Posts made by eternal_vikingr
@ubi-keo For what it's worth, I share the same sentiment as OP. An additional option for decreased camera distance from the player during combat would be great. It's awesome that there's already an optional setting for camera distance, perhaps "closer combat camera" could become part of that existing setting.
I would love if there was an optional "Immersive Camera" setting, incorporating (hypothetically... replacing) the currently available optional camera setting & a more-closeup combat camera, focused much more on what's in front of the player - for example, what comes to mind is the newest God of War & that game's combat features a very closeup perspective on what's immediately in front of the player, contrary to previous entries in the same franchise.
I'm not saying I'm expecting any changes to the camera which would end up resulting in a God of War-like-camera in AC Valhalla. But I'm not saying I would be opposed.
This seems... a silly oversight.
Can has "Hold R3 to knock out" as an option alongside assassinate?
Or even a lethality toggle in the Quick Access menu? So that "Assassinate" may always default to "knock out" if the player's "Lethality" toggle is set to "non-lethal". I know I would like this even for the base game, not everyone need die.
This was going to be an edit to my previous post...
AC games used to have their own unique identities. They done interesting, new, things. It is incredibly unlikely & grows even more so each passing day, that AC games will return to such a phase. I do like to think that Valhalla is sort of... Trying to go back a little, with it being the first game since Unity to have consistent AC gameplay, imagery & lore in the world. It [Valhalla] is nowhere near the same level for me as Unity, that's not what I'm saying. I'm saying Valhalla comes the closest out of the most recent games.
That's just the sad truth. I'm enjoying my time with Valhalla for now, then I'll move onto something else.
I have complained about many things in this game, the bad writing, the lack of interesting characters, 1H swords missing and so on - but the main thing ruining the gameplay are the animations - it is not fun to move around in this world, not fun to fight. This would be my #1 wish for another update: Just do a copy/paste from AC Origins or Odyssey...shouldn't be too hard to do - and please get back to the quality you once had (my favourite animation was AC Unity)!
1. "bad writing, lack of interesting characters, 1H swords missing"
- You're talking about Odyssey here right? Replace, in your sentence, "1H swords" with "shields" & it's the exact same complaint.
- Let's say you claim this statement is false. Facts are, Odyssey's writing was truly abysmal, as a game overall & nevermind an AC game.
- Way I see it, Valhalla's prophecy is Quality > Quantity. Where Odyssey is only quantity & zero quality.
2. "but the main thing ruining the gameplay are the animations"
- The player's animations in Valhalla are a step up from Origins & Odyssey. This is just... true. The difference is pretty marginal, but still there.
- Agree, we haven't had good animations since Unity. When the AC team put all their effort into revolutionary animation technology. Just for the consumers to take a big steaming dump on it. Look where the games are now & where they're going.
- Why would they ever dream of putting nearly as much work into their animation work when obviously the mass majority of goopy braindead gamers couldn't/wouldn't care.
Glad to see someone mention this.
I haven't started any of the expansion yet, only talked to Azra at Ravensthorpe about Ireland.
But regardless, doing stuff in England, my Eivor has started being teleported about (as of most recent game updates, never experienced this a couple of months ago), with no real consistent distance between the teleports. Sometimes I'll be coming up on an enemy camp & get teleported 5 feet in front of me in clear view of all the enemies. Sometimes I'll be scaling a cliff & end up back teleported to the bottom, or straight off the edge.
This bug is one of the ones with a higher chance of making me just quit right there & then, as you can probably understand: it can be quite annoying & very off putting.
I do wish I could say more about it, but it seems very... random.
I haven't had teleporting enemies, actually. But, a substantial handful of teleporting Eivors, I have had.
I think, to say that Valhalla is a step backwards - nevermind a huge step backwards - from Odyssey is just... absolutely batpoop crazy to me, in any capacity.
I do not wish to say you're wrong about anything you've said, everyone is entitled to their own beliefs & from the length of your post it's apparent you're passionate about this which I respect & more than appreciate trust me, however looking at it somewhat objectively, Valhalla will always come out on top over Odyssey.
It is my belief that Valhalla is the first redeeming game in the franchise since, well, Origins - since the games lost their own more-or-less unique identity in favor of the more common RPG-style identity. Valhalla is, for me, a huge step in the right direction for the games. It feels like this game is its own & is getting comfortable in its new home.
