Best posts made by Inky_Paws
Latest posts made by Inky_Paws
At this point, PLEASE suggest to the devs that they do one of the following:
a) implement a change so that all objects, enemies etc respawn and reset if you wake up and return to Ravensthorpe
b) game wide implementation of 'cancel quest', which would do the above but be more time consuming and not worth it as Valhalla is nearing the end of its lifespan.
Because it's obvious that whatever is causing Tyra to bug out - missing boat (because one of the two can be destroyed before this mission), killing the muspels before you actually get to them and hit dialogue triggers, permanent fear state - is complicated and slightly different for everyone.
There's been totally no change in Tyras' behaviour since any of the patches in my game, but I'll get a video sorted out somehow.
My console is set to auto update etc.
@Ubi-Borealis can you confirm if the team is still working out a fix for this?
Some of the issue is having to evacuate the Ubisoft Ukraine offices, so they're a hub down at the moment.
@UbiSushiVamp @Ubi-Borealis Any idea of a time scale to fix the fix which hasn't quite fixed? I know it's a bit of a persistent one for reasons totally unknown except to Havi that might mean massive code edits...
(Is there the potential to have a 'reset world'? i.e if we wake up, and then go back into Svartleheim, and have it reset boat locations, enemy spawns and the like? Especially the spawns relevant to this quest. Wonder if that might solve half the issue (if it's not been thought of already) seeing as it's a case of throw stuff and see what sticks with this bug..)
You're very welcome.
Hopefully the team can come up with another patch before too long and before Valhalla hits the end of its road map!
I'm wondering if it's an issue with the patch not quite applying itself correctly to some saves.
It's probably far too late to do this as an option but to have a set list of locations Tyra will return to if you leave, i.e once you are outside the foundry but haven't gotten ln the boat, she'll wait by the boat for you to come back, if you go across the river, she'll wait at the point you disembark. Then the game code hasn't got to work on I assume a million and one variables to get her moving.
A reset checkpoint, if you will that guarantees her location. 'ifPlayer=godsonlyknowswhere; thenTyra=foundrydock'
I've tried a few different things, coming back in from Ravensthorpe to the Valkyrie arena, meditating, pushing her to locations that should make her do something but nothing seems to be making her move. She'll talk at me if I leave and come back but nothing else.
Is the patch confirmed working on auto saves and saves that are stuck during the quest? (I've done everything else in Ragnarok that I can, have a manual save with the broken quest and my last save before that is 50hours behind in France.)
She is stuck on the path between the foundry and the dock. I can brute force her down and into a boat, fast travel away and come back and she'll have picked up the oar, but won't move the boat. If I steal her boat off her, she'll swim to the other side, but again, not move.
Game version 1.5.2
Once it's processed and uploaded (which it should be now, xbox didn't want to play with recording) :
[RESOLVED] Unable to find big Flatfish/Mackerel and small Halibut/Sturgeon while fishing | POST HERE
I...am I missing something?
I've come back from clearing Ireland. I have gone to catch the big flatfish, and I can't land it. It just goes round and round under the boat. Big bream are also refusing to land so I resorted to shooting them with a bow.
Had repeated instances of nothing spawning as well. Will see if not having the Druid weapons equipped does anything.