Posts made by DeathShot75
@olalaquebien Please don't lecture me, when I say I've done infamous mode, I'm not lying... and I have the achievement to prove it.
Infamous is not as hard as people make it out to be, at least for me... but I'll take it in Far Cry 6? It's something I guess...?
Also not liking a game doesn't make the opinion invalid.
@olalaquebien I really have tried it. It just reminds me of a weaker version of Far Cry 4's harder difficulty. No disrespect to you, but I found almost all situations to be easy. Maybe it's because I'm more used to FPS games but whatever I suppose. I'd welcome a harder difficulty.
@olalaquebien It's funny because the hardest part of Infamous mode was getting through the first part (the car chase, even then I made it first try barely) everything else was a breeze because the AI has no coordination or tactics.
New game+ difficulties don't work unless you exemplify the AI. Give it to people the first time they play, don't force players to unlock a difficulty through completion of the game to extend the games lifespan. Otherwise you get a situation where you have 30+ medkits and you already know what you're up against because surprise, you already completed the game.
I know Far Cry games have never been particularly difficult but the solution isn't making the game even easier than it was. At least in Far Cry 4 if you got melee'd or sniped it would take a tremendous amount of damage. There's a feature creep that has been going on, the supremo that increases your speed and damage is brokenly powerful. Heavy's can die in less than 1/3rd of a clip. Your radar gives you intel on enemy locations despite not using your phone. Every other enemy dies from one assault rifle headshot or a couple body shots.
All you need is an AK-47, you could even do it with a generic pistol and melee everyone. It seems like a challenge but it isn't!
The enemy AI is abysmal. Let's not beat around the bush here, there are so many instances where they just stare or are in the middle of a big open area dying instantly. This is what Far Cry 5 had an issue with, it was not improved here. The enemy bullets are made out of rubber. Dani is like a tank taking twenty shots and not going down.
Once you know how easy it is it's virtually impossible to do a stealth approach because it's pointless. There is no incentive, stealth is dead. At least in New Dawn I could have fun taking out the outposts, you actually took damage in that game. The outposts here are hilariously easy, if you can even call them outposts.
Two difficulty modes, very easy and easy. Disappointing.
It let's you know where all the enemy positions are in a near perfect position. This completely ruins the mechanic of scoping places out with your phone and making a cautious approach. Now it feels like every single outpost, and I even hate to call them outposts to begin with just incentivize you to always run and gun. The days where you could strategize back in Far Cry 3 and 4 isn't there anymore.
Not to mention that the enemy radios are absurdly loud and give away positions. I always know what to expect around a corner, no tension at all.
The game is way too easy. Even if I'm going in high level places with a generic pistol, it amazes me rubber bullet the enemy guns are in this game. Dani is like a chicken with it's head cut off just staring at enemies in point blank range and taking virtually no damage.
@cybersteel8 I tried the swimming and it's awful at the default FOV, the vehicles and especially the horse make me pretty queasy. Half this game is running and the other half is going through these animations/vehicles so the motion sickness is really easy to occur.
I really wish this would've changed in the latest addition. When you put the game at 120 FOV and do some animations (climbing a ladder for instance) the camera suddenly zooms in to default FOV and makes my head spin. I haven't tried any of the vehicles yet but I'm expecting the same to happen. This has always been a nightmare and one of the most disliked things I hate in Far Cry.
Please at least change this in an update.