

**WLoNY Spoiler**
I may be alone in this, as I predominantly play on Story/Normal, because I’m far more interested in the Shooter part of the division than the Looter. And I’m aware most lean into the grind in a way I just don’t.
But, having engaged with a Manhunt for the first time, as Fay was the ultimate target. Which felt right narratively after the end of WLoNY.
Including replaying missions and control points killed the momentum for me, it would of felt far more like an actual manhunt if it had just been the bounties, (perhaps even had a cut scene of some kind, or at least an echo after each Lieutenant).
Some times less is more.
@brettdmoses84 I doubt Ubisoft will ever include it, there just isn't the same demand for one from the fan-base, though It would certainly improve the game if they added the option. I'd be genuinely interested to know what percentage of players used it if they did. I suspect that like me you find yourself suck between these two franchises, preferring the game-play from Ghost Recon but the narrative and setting from the Division.
However I've found that you can create an "immersive mode" of sorts by:
1) Putting all of your build into offence, none into defence. The glassiest of glass cannons.
2) Playing it on story / normal, never any higher.
That way, with the exception of visibly armoured bosses your enemies will drop with one shot to the head, or a couple to the chest, and your lack of armour will force you to take cover and play more tactically.
Sadly, because the game isn't meant to be played this way, it'll be a struggle to find anyone else who wants to play this way too. I've tried, and you will run into some staggeringly insufferable personalities determined to "teach" you how to play. A real shame considering the game, like either Ghost Recon is at its best co-op. Your build will be "trash" from a PVP perspective and useless at the higher difficulties, where most of the active community will be after all. Incursions and raids don't really have story / normal difficulty levels, essentially making mimicking immersive play impossible for those activities as well.
I would love to play a version of the Division that allows you to get into the prone, employ stealth effectively, use more than one ineffective melee animation and remove weapons and gear you don't want to use. Limit yourself to one primary and one secondary only for example. Unfortunately that game doesn't exist, and because the division started life as a looter shooter there isn't an invested fan-base there to loudly decry it becoming one and demand a return an "immersive" game-play loop. Let us hope that The Day Before provides something of a Ghost Recon / Last of US / Division hybrid, but I caution against expecting it.