Best posts made by desrocchi
I mean, if you were bracing against something and then it shattered, wouldn't you stumble?
It already happened: on shield break the character stumbles.
Now they added the disorient effect, which personally I find too much, at least for PvE where the shield gets destroyed by one punch of any NPC.
I experienced more crashes than usual. I used to maybe crash less than once per session but in the last couple of days I crashed 5 times.
I also noticed a lot of FPS losses, like the game goes at 10 - 15 FPS for a couple of seconds and then goes back to normal. I even tried lowering the graphic settings but it changes nothing.
I'll monitor the situation to check if it's the CPU spikes mentioned above that cause my FPS loss.
As LateNiteDelight said, it's just a game mode for the masochists.
Both the exotic rifle and the outfit are not worth it.
I was going mad playing for more than 1 month in legendary Summit to drop that f*****g rifle, once I got it I never touched Legendary ever again.
I only play PvE and I don't particularly like HB, but I admit it is quite strong.
The amount of armor you can get is ridiculous, and so is the corresponding damage.
I did not try it until today because I thought I would have to find maxrolled CC/CD pieces to be able to reroll the main core to red, but it's not needed at all.
I have put together a build with all the new gear (4HB + Catharsis + Kingbreaker + 1 Fenris) and I can either stay in cover and slay or walk up to the enemy and slay.
This is a "do whatever you want" set, it does not have a playstyle attached to it.
I'm not having 7 minute long startup times, but I can't help but notice how long it takes for the servers to respond.
What used to be a 10 second loading screen at startup has changed to a 30 second one with 25 seconds waiting at 0% and 5 second to fully load the game...
It's also very noticeable when fast travelling: it used to be nearly instant, but now I'm stuck in the map animation for at least 5 seconds.
@imagine_brata I understand the frustration with this directive, but I would not want to lose all my Memento stacks each time I had to replenish my armour...
I'd really just prefer they gave us all the possible directives at once to choose from, like we have in the Summit instead.
Latest posts made by desrocchi
I think of them as puzzles that require good execution, if you can brute force like anything else it then it's a poorly designed
As I said at the beginning: good for you, I don't want to take away something you enjoy.
You call it "good execution" I call it "extreme boredom", the reverse is also true in your eyes about what I enjoy in the game.
I just don't want anyone to be forced to play the way I like just as much as I don't want to be forced to play something I don't like.
I would 100% do Normal Mode until I have the item and if its really good after testing it, I would play Normal mode until I have 2 more.
You are not answering my question, though.
If you could obtain the same thing doing something you like instead of being forced into something you don't like, would you not take the option?
If everything would be obtainable through one way. What would be the point of anything in the game.
New game modes that are fun to play.
Being forced into something that you don't like just because it's "new" is a bad design.
Personally the open world is the only thing I enjoy of TD2.
Missions, raids, skyscraper, Kenley, countdown, DZ... they could all be scrapped and I would still very much enjoy the game.
Want to give me something new in the game? Give me new open world events in new locations.
Why? Because it would get boring doing the same thing over and over and over again.
You are doing the same thing over and over again anyway, it's just a thing you don't even enjoy...
Because this is actually a bit difficult to do, just like raids.
Look, you call it difficult, I call it boring.
If you like it I'm really ok with it, the more options the better, as long as they don't try to forcefully promote an option by hiding loot behind it.
Even if you dont like to do them, its a new item.
You really don't understand?
What if you were forced to play at normal difficulty to get a specific piece of gear? Would you say it's ok because it's a new item you can use in legendary? Or you'd rather have it be a possible drop while you're doing something you enjoy?
@suschunga No wonder I could not see it: they literally use the same bar... but the ragers directive takes the priority so instead of always seeing a full bar I see a filling up bar.
This is the directive only
this is the GE only
Literally the same.
Killing an exposed enemy transfers that exposure to other nearby enemies for me.
Sorry, that's not what I meant. I meant that the pulse should transfer so that we can have a visual representation of when an enemy is exposed. As I said ATM I found no visual clues for that.
To be clear, the visual representation is the important thing: if it's not a pulse it would be ok to have any other kind of visual clue.
They have an additional light-grey bar under their health bar, along with a circular symbol
That's the "ragers" directive, it's not something from this GE...
That's because you're usually not exposed while in cover
True, but bullets can still hit me, so some kind of line of sight exists.
At any time both you and every enemy can have Exposure stacks.
Yes, I understand that's how it works, but I think it should not: an exposed enemy should not be able to expose me.
Why they chose to add a pulse to transferring stacks with a cover-to-cover move and a disrupt to transferring stacks with a melee attack
Here's the thing: when in cover-to-cover, the enemies get both disrupted AND pulsed. I literally stopped robodogs with a cover-to-cover movement...
Not to mention the disrupt can or cannot happen, always at a full bar, be it through melee or c2c.
EDIT: a correction: the disrupt technically always happens, because the league counter goes up, but it has no effect on the enemies at least half the times. I still have to understand why it has no effect because ATM it seems to be random.
But activating said pulse should not work only once
I'm not saying it works only once but that the pulse should repeat each time I kill a pulsed+exposed enemy, creating a cascade effect.
Especially because I can't tell whether or not an enemy is exposed... I found no visual clue to that. The only way I have to tell an enemy was exposed is because they do the red wave when they die.
@zebedee_73 Not really...
I know how to activate the event and what it's supposed to do, I am at a loss because of how it's actually implemented.
Why does it stop building while I'm in cover if the enemy is engaged? They can see me enough to hit me but not enough to make the gauge go up?
Why does the gauge keep building when I transferred it to the enemy? If I transferred it, that enemy should no longer be able to use it against me.
Why does the transfer pulse the enemies but ONLY if done with a cover-to-cover motion and ONLY the first time?
The gauge disappears so fast that I usually killed all the enemies before it's been filled, so I play the game as if the event did not even exist...
Can you please confirm whether this is the same across all of our sign-in portals that leverage 2SV, such as the Ubisoft Connect client, these forums, and also the Ubisoft Account Management website?
It's the same over different computers and different browsers.
Cecking the "remember this device" does nothing. Simply shutting down and reopening the browser requires to make the 2sv process all over again.
This happens only on the forums, for me. The UbiConnect client asks for verification only after an update (which is still annoying).