesthetic level design is epic the gameplay loop in here is a game design masterclass on how to make something a chore and not a challenge. I could not care less about the exotic and other rewards this content gives if you have to endure the kind of gameplay waiting for you in here. I tried it several times, did the Library and Union on Challenging, got to the Metro and tried three 4 times could not get past the part where you have to destroy the container behind the metal shields that raise up when you pull the levers. I dropped down to hard, did the Library and Union well enough but still got stuck on the metro part.
This Kenley content is dead to me.
Someone wrote somewhere that the best thing about Kennley College is that it's closed for months at a time
After some time away and with the latest Season starting I thought I'd jump back in and also try this Kenley College content which I'd never really done before. So I do the library, then the Student Union on Challening mode. I then get stuck on the Metro at the part where you need to shoot at the tank when you raise the shields. It's here I keep getting killed before I can do enough damage. I can get the damn thing down to a sliver of health before I either get swarmed by the lamest, unfairest enemy spawn swarm or run out of ammo and run out of time finding a reload crate. I decide to lower the difficulty to Hard and redo everything,
I get back to the same position at the Metro station and still get stuck on shooting that tank, so I send out a call for help. I continue the tank investigation section again while I wait. Someone eventually joins but about 10 seconds in they're disconnected. I wait for 5 mins but they do not reconnect. So thought I could just leave the group so I can send out another Call for backup but no. What happens is the entire session is cancelled and I get sent back to the Kenley College landing area to find out I have to do the Library and Union again.
This has to rate as the most frustrating experience I've had with this game and I now realise why there's a lot of hate and complaints about this Kenley content. If there' lead developer responsible for the gameplay design of this area, please send them back to game design school in order to learn the difference between gameplay that's a challenge, not a chore.
@leoraptor1979
If someone doesn't much care for story creator content is it not simply a matter of ignoring that type of content? Don't the icons make it clear what is story creator content and what isn't? How would putting it into Valhalla adversely affect gameplay if you can just choose to ignore it and anyone who does like it can choose to play it? Can't say I've played much Odyssey since the story creator content feature was released so I may be missing something?
I'm digging the vastly improved environmental audio. Distant gunfights, radio chatter and NPC voices seem to be processed properly such as slightly muffled at distance. The same holds if the audio source, or the player, are in interior or exterior locations. The biggest audio improvement is in the game Options. Previous Far Cry titles had very limited audio channel separation. Now we can adjust the volume of Master, Radio Music, Dialog, Score Music and Sound Effects.
The only thing letting the game down now is Distant Object Detail. When you have a game that gives you binocular-type features you really need to make sure your LOD system doesn't drastically ruin textures and polygon detail of distant objects. It's like the Hubble Telescope. The deeper it looks into space the further back in time you're looking. Similarly, in games with poor quality LOD, looking at distant terrain and buildings through binoculars is like looking at a game from the early 2000s games era with muddy textures and PS2-level polygon detail
Audio in the game is great. Distant radios, gunfire and chatter sound more realistic. I also dig the way roaming NPCs will detect distant gunfire and head in that direction to investigate. The greater separation of game audio volumes into Master, Radio Music, Dialog, Score Music and Sound Effects is greatly welcome and long overdue in the Far Cry series. The only thing letting this game now is the poor Distant Object Detail techniques. This is especially an issue with games that give you binoculars.
It's like the Hubble Telescope. As it looks further and further into deep space it's essentially looking back in time. It's the same for open-world games with binoculars. The further you look, the more the graphics look like they are approaching the early 2000s era of gaming with blurry textures and PS2-level polygon detail
I'm playing on PC and came back to the game after 4 months away. I swapped the bindings for Primary Interaction to F and Secondary Action to E from day one of release and never had issues. I now consistently find that the Primary Action key doesn't work for both single clicks or long-press interaction when I launch the game. If I quick save and quick load it seems to start working during play. Restoring default key binds also fixes it. I've also made sure to swap all the other actions that use the E (Assassinate, Smokescreen) and F keys to avoid conflicts. I assume a recent patch has introduced this annoying keyboard rebinding glitch. Any news when we can expect to see this glitch removed?
