Posts made by jackjen1
It would help to see some stats for both sides. Then we could see why attacks rarely land.
If you're familiar with D&D, one of the preconceptions you'll need to unlearn is that a battle is about hit point attrition leading to death. In GURPS, it's much more important to determine whether a character is capable of taking action or is out of the fight.
You also need to set the rules according to your expectations. If you want a highly cinematic game where every turn you take is High Excitement, you need to use plenty of cinematic rules that support this. If you want something more realistic, you have to take more realistic actions (like finding suitable terrain, flanking the enemy, targeting weak points, and so on). If combatants are just going toe to toe and realistically clubbing each other until one of them falls down, that's not very exciting.