

TL : DR
Pirate isn't getting nerfed
Weaker heroes need to be buffed
Possibly implement single pick
Possibly git gud
Pretty much everything I've been saying 30 times over.
Mini Edit: the single nerf I'd maybe like to see for pirate is removing dodge cancels on whiffed attacks. Not hit or block.
@eroglas dodge attacks are for punishing bashes. Every character needs one. Every character who doesn't have one is nearly an auto loss to characters like bp, conq, and shinobi.
Stamina drain is a bad concept and "more stamina drain" does not fix jorm.
If you release a dedicated map pack, you separate the player base that has it, and the players that refuse to buy it.
@heroofbretagard you're a nice guy
The same goes for sending messages. I hope it gets fixed soon.
@picoancus that's just a flicker. This used to be a big problem in year 1 and 2. Essentially he didn't press both inputs for zone at the exact same time.
I do like the updated fourms look and feel a lot.
But if you're on mobile, currently your keypad covers up the text box, so it's very hard to see what you're typing, and it's harder to fix typing errors.
Something to be looked at.
Edit: the fourm page also likes to actively update quite a bit. Occasionally this causes the pages to fully refresh while you're going through menus. Sometimes making it a race to the link you're trying to click.
Edit Edit: some forms of text do not compensate for when dark mode is enabled. Making it very hard to read some of the text. A great example is MayanKingGaming's post praising the new dark mode. https://discussions.ubisoft.com/topic/101332/ohh-so-this-is-the-new-forum-nice-but-dark-mode-is-epic?lang=en-US
Ily king
Edit within an Edit: it's a little bit of a long wait to wait 5 minutes to be able edit after an edit. Or 10 minutes for another edit it seems.
I had to actually repost this all together lol.
P.s. the button to go back to editing a draft, overlaps the "write a new post" button.
Quite a bit of kinks to work out.
@c_cachoeira it's actually more likely we go in the reverse direction. Conqs is not going to cost stamina to block or maintain.
I have a feeling that when they get around to warlord and Valk reworks it will be the same.
@nydardoloth i am a VERY good player and i can deal with zone os pretty consistently. i still want it gone.
@knight_raime I got you booboo. Still nice to see you post and upvote though
@illuminatieyes the unblockables really aren't that bad
im gonna speculate its just some damage adjustments and the hitstun on flail uppercut.
shield basher will likely be touched later
@grimdeath795 yes but knowing ubisoft the addiction of more reps probably must include new content to go with it. Content release guidelines or something
@grimdeath795 one half problem with that is that most reps have content linked to them. If they bumped it to 100, they would have to make 30 reps worth of cosmetics.
Not quite as simple as typing a number in.
@asparagusto this has not been mentioned at all.
They did intentionally disable voice chat across platform so it's not a good sign
@grimdeath795 originally the rep cap was actually 20. But its been increased a few times over the years.
My guess is they stopped at 70 since it takes a while to get, but isn't so high that it feels tedious and like a slog to get.
@mcbooma16 something to point out with the hitstun is that it was actually intentional.
You've probably noticed that after a bash follow-up or a heavy that the link timing is awful. Which is because the light would have been guaranteed after flail uppercut otherwise.
I actually like the idea of someone being forced to deal with a unblockable mixup rather than dealing with all the multiple layers of potential guess-work.
But theres 3 glaring issues as everyone knows when it comes to this.
1. It's far too easily accessible.
2. Its too high damage overall.
3. The follow-up heavy is guaranteed in most teamfight scenarios. Which is obviously an oversight.
Potentially this could be kept in if just the top heavies were unblockable, but I like that idea less than just fixing the hitstun.
I fully agree with you and raime though.
@heroofbretagard you're a nice guy
@undondory the likely issue is that they may be far too frustrating to deal with.
In 4v4 you don't get to throw externals at all with a bp around. And super high level bps are a nightmare if they can flip on reaction to a bash from neutral.
But its not impossible they won't make another hero with it