I see this consistently too on my PC system: i9 10900K, 32Gb Ram and a GeForce 2080 ti (driver 461.40 and previous version), regardless of graphics quality settings.
@ubi-raziel Patch 1.1.1 seems to have messed up boat songs for me. Pressing T to switch to stories is fine. Songs have been okay up until now.
@jeffmorgan1983 Aren't achievements called Challenges? In the Core section, I have 15 of 31 challenges completed. Am I missing something here? I never was one for achievements so I may be ignorant of the issues with Ubisoft achievements that I keep hearing people speak about.
@the-gremlin I agree somewhat but let's all be mindful to reserve the criticisms for the real people behind it, managers and those in the C-Suite. I really don't think developers are given enough resources and realistic deadlines to ensure things are working without glaringly apparent glitches at release. I'm not even sure there are enough QA testers in place to catch and report bugs. Like most corporate entities in modern businesses today, company strategy and decision-making is obsessively focused on maximising 'shareholder value' and operating on the dysfunctional 'shareholder primacy' mindset. Shareholder value is a result, not a strategy, yet pleasing faceless shareholders so those in the C-Suite can snatch their bonuses, is resulting in increasingly poorer quality products that are released too early and with every-increasing bugs, many of which go unfixed even as DLC starts to appear. Publishers have a duty to make sure bugs are fixed before moving developer resources onto creating DLC.
Continunally finding myself drunk upon launching the game and when loading is frustrating. There's also visual glitching in the Raventhorpe longhouse around the fire. The orange bloom/glow from the fire is very blocky. This never used to be the case. The biggest issue though is a noticeable increase in the game locking up. I barely encountered any crashes even through my more mammoth playthroughs of 4 or 5 hours prior to this update. Now I encounter one or two lock-ups within two hours.
I also see Bjorn the Berserker still refuses to remain permanently assigned on my raiding boat crew. Every time I start the game or die and reload last save, he's gone from the crew and replaced by one of the other available members. I always have to remember to assign him again. He's pretty hard to miss given he's as big as a house. This bug has been around since day one and it's annoying it's not in the known issues list and remains unfixed.
When are we going to see these problems seemingly introduced with the Yule Festival patch fixed so I can get back to enjoying this game without annoying lock-ups?
I'm running this game on a 10900K, 32Gb Ram, GeForce 2080 Ti (460.89 driver) and it's installed on a Samsung 970 EVO Plus SSD.
Tarben is waiting in the settlement pacing around and when I speak to him to start the quest he goes through some dialogue but then simply ends up going back to pacing around and does not set off to lead me to the bandit camp and I can no longer speak to him. The quest is also updated and says "Follow Tarben to the bandit camp".
I've saved and reloaded a game but he just stays in one spot packing around as though waiting for me to speak to him before setting off. Wondering now if the Yule Festival DLC is causing this issue because I also keep getting the drunk status whenever I load a save game. Maybe this should be called the Bug Festival?
I cannot permanently assign Bjorn the Berserker to my crew from the Crew management screen. When I do assign him everything is fine for a while but as I play I'll suddenly realise he's not on the boat and has been replaced by another character from the Barracks. I then have to go back to Crew management and re-assign him but he eventually gets unassigned again at random.
@rustymelvin Well it sure wasn't fixed in patch 1.04 released on 25 November. I also have Birna in the crew and, once assigned, she remains there. It's hard to miss the fact Bjorn's missing considering how big he is. Ah well, maybe the next patch will fix this annoying bug that, frankly, should easily have been caught by even the most rudimentary game testing process
I was just going to post about this problem too. Really annoying.
Even the white ship's cat I just found and is now always on the boat is angry about this
@truejynxed I just posted about this too. I'm power 54 and questing in Asgard was such a frustrating chore I reloaded to just before starting the In Dreams quest at Valka's hut. It's design flaws like this, coupled with a lot of animation glitches, quest bugs and LOD pop-in graphical jank that shows that Ubisoft game design, quest design and level design teams don't really put very much effort into 'attention to detail' refinement passes of gameplay during development before releasing their title.