Best posts made by ImaginaryRuins
@ubi-borealis Just want to say thank you to you and other Ubi-agents, who have been acting as the bridge between us and the development team. I cannot begin to imagine all that criticism you need to take for those team members and the QA staff members.
I believe a lot of our frustration results from the fact that, one, this issue has been reported for simply SO long almost since launch in November or December but is STILL not addressed after multiple patches; two, this issue does not appear to be that complicated to deal with but other less important tweaks were instead given higher priority; three, this issue is tied to base-game rewards and a Ubisoft Connect challenge.
So I would really appreciate it if you could somehow (just maybe) tell those Ubisoft staff members up there to please, please, please make the fish problem a higher priority. I really want to be patient, but patience will eventually run out.
@ubi-borealis On the one hand, thank you for actively approaching us and informing us of the current status regarding the big fish issue, and yet on the other hand, when "the development team are still looking into the missing big fish", just what on earth do they mean? (I mean the team, not you Ubi-Borealis)
I suspect that the issue involves some bad, knotty coding. Otherwise, how is it possible that all other big-size fish types manage to spawn properly but not Flat Fish, Mackerel and Eel? Don't all fish use the same group of coding when it comes to their spawning and overall behaviour? Did the development team directly consult the one(s) who wrote the coding for the fish? He/She/They could not even understand what and where went wrong after nearly a quarter of a year?
While I am glad to know this issue will be fixed, the development team had better review on the way they handled this issue because there is A LOT to be desired. I am not trying to be unreasonable by demanding a completely bug/glitch-free game of this size, but I am strongly convinced this issue could have been dealt with much earlier and with much less hassle.
Sorry for the ranting.
I was just thinking the same thing: 5 weeks are over but not only no update but even no news about it?
I already knew I had to take that 5-week-patch news with a pinch of salt, but this is still disappointing - empty promises.
And the Mastery Challenge, and perhaps the next settlement festival? Correct me if I am wrong, but should they not come in late spring? It is June and definitely spring is over long ago.
I too am affected by this issue; as a completionist myself I really want to complete all fishing challenges and get the weapon. Like many here, I am getting desperate by the seemingly inaction from the side of the staff.
But I would also like to urge all of us to remain calm and civil; resorting to verbal abuse or trolling certainly would not make the situation any better. In the path of pursuing justice, take care not to become the very thing you hate.
Ubisoft if you could see this, even if you cannot offer a quick solution, at least keep us informed of your investigation and progression of fixing the issue. If it is more complicated than we think, no worries, but at least inform us to ease our worries.
Please keep up with the good work of patching the game. Love patch 1.2.0.
@adtc5812 First of all, I am sorry to hear you have an alcohol problem.
If you find content in the game causing you to feel so unpleasant, may I suggest you stop playing?
Before the game is launched, unless I remembered wrongly, there already were teasers showing that drinking would be a feature in the game.
Back in ACIV, hunting marine creatures was a feature and it was attacked by animal lovers. I love animals, but since killing all marine creatures was tied to an achievement (I believe), I had to kill them. The thought that I was "forced" to do so never crossed my mind.
In Fable, to get all Demon Doors, the protagonist must have a "relationship" with NPCs, and I generally avoid getting into a relationship with NPCs in games (same in Valhalla). Still, I never thought that the game was forcing me to do something I avoid in real life.
As much as I sound like a jerk, I need to be frank: games really can't cater to all kinds of people in this world. There are people having phobias of all kinds of stuff, or find any kinds of actions repulsive, but if all that has to be taken into consideration, there will be too many restrictions and nearly no games can be designed.
Back to your case, I sincerely hope you can find a solution to your problem.
I'm from the 80s. Been playing the AC series since the very first game.
So far, I have been enjoying all of the AC titles. Of course, some more, some less. Valhalla is the one which I have sunk in the most no. of hours (without doing grinding.)
However, even so, this time I have to say I am somewhat disappointed with Ubisoft. First, the game is quite clearly not tested enough for bugs, and second, even after so many bug reports Ubisoft chooses to prioritise other less important tweaks. I also played Watch Dogs Legions and man that game was a mess - all those frequent crashes.
So I do not attack Ubisoft simply because I enjoy doing it or I am feeling entitled, but because the technical quality of their two most recent works was just so disappointing. Large games surely have bugs and glitches I understand but not this many.
Still need to fix:
- Mark of Sol bow still purchasable after buying it.
- Bjorn not staying in long ship crew.
- Big flatfish, eel and mackerel not showing up.