I played Odyssey. Way more than I would like to admit to anyone. But it is not an Assassin's Creed game. I will fight you to the death before I change my mind on that. To me, Odyssey was purely a timesink with an interesting setting. I did not, and never will regardless of game/developer, buy in-game currencies with microtransactions. Everything I done in Odyssey was of my own playtime.
For maximum clarification, I will address each (what I think is important) point as you have noted them:
Up until this game (Valhalla), the combat has been... mundane, that is to say, it hasn't been very engaging (sort of plays itself) & more of a chore/grind than anything. Perhaps describing the combat up until now as "means to an end" is the fairest way to say it. I never, ever, played the games for the combat - I was here for the story, characters, setting, the Assassins & their Creed. But now, I really can play Valhalla for pure combat if/when I want to. I'm sure this is owed in part to the setting of the game, but the combat is so much better than any AC game that came before it. The one & only thing I do wish Valhalla had in relation to combat, was more combat execution/finisher animations to spice things up a little.
"Delete the food energy stuff during combats" - these couple of sentences, I struggle to understand to any degree to actually form a reply to. I'm just gonna say, having to eat food, manage adrenaline, makes the game tenfold more immersive & challenging than any before it. You're not absolutely invincible & if you aren't paying attention or make a mistake, you might pay for that with your life. I totally adore this mechanic & think it could be expanded upon a little more, maybe even give a little more player agency in what they eat, when & why. For example, let's say the "Feast buff" thing just doesn't exist & the player has to decide what they want to cook for specific situations. Instead of collecting mushrooms for rations you could collect them for various types of soups...? I'm not exactly saying you should pick up mushrooms to throw in a pot of soup, I'm saying player agency & decision could play a bigger role in food buffs.
To address your sentence with "wipe out this awful defence bar, let it be easier and so more realistic": I don't think I have to say much for this. To sum it up though, you're saying "dumb the game down, regress please." I can't speak for everyone, but I'm pretty sure nobody wants this. If someone reading this disagrees (who isn't OP) please don't hesitate to let me know.
Inventory and exploration
"Why you wipe out all the weapons and armors you can find around" because unlike Odyssey, the team behind Valhalla put effort & care into each armor set & piece to make them look & feel unique. Odyssey was bloated, overflowing with thousands of armor pieces & weapons that were all carbon copies of each other. Even if you say "you can focus on one favorite set," that set was still a copy of another with a change of color. I don't have to say anything else here.
"Minerals and wood looting etc: as above, just go back to the Odyssey mechanics, thanks ! It was much more fun and rewarding."
You like mindless grinding? You think that's fun & rewarding? Fair enough.
Everything else in your post, I cannot form an opinion on. Some points I feel like are simply nonissues, or so benign.
One thing I would like to address though before I finish this post, is this:
"More cutscenes and cinematic dialogs and less childish and uncomfortable effects during gameplay, trust me it will rock this game."
This point, this one point, is probably the only thing I can wholeheartedly agree with. For me Odyssey had this same problem, Valhalla nowhere near the same extent, but still it is present.
I cannot express how I feel about this without a comparison to how The Witcher 3 handles conversations with its important characters. Kingdom Come Deliverance also comes to mind when I think about this.
In these games, we play as humans. Humans are social creatures & learn from each other by conversing, sometimes for hours on end. Now, I don't want to be talking to someone in an Assassin's Creed game for literal hours. But I feel it would go such a long way for immersion if sometimes we just had to, for example... sit down, talk to people, maybe about their problems, their demons, their desires, or maybe just talking among a group of people about some plans, discussing what could possibly go wrong with certain plans & how to remedy issues with said plan(s). I'm not saying that we need some complex system in place... just, even the illusion that we play as fully grown adults, doing adult things, like... talking.
To finish this up, appropriately, I'm gonna address OP's last point in his post. I cannot, on any planet, agree that Odyssey was an "Almost Perfect Game," & I think, again, it's absolutely batpoop crazy to even almost think that. This might be a very hot take, but I think Odyssey is... a tarnish on the AC franchise, that's being nice about it - I honestly don't think it should be considered canon in any regard. Lowkey I think it should be forgotten about. Not hating, but it blows my mind that somebody can hold that game in such high regard & compare Valhalla to it, saying Odyssey done X better than Valhalla please bring X from Odyssey back. To me, Odyssey is extremely extremely extremely subpar to actually, any Ubisoft game.