Posts made by HC9Wizard2020
The biggest thing that really just gets me more than any of the other bugs or audio issues mentioned below is the constant SLOWING of your mounts when you're getting attacked by ANYTHING, I could be spotted by a wolf or some random enemy half way across the map and I'll be going from a full on run to a brisk walk - it then allows the enemy's to catch up with me when I should just be able to outrun them. This was a feature in Odyssey as well and I was really really hoping that out of everything in this game that feature wouldn't of stuck.
Add on: I'm kinda fine with the mechanics in towns and such but when you're out in the wild just running about collecting the wealth items or doing the mystery marks and such I don't know why that mechanic also transfers over for the open world and getting in combat, it should just be mainly towns and such.
When you have the wolf mount Hati, I really dislike the constant howling that the wolf does every couple of seconds, not sure why that's a thing or whatever but it's just really really loud - you could of course just lower the volume in settings and such but I shouldn't have to do that for such a small thing. (I also assume that it does the same thing for other wolf mounts so a possible tuning for them would be great)
Another main thing that I am finding myself leaving the game every couple times and reloading is the battle drum music loop - it's just constant where when you get out of a fight it's just constant booming of the drums in the background.
Another issue that just kinda doesn't look right is when you grab the movable barriers to get to certain chests or quest objectives the character will morph with the movable object upon grabbing it and then snap back in place after the game registers that they are indeed on the item.
These are the main issues I have come across so far, its always up for change though later on, I just hope somebody sees this and pushes this up or something, great game other than those issues though