- Asgard ship cosmetics doubled due to buyable from shop and fishing shack rewards
- armors duplicated due to talking to tattooist (NOT fixed as Ubisoft claimed)
- quest items / chest keys remaining in Inventory after using them / quest finished
- the 3 new skills disappearing from skill tree
- treasures not spawning after acquiring their maps
Playing on Xbox One.
@sattium85 I also watched that video today. The fact that all those better items need to be bought outside of the game using real money, and are in higher no. than those in the game itself, really should be addressed.
As a general "rule", I never buy such add-ons and other items requiring micro-transaction, since I do not want to support this kind of business mode.
Latest posts made by ImaginaryRuins
@bielik01 okay, 20, 45, 75, and 30. Got it.
But the Token slot just disappears after the festival, so I guess all excessive tokens will be forfeited.
And yeah I make sure to get exactly the amount of foreign supplies when Vagn has new stuff - want to get that nice 0 figure in the Inventory, no junk left.
Playing on Xbox One.
Is it just me, or does anyone else have the same 2 issues which are related to the 1.3.0 Sigrblot update?
- Almost all the portrait icons of my River Raid NPCs in Vagn's selection screen are duplicates, or not matching their own images - and my own Jomsviking's photo certain is not matching his real appearance
- The new Sigrblot bird skin - the way it shows up when trying to select it in a stable, it is in the upper left square, rather than at the bottom following the last skin bought. (in the game when adding new tattoos, skins, decorations, the order is that new ones always go to the bottom following the previously added new skins)
Speaking of foreign supplies, apologies for borrowing this thread. This was mentioned before, but I was wondering if foreign supplies can be sold for money.
After the raid for the Sigrblot Festival, because I already bought everything from Vagn so long ago, the foreign supplies just sit in my Inventory, useless completely and unusable. It is an eyesore.
I can certainly understand a lot of that frustration, mate. The technical aspect of the game has been anger-inducing but I think what truly makes players angry is the way Ub. Montreal has been handling them.
- When so many base-game (I must emphasize "base" game) content needs polishing, the studio still pushes add-ons, and sometimes they create new technical issues.
- All that microtransactions and reskinned items are keeping coming out, showing that the studio values money more than the quality of their product (I NEVER pay for them as a result)
- They keep asking for videos and screenshots; it infuriates me sometimes - the studio itself should know better than any player about the mechanics and quests. (To illustrate, they want videos to show the settlement is always raining at launching the game, but really, just what can be proved and shown by a video like that? Is the always-raining issue not simple enough for the dev. team to understand what is happening?)
- It takes the studio SO LONG to fix some of the seemingly easy issues.
- New patches almost always creates new problems.
A lot of the gameplay mechanic changes, I can put up with them as I understand each new game in a franchise can be a little different than the previous ones, no matter they are good or bad.
I bought the game Day 1 so I had no way to know that there were so many issues. Still, thankfully I was able to 1000G and complete all base-game quests, so I do not have too much of a problem with Ubi. Montreal this time. But I truly hope the studio can reflect on all this.
@thenorfolkian Oh you mean those chess games? Personally I would not regard them as replayable content, since they do not record fastest time or highest scores - once you win, that is it. To me, replayable content is like games like Freelancer and Transport Tycoon Deluxe, where there is simply no ending.
I too consider Gwent to be replayable since it has far more variation compared to Fanorona and Orlog. I remember that the very old game Digimon World 2, it is a dungeon crawler, and most mazes kind of randomise a bit each time you go back to them. To me that is also replayability.
Of course these all are only my personal opinion.
Regarding repeat-able content (correct me if I am wrong):
ACB: yes, there is an Animus room for players to practise combo chains to get the best no. of consecutive kills
ACR: yes, but the den defense battles can be easily avoided once they are protected by fully trained assassins
AC4 Black Flag: none
AC Chronicles: yes, but there are not many challenge rooms and it takes very little time to reach the highest medals
AC Rogue: none
AC Unity: yes, but all the random street events lack variation
AC Syndicate: yes, but same as above
AC Origins: kind of because you can keep getting XP to boost Bayek's stats
AC Odyssey: yes, and admittedly a lot, esp. when they added Mastery points
AC Valhalla: yes, but the Mastery Challenges are like those in Chronicles and once you get 1000 points you need not play them anymore.
Odyssey seems the only game having repeat-able content in mind during its design. However, I am not complaining, and in fact I also like games which I can truly complete everything so that I can move on to other games.