Best posts made by DastFight
Latest posts made by DastFight
Same for me. I even replaced my CPU (went from R1600 to R5600x 4.6Ghz)
The game installed on SSD
I honestly don't understand why no one is talking about this. The stuttering is horrible because of how frequently the game is autosaving. And this is not on the list of Known issues due to Ubi knowing they can't solve this.
I have Valhalla on both Xbox One X and on PC. Same thing.
I mentioned it in a suggestion about separate UI audio volume.
The problem is, during the combat and before that, the audio notifications about entering and exiting any combat situation are too loud and too frequent. Most of the time, when you battle a group of people (for example, during the siege of castles), and you kill one of them, the game might decide that you are "out of combat", play the sound warning for this, and then 1 or 2 seconds later you hear the sound about entering the combat again.
Those sounds are irritating and they are playing dozens of times during long battles and even small ones. We should be able to turn them off or make them quieter WITHOUT touching the world sounds (e.g steps, sounds of actual combat, etc.).
Please look at those particular sounds and situations that are triggering them:
- Getting into the open combat
- Getting out of the open combat
- Restricted zone warning
- Getting out of the combat and maintain the stealth status again (after killing an NPC that spotted you)
Basically, there should be a separate Sound UI Volume. Especially, for the sounds when you enter and exit combat/danger zone, pick up items, etc.
Frankly, I'm tired of hearing the same BUAAAAAH when I enter the zone when Eivor should wear his hood, or sparkling when combat is over.
Please, I don't want to make steps or combat sound volume lower alongside those above.
When FX Volume is zero, you only hear the dialogs, so what's the point in Master Volume then?