This is based on my experience playing the game.
Inaccurate steering (unless playing controller)Too Slow for the size of the map (Vehicles and Motorbikes)
Max sensitivity too lowFeels VERY sluggish - Think of extremely noticeable input delay
Graphics and Visual:
Needs better optimisation - still very good regardless3rd person settlement camera should scale with FOV SliderVehicles, Horses, Aircrafts and Animations should also scale with FOV Slider
30 FPS locked cutscenes - Needs to be 60 FPS or Unlocked (60 Would be best)Black bars need to be an option, not mandatory
Dani's Lips don't move when talking with NPCs in 3rd person mode
Friendly and Enemy NPC's
Really, really dumb - Feels like they don't shoot back, stand in the open or run in a straight line towards the playerInaccurate when they do shoot backVery low damage dealt towards the playerNPC's on horses will ride into walls and fence's destroying them with infinity gauntlet levels of powerTanks can be killed by rotating around or by strafing directly behind themSpawning too fastSpawning behind the playerDespawning when walking/driving/riding/flying 3+ feet away (more like 10+ feet but you get the point)
Stealth (Almost certain it doesn't exist, feels like a run'n'gun where you can't be detected even w/ no planning required)
Detection time too slow - you can't be detected even when sprinting around thrown knifing, machete spamming or even spraying with an unsuppressed weaponNo need for scouting as the AI are too dumbPlayer footsteps are too quiet, same goes for swimmingSuppressors break too fast - Modern versions should take 2.5x as long to break compared to makeshift, in my opinion
Remove the levelling system or revise it - It's false progression right now (HINT: Far cry 3/4 skill tree + Tattoos. Dani even has tattoos what could've made this work)Gear system is alright BUT hunting and crafting was better + Far cry 5/New Dawn character customizationTransmog (Good gear sets/stats but bad looks has never been a good combo)Add a way to unlock store items/currency in-game; this is a single player franchise w/ optional multiplayerLarger map discovery radius
Poison is useless, should be focused on stealth and tactical aggression (Cool concept but very poorly implemented)Exterminador has very high amounts of tracking on helicopters and planesExterminador damage too high (Should require the damage upgrade to one shot a tank)Supremo aiming could/should be like the mortar aiming system (shouldn't just be a toggle) Really cool feature regardlessAmmo system - allow for on the go switching via a tactical menu
General + Machanics
Healing - player should need to craft/buy med kits instead of regenerating them (I force myself to only heal using the syringes (supremo perk); maybe make this change base on difficulty)Climbing and mounting should be more accessible and freePlayer can teleport hijack a vehicle from 2 car lengths awayExecution animations feel unrealistic due to no body dismemberment/deformation
Mostly included in the above, needs more difficulty settings or customisable difficulty settings like in Ghost Recon
Story Feedback: (SPOILER)
Although the story is good it needs to be told more via cinematics. This would help develop the characters and the world, pushing the overall storytelling to a much higher, more professional, quality. Currently feels as if the story has been drafted and revised once. Not produced.
One example would be the prison break of Miguel. Once the player has activated the cell door for Miguel a cutscene could trigger between the two where the Dani asks if he is "alright to move" (considering prisoners would have presumably been worked to exhaustion and beaten daily) and due to his tough nature he says he is. Dani should sense some suspicion in this statement however. After a brief pause the prison warden should discovery and attack the two (since he is now a double-agent) forcing the them to fight there way out of the prison, before returning to Carlos.