

@vahndaar It would be cool if you would increase day / night time at least a double time. Currently I feel day and night cycle is too short. I would like to stay in the night longer and vice versa.
I think delay time of backup forces (increasing the time when they start to fly) is something that could be tweaked if there's a variable for that.
@vahndaar Next on my list is something that also irritates me and make this game more flashy with this holywood game mechanics. I would like to get rid of this and I have an idea how to achieve this.
Change the health of objects such as vehicles (heli, grounded vehicles) so the player cannot shot them and make them blow up with just main, second or secondary weapon rounds. Let's just say helicopters will get a million health points instead of 100 (i just assume that's defualt health in vanilla game) which would mean that in order to deal with heli you have to kill the pilot so it will fall down naturally (i didn't said this mod should be easy but it should be grounded in reality). The same with red barrels, no matter how many shots you will made it won't blow up anymore. What about rocket launchers then? Well, there has to be much more damage for rocket launchers to balance this so if you shot heli, grounded vehicle, (red barrels doesn't matter anymore so no big deal) it will blow up immediately with just a single rocket launcher shot and that can be balanced with the amount of ammo you can carry for a rocket launcher. What about behemots, grounded drones? You should be able to take them down with one or two rocket launchers as well. It's just a tank but a bit more armored this time.
It doesn't matter if you buy skills to increase blowing up stuff, it won't blow up anymore. Simply as that. That's the general idea how to get back to more grounded reality war so it will feel more like proper Ghost Recon with this Spartan mod and less video gamey BS.
search light on the chopper to scan the ground at night
You read in my mind lol, that could be awesome as well. If there's a single variable for AI heli to turn on search lights forever (you can turn on / off search light as a player when inside heli so this function is in the game already). This will create more tension especially when they trying to search you in the woods at night and you prone to avoid detection. Of course lights for heli won't detect you per se (i don't think there's variable for that to change) so it will just react as fake light that will create that illusion of searching Ghosts on Auroa. It's better that way than heli that is searching for you blindly without any sort night vision equipment, you may think that they have so advanced heli so they have some sort of night vision but I highly doubt it since they didn't mention about this in the story and the soldiers doesn't have also so... it's just plain stupid.
@Hdwc_ Yes, that's true that they see you through vegetation or foliage but honestly that's not a big an issue for me since I've got used to this AI in games in the past (before when AI wasn't heavily scripted, I'm talking about tac games from 2000 year era) so I'm mostly attacking bases at day with my teammate AI that I finally found them somewhat useful at long firefight engagements (I'm playing default settings from the mod so long engagements are at value 3 and only ammo max for 5.56 and 7.62 to 210 rounds).
But despite of all of that... everything else you said is correct. Gaming industry has changed so much that I don't know if Ubisoft is going to go back truly to the roots with next Ghost Recon, unless they will announced that Ghost Recon next games will get mod support.
Anyway, let's focus on what Spartan mod could bring to the table instead of wasting our time on dreams that will never came out of our minds.
Another change that I would like to see.
@vahndaar Delay the time of getting backup forces such as heli and vehicles for enemies. It's ridiculous to see that heli is flying towards you so quick. There's no way they will start to fly so fast.
@vahndaar If there's a way try to "turn on friendly fire" in Spartan Mod. Do it. That will give players more stakes when you have to be careful to not wound or kill your teammates in the battle.
Currently it's not possible to kill your teammate using bullets.
Removing white flash effect when sniper is about to shoot player will also enhanced the realism of the world of Auroa.
@vahndaar Alright. Another one. Don't know if it's possible but hey, worth a shot.
Make it so player's head with all gear he has equipped doesn't disappear in all cutscenes and on bivouac, for example if he has just a baseball cap then it should be visible in cutscenes (in GR: Wildlands it worked so I don't know why they decide to change that). - this change is stricte for immersion.
That's it. For now. We're gonna play some more and maybe something else will came to our head, something that is doable and simple enough to change it.
As for Wildlands, it's a no for the time being. Modding games at this level takes a very long time due to the amount of trial and error. Spartan Mod whilst being recently released is something I've been tinkering with for about a year now. The difficulty isn't the coding, it's figuring things out and finding stuff.
@vahndaar Is it possible to mod Wildlands similar way to Breakpoint? If so, could you tell me how to mod Wildlands? I have a lot of time to mod and have general idea what it should be improved. Im currently modding Sc: Blacklist Single player mode.
@elgyd2012 Oh now I understand what you're saying Yes, but I will crank up this further, enemies should hear most sniper rifle shots to about almost 900 meters so for a game 700-800 meters would have been a sweet spot to not hearing those shots. Also I would try to make the pursuit system better for grounded vehicles that lasts much longer than usual though. Currently they give up pursuit very quick so there's no real danger.
@vahndaar Thank you for your hard work! The PC community will be still alive because of this mod, I think. And if you will still update this mod in the future. We are in good hands!
@vahndaar End of an era, indeed. But not for us!
Spartan Mod compensate the zero support from now on that Ubisoft is giving.
@vahndaar Can you update your mod? Ubisoft already released next patch so Spartan Mod stopped working anymore.
@elgyd2012 Oh now I understand what you're saying Yes, but I will crank up this further, enemies should hear most sniper rifle shots to about almost 900 meters so for a game 700-800 meters would have been a sweet spot to not hearing those shots. Also I would try to make the pursuit system better for grounded vehicles that lasts much longer than usual though. Currently they give up pursuit very quick so there's no real danger.
@elgyd2012 No, what I'm saying is to decrease (just slightly) aiming when enemies shooting us from 150-180 meters max. So what I mean by that is that you still has a great chance to get shot but not every bullet is hitting your body with a laser precision.
@vahndaar
Me and my friend are still playing this mod! We absolutely love what you have done.
Here's another ideas for you worth (in our opinion) considering to implement in the future.
@vahndaar If there's a way try to "turn on friendly fire" in Spartan Mod. Do it. That will give players more stakes when you have to be careful to not wound or kill your teammates in the battle.
Currently it's not possible to kill your teammate using bullets.
Removing white flash effect when sniper is about to shoot player will also enhanced the realism of the world of Auroa.
@Hdwc_ Yes, that's true that they see you through vegetation or foliage but honestly that's not a big an issue for me since I've got used to this AI in games in the past (before when AI wasn't heavily scripted, I'm talking about tac games from 2000 year era) so I'm mostly attacking bases at day with my teammate AI that I finally found them somewhat useful at long firefight engagements (I'm playing default settings from the mod so long engagements are at value 3 and only ammo max for 5.56 and 7.62 to 210 rounds).
But despite of all of that... everything else you said is correct. Gaming industry has changed so much that I don't know if Ubisoft is going to go back truly to the roots with next Ghost Recon, unless they will announced that Ghost Recon next games will get mod support.
Anyway, let's focus on what Spartan mod could bring to the table instead of wasting our time on dreams that will never came out of our minds.
I think delay time of backup forces (increasing the time when they start to fly) is something that could be tweaked if there's a variable for that.
@vahndaar Next on my list is something that also irritates me and make this game more flashy with this holywood game mechanics. I would like to get rid of this and I have an idea how to achieve this.
Change the health of objects such as vehicles (heli, grounded vehicles) so the player cannot shot them and make them blow up with just main, second or secondary weapon rounds. Let's just say helicopters will get a million health points instead of 100 (i just assume that's defualt health in vanilla game) which would mean that in order to deal with heli you have to kill the pilot so it will fall down naturally (i didn't said this mod should be easy but it should be grounded in reality). The same with red barrels, no matter how many shots you will made it won't blow up anymore. What about rocket launchers then? Well, there has to be much more damage for rocket launchers to balance this so if you shot heli, grounded vehicle, (red barrels doesn't matter anymore so no big deal) it will blow up immediately with just a single rocket launcher shot and that can be balanced with the amount of ammo you can carry for a rocket launcher. What about behemots, grounded drones? You should be able to take them down with one or two rocket launchers as well. It's just a tank but a bit more armored this time.
It doesn't matter if you buy skills to increase blowing up stuff, it won't blow up anymore. Simply as that. That's the general idea how to get back to more grounded reality war so it will feel more like proper Ghost Recon with this Spartan mod and less video gamey BS.
search light on the chopper to scan the ground at night
You read in my mind lol, that could be awesome as well. If there's a single variable for AI heli to turn on search lights forever (you can turn on / off search light as a player when inside heli so this function is in the game already). This will create more tension especially when they trying to search you in the woods at night and you prone to avoid detection. Of course lights for heli won't detect you per se (i don't think there's variable for that to change) so it will just react as fake light that will create that illusion of searching Ghosts on Auroa. It's better that way than heli that is searching for you blindly without any sort night vision equipment, you may think that they have so advanced heli so they have some sort of night vision but I highly doubt it since they didn't mention about this in the story and the soldiers doesn't have also so... it's just plain stupid.