Posts made by Facetious.
SMG ammo-pickup increase
The ammo-pickup of the secundary smg should be increased. Compared to all other guns theirs is a bit too small.
stolen from Payday2
Killing enemies drops a bag you need to carry to a specific location. Diffenent tiers for different rewards.
Tier 1 ~50 bags; Tier 2 ~100 bags; Tier 3 ~ 200 bags, ...
Something similar could be added with bags/... spawning at one side of the map and a drop-off point on the other side of the map.
Maybe even a 'holdout' mode similar to the 2nd Crisis event. Instead of spawning the enemies there's some acces points for them and every Apex/Tormentor/Smasher has a chance to drop a bag when killed. [suggestion for drop chances Apex/Tormentor/Smasher: 30/10/25 %]
Indication of blinding spores on teammembers.
Playing solo at some point you will need to ask your teammates for a hit to get rid of blinding spores on yourself. Playing with lots of people (mostly not using mic or text-chat) communication of blinding spores on your body can be very diffucult.
Maybe there could be a little blinding spore on the operator's picture (bottom left of the HUD) similar to the armor plate. Maybe only for the teammates to see if one got spores on themselfes just to keep the difficulty for oneself about the same.
Just some more information being visible to the players.
Playing solo Maelstrom it's tough to split reac-tech and ammo in a way everyone can play without running into any trouble.
Adding the # [number//amount] of rect the teammates got & # of ammo the teammates got to the tab menu with the squad overview would be enough just so everyone is able to check the current balance of utility.
Adding the # of ability charges (e.g. 2/5 smokes left in smokes pocket)
Suggest an operator to be played by your teammate. (stealing from BrawlStars here)
The mobile game 'Brawl Stars' allows players to suggest characters to others. This way you can see their level and make a good suggestion to fit the team combo.
I imagine something similar so people demanding others to play a certain operator can just suggest them and potentially see, that the suggested op is MIA or at a low level or at low hp.
This ain't important at all but would improve quality of life!
Have a look at this: https://discussions.ubisoft.com/topic/166309/needed-changes-to-extraction?lang=en-US
Just a 'small' list with simple stuff that improves quality of live and gameplay by a lot.
EDIT the 2nd:
Testmap // Trainingground // Playground
Adding a Map where you can spawn & fight different Archeans
Trying to reproduce bugs takes a lot of time and effort, adding a 'testmap' where you can spawn every Archean would be very helpful.
This is just an example but not the limit! I would also like to test new strategies (e.g. fighting Apexes) or just have fun fighting a huge horde of enemies (limit is too low, change my mind).
I was thinking about somthing like a plain terrain with just one wall where you can select an Archean that spawns on a certain position not attacking the player.
[idea inspired by Templar and Payday 2 custom map (https://modworkshop.net/mod/29905: (https://modworkshop.net/mod/29905))]
Adding more to it like a seperate area where you can battle with Archeans you spawn would also be nice, is maybe something more komplex and not worth the effort.
Reward for bugreport
Adding a small reward for reporting bugs (like a charm in R6 Siege [R6S])
As mentioned above, I waste a lot of time reporting bugs (>5 bugs, +10mins per report of most bugs) and I think, just saying 'thanks' is fine but it will not motivate me to report them in the future. Since there's no update in the near future fixing e.g. the murdering Airlock I even feel like not a single dev works on the game and I just waste my time on a dead game.
Battlepasses make people play more and add an additional income stream to the project.
This might help the game but it could also make even more people leave the game. If it contains characters like in R6S it will make me quit more likely but if it's just some nice cosmetics like the cupcake charm from R6S or the rubber duckies I would spend up to 1/3 of the current price of the base game.
I feel like this ain't even be seen by anyone else except the people I annoyed on discord. If this actually gets seen by an employee: Please, be more active on this website so it doesn't just feel like it's just the community discussing what they want.
this is my very own list on things that should be changed/implemented into the game. Feel free to add or discuss any point made.
The murdering Airlock is a real problem in my opinion and the rest is just quality of life improvements I would love to see.
I'm from Eu, Player Level 31 (current max) and have been Maelstrom diamond nearly every week since launch.
Airlock killing people inside after time runs out
Currently everything on the map dies when the round time runs out, even in the Airlock to the next Sub-Zone
This may not sound too bad but getting killed by the Airlock between 8th and 9th Sub-Zone in Maelstrom is very bad.
Instead of killing everything on the map when the timer hits 0:00 the next Airlock should start and only eliminate Players & Archies across the map but not in the new airlock.
Since people like to talk it down with lore or sth. it just doesn't make sense to die in a safezone because the clock said no.
Being able to see ingame if a player uses a controller or mouse and keyboard.
Instead of just showing a Ubi-logo at the in-game tab-menu i would like to see the people's platform.
Explaining the game and some mechanics feel tough to me since I don't know what platform people are on, especially when it comes to keybinds for example.
Recharching Abilities vs non-recharching Abiities
All Abilities should be recharched even if it takes 2 mins.
Playing Maelstrom most of the time I play mostly operators with recharching abilities because there's no Ability-Boxes on the last 3 Subzones. Adding more boxes might help but I personally prefere a recharching one because I'm more independant and not relying on my teammates sharing them.
Let's use Smoke as an example: 5 Smokes in his pocket and they last for ~10 secs each, means 50sec of utility is brought and needs to be split on 3 Zones.
Compared to Fuze (4 Fuzes in his pocket, 1min to refill one) having only 1 more in Stock but not refilling will make Fuze more valuable if there's no refill-boxes.
-> Giving most Operators (not Doc and Rook) 1 of their gadget every 2 mins unlocked at level 10 would change the meta and make the game more enjoyable
Endless prestiege Levels (tks to 'DontMessWithTemplar' on the r6e discord)
Add infinite prestige Levels without reward but with PRESTIEGE!
Playing 'Kick the anthill' with Templar made me dream of seeing how many xp one made with an Operator. Just imagine Level 69 Fuze with about 10mil Xp.
Global Maelstrom Leaderboard
Just a weekly Leaderboard of the highest Maelstrom scores acheived
Wanted this since I saw people post their highscores online. Maybe weekly and all time highest would be nice but only all time is problematic since the difficulty of each run and week differs quite much.
React Laser - no tactical points for kills
Killing an Archean with the React Laser (Level 25 React Gadget) gives no additional tactical points.
Getting a kill with the Laser is tough therefore I want a reward for killing an Archean with the Laser.
Note: I'm only talking about Archeans, not Nests or blinding Spores!
More Event Modes
Adding more eventmodes (like a specific Operator with specific Weapons only, one per day for a week then returning to the usual rotation)
Also adding the two special Events (Spillover & the other one) to the event rotation/as another sub region
Add another Elite you can NOT kill with just a takedown (like Smasher and Apex), the Elite SLUDGE.
Chatting about the early hitbox of the sludges (a bit broken, now very good) we wanted to feel the pain again. Would make a nice
mini-boss if you think of it. Also thanks to Templar