

On the top