Best posts made by glitcheswithin
After over a decade of playing your games (a third of which I couldn't finish due to glitches) suffice it to say I'm just as tired of contacting you as you are of hearing from me, so please forgive me for continuing regardless in the vague, lukewarm hope you will one day listen to what I (and millions of others) are saying.
I thought the mastery challenges in Valhalla were a great addition. I mean, with the help of multiple patches, I actually managed to finish one of your games, so surely this new feature would work and add to the franchise. Small wins, right? Wrong. After shooting over 50 arrows right between the eyes of enemies and not logging headshots, I can say this...my aim is impeccable, but yours is not. Why are you always 5 miles from the target of developing an actual fully functioning game? It's not a rhetorical question, I really want to know. I've had NPCs fall into cliffs, through the ground, detect me with their backs turned, detect me when fully concealed...enemies with 360 degree peripheral vision, which is biologically remarkable by the way, and that's in Valhalla alone, but hey...at least you gave me a free in-game hat when I got stuck in the loading screen of Division for 6 months. Sadly, Revelations Ezio was stuck there until I binned off 100 hours of gameplay and restarted from scratch. F.
I could go on...but do I really need to? Sure, I keep buying your games, funding your disregard for QA testing and generally being a blind optimist, but that's because I keep hoping for better. As an editor, maybe my expectations are too high, but when you're releasing a product into multiple markets across the globe...shouldn't your expectations and quality control standards be high? Again, not rhetorical. I'd love an answer, so do me a favour and give me one.
In short, please fix the stealth and archery in your mastery challenges. Actually, go nuts and fix them in the base game too. In fact, just go back to the drawing board altogether and when Joe from Marketing says "hey...wouldn't it be funny to release ANOTHER broken game and see if people buy it?" just say yes because we both know nothing will change and I'm tired of having this conversation.
Small aside, you now owe me over £300 for broken games. I won't hold my breath in the hope you will actually compensate me, but I will leave you with this take-home message: glitches are always going to happen in games, and customers accept (and are tolerant of) that, but the fact you still haven't overcome the same basic glitches you had a decade ago and the fact you have more glitches than any other developer I've encountered, says that you simply haven't tried to fix them and/or you don't have the expertise to do it and/or you just don't care. I honestly have no interest in which it is.
People's patience is finite, so show some respect and release a working game once in a while. I look forward to this being deleted and getting absolutely no apology for your barrel-scrapingly low disregard for the innocent customers who buy your games and the money it costs them. Good luck with your next game. Unsurprisingly, I won't be buying it. As I said, patience is finite.
@garbo3 I'm honestly not surprised, which says it all really. No consumer should buy a game and feel there's only a 50% chance of finishing it properly/without patches. I work in quality control and if I let materials that were so heavily flawed go to market, I would've been looking for a new job long ago...and I would've agreed with that call. Quality control is time consuming and dull, but when you're serving paying customers, it's not optional. Well, it shouldn't be.