Best posts made by Eccentric81
Latest posts made by Eccentric81
ACV I was able to game at 4k on my 5700xt w/ render resolution to 70 or 80% 60hz and basically all ultas/highs but it wouldnt let me turn AA off completely only had low instead. but i need to turn it off though how do i do it? I could probably game smoother at 90% of 4k or full 4k no AA!
I got a new HDR samsung NEO QLED TV. 2021 model. 2000 nits HDR your game default sets it to 4000 but your entire game is maybe mastered in 1000nits because unless i set it to 1000 nits the blacks and lights look off?, I run FULL RGB and try HDR but it looks dark? my TV has black enhancer in game mode settings and in picture settings its got shadow details and your HDR exposure setting for freesync premium pro lets me get it brightish but need light torches in rooms and main building hall? sepulcher axe crit ignite fire flames not light up room at all... I try for 1440p HDR 60hz 10bit or 12bit if possible dont know if it works in FULL RGB when not 1080p though hdmi 2.0b? but not sure if the HDR works but when i try to take a screenshot because freesync premium pro looks amazing it but screenshot looks all wrong colourspace and way too yellowy and washed out? I was using radeon relive screen recording as wanted to show off my in game armors to a friend and the graphics and settings. and comment on freesync premium pro HDR. I just recently tried pressing F12 with ubisoft connect to screenshot and the game play image looked blurry and messy like over antialiased or poor AA? super low res pixelated? like minecraft or some cheap mobile game had super blocky pixelated then got the heck TAA and FAA piled over it?? or are my settings way wrong? Im trying to enable HDR in windows 10 and auto hdr then enable 10bit pixel panel support in AMD adrenaline drivers under global graphics advanced settings. I also have the saturation slider in AMD driver display settings up to maybe 20 or 30%?
I think whatever game engine you used to make this game maybe isnt very good at publishing to PC as it looks like awful nvidia garbage on nintendo wii or nintendo switch when i take a screenshot saved as lossless PNG? or is your screenshot system taking an image wrongly somehow? is it just that my TV is so amazing it makes an awful game looks great? Also your ambient occlusion modes dont mention what ambient occlusion methods they are SSAO is not the best but lower performance cost.. 90's AMD HDAO which is used by CRYENGINE and games like RESIDENT EVIL 3 and 3d rendering software like houdini and maya and blender to create more photorealistic 3dCG art renders which has about the same performance cost as SSAO somewhat less than nvidia's garbage HBAO+ but has far more realistic light and shadows and doesnt crush the blacks too dark. its basically 90% of the way to RTX on but from the 1990s i think maybe even before then.
Well I was wondering if the high setting on your ambient occlusion was nvgarbage+ or AMD's HDAO as you are featured game on AMD website and runs better on AMD? Also designing your entire game with AA on makes it look like turds when you turn it off and for many people with freesync displays who MUST meet a minimum FPS for buttery smooth gaming will want to have the option of disabling AA completely at higher resolutions than nintendo wii or switch. I find 1440p acceptable with zero AA for many titles. normally if a game at 4k or 1440 needed AA you could enable a low quality AA that blurs a bit like TAA or whatever then just use fidelity FX sharpness enhancer to crisp things back up and somewhat unsmudge and deblur your garbage AA image distortion with minimal performance hit. many fidelity FX CAS whatever stuff i think it was called has their own AA built in too like DIRT 5 maybe? tried to contact support via email about it but it said not currently chat hours and the email button didnt say anything or change screen when clicked and was gone when i tried again later.
1950s COBOL renamed to C++ with extra features added is calculator commerce banking software by IBM. Its meant for low cost low power RISC computers like TV's/microwaves/mp3 players/DSLRs your qualcomm snapdragon AMD ADRENO GPU (like radeon) charges in 30 watts power in an hour and games for hours at 1440 or 4k outputs 8k or VR video and can operate for days on a single charge often. While my 200 or so watts per second AMD GPU 5700xt and AMD CPU 5600x are likely barely utilized because the same [censored] calculator C++ is often used on PC for games as it is on phones. Genshin impact runs basically the same game on my phone. LGV50 with native freesync HDR and 10bit camera. is ACVal mobile game? Is there a way to video capture in uplay/connect whatever overlay and view/save the HDR content correctly with metadata? full RGB 12bit HDR looks amazing! all game engines are like 16bit right or agfaswop or other colourspaces. unreal/unity/cryengine multiplatorm press publish to PC?