Best posts made by Fat_jookie
Latest posts made by Fat_jookie
From last thread: https://discussions.ubisoft.com/topic/84435/water-looks-extremely-pixelated-and-the-camera-determines-the-reflection?lang=en-US
I found the culprit and disabled Screen space reflection. However, I am wondering if I am the only one having this issue with SSR? It also seems like water on low looks better than water on high, there's especially less flickering and clipping on low.
Anyone else experiencing the same issue?
I just installed the new patch and the water still looks pixellated. It is sad because generally the water looks great - but I just can't play the game with this. It flips me totally out of my immersion and is distracting for my eyes.
Hope this gets fixed in the next patch.
Also, the game runs much better now than before the patch. I can run 60+ FPS on the specs above with 2k.
I am enjoying the game and overall, it feels like a fine improvement. But the water is really driving me nuts - especially at night it looks so pixelated. Is this normal? Odyssey didn't have this form for pixelated water reflection.
Also, the water reflect what I see at night (Video 2). If there's a work-around to this anywhere, It would be appreciated.
My drivers are updated and my friend is experiencing the same issue. We're both running everything on the highest setting and tried disabling screen space to no avail.
FPS Limit: Off
Settings: Everything on the highest (Doesn't seem to change much tho. But DOF and Motion Blur is off)
Windows 10 (Updated)
Intel Core i5 4670K @ 3.40GHz
16,0GB Dual-Channel DDR3
NVIDIA GeForce GTX 1080
Samsung SSD 840 EVO 120GB