Best posts made by eternal_vikingr
I think, to say that Valhalla is a step backwards - nevermind a huge step backwards - from Odyssey is just... absolutely batpoop crazy to me, in any capacity.
I do not wish to say you're wrong about anything you've said, everyone is entitled to their own beliefs & from the length of your post it's apparent you're passionate about this which I respect & more than appreciate trust me, however looking at it somewhat objectively, Valhalla will always come out on top over Odyssey.
It is my belief that Valhalla is the first redeeming game in the franchise since, well, Origins - since the games lost their own more-or-less unique identity in favor of the more common RPG-style identity. Valhalla is, for me, a huge step in the right direction for the games. It feels like this game is its own & is getting comfortable in its new home.
I played Odyssey. Way more than I would like to admit to anyone. But it is not an Assassin's Creed game. I will fight you to the death before I change my mind on that. To me, Odyssey was purely a timesink with an interesting setting. I did not, and never will regardless of game/developer, buy in-game currencies with microtransactions. Everything I done in Odyssey was of my own playtime.
For maximum clarification, I will address each (what I think is important) point as you have noted them:
Up until this game (Valhalla), the combat has been... mundane, that is to say, it hasn't been very engaging (sort of plays itself) & more of a chore/grind than anything. Perhaps describing the combat up until now as "means to an end" is the fairest way to say it. I never, ever, played the games for the combat - I was here for the story, characters, setting, the Assassins & their Creed. But now, I really can play Valhalla for pure combat if/when I want to. I'm sure this is owed in part to the setting of the game, but the combat is so much better than any AC game that came before it. The one & only thing I do wish Valhalla had in relation to combat, was more combat execution/finisher animations to spice things up a little.
"Delete the food energy stuff during combats" - these couple of sentences, I struggle to understand to any degree to actually form a reply to. I'm just gonna say, having to eat food, manage adrenaline, makes the game tenfold more immersive & challenging than any before it. You're not absolutely invincible & if you aren't paying attention or make a mistake, you might pay for that with your life. I totally adore this mechanic & think it could be expanded upon a little more, maybe even give a little more player agency in what they eat, when & why. For example, let's say the "Feast buff" thing just doesn't exist & the player has to decide what they want to cook for specific situations. Instead of collecting mushrooms for rations you could collect them for various types of soups...? I'm not exactly saying you should pick up mushrooms to throw in a pot of soup, I'm saying player agency & decision could play a bigger role in food buffs.
To address your sentence with "wipe out this awful defence bar, let it be easier and so more realistic": I don't think I have to say much for this. To sum it up though, you're saying "dumb the game down, regress please." I can't speak for everyone, but I'm pretty sure nobody wants this. If someone reading this disagrees (who isn't OP) please don't hesitate to let me know.
Inventory and exploration
"Why you wipe out all the weapons and armors you can find around" because unlike Odyssey, the team behind Valhalla put effort & care into each armor set & piece to make them look & feel unique. Odyssey was bloated, overflowing with thousands of armor pieces & weapons that were all carbon copies of each other. Even if you say "you can focus on one favorite set," that set was still a copy of another with a change of color. I don't have to say anything else here.
"Minerals and wood looting etc: as above, just go back to the Odyssey mechanics, thanks ! It was much more fun and rewarding."
You like mindless grinding? You think that's fun & rewarding? Fair enough.
Everything else in your post, I cannot form an opinion on. Some points I feel like are simply nonissues, or so benign.
One thing I would like to address though before I finish this post, is this:
"More cutscenes and cinematic dialogs and less childish and uncomfortable effects during gameplay, trust me it will rock this game."
This point, this one point, is probably the only thing I can wholeheartedly agree with. For me Odyssey had this same problem, Valhalla nowhere near the same extent, but still it is present.
I cannot express how I feel about this without a comparison to how The Witcher 3 handles conversations with its important characters. Kingdom Come Deliverance also comes to mind when I think about this.
In these games, we play as humans. Humans are social creatures & learn from each other by conversing, sometimes for hours on end. Now, I don't want to be talking to someone in an Assassin's Creed game for literal hours. But I feel it would go such a long way for immersion if sometimes we just had to, for example... sit down, talk to people, maybe about their problems, their demons, their desires, or maybe just talking among a group of people about some plans, discussing what could possibly go wrong with certain plans & how to remedy issues with said plan(s). I'm not saying that we need some complex system in place... just, even the illusion that we play as fully grown adults, doing adult things, like... talking.
To finish this up, appropriately, I'm gonna address OP's last point in his post. I cannot, on any planet, agree that Odyssey was an "Almost Perfect Game," & I think, again, it's absolutely batpoop crazy to even almost think that. This might be a very hot take, but I think Odyssey is... a tarnish on the AC franchise, that's being nice about it - I honestly don't think it should be considered canon in any regard. Lowkey I think it should be forgotten about. Not hating, but it blows my mind that somebody can hold that game in such high regard & compare Valhalla to it, saying Odyssey done X better than Valhalla please bring X from Odyssey back. To me, Odyssey is extremely extremely extremely subpar to actually, any Ubisoft game.
This seems... a silly oversight.
Can has "Hold R3 to knock out" as an option alongside assassinate?
Or even a lethality toggle in the Quick Access menu? So that "Assassinate" may always default to "knock out" if the player's "Lethality" toggle is set to "non-lethal". I know I would like this even for the base game, not everyone need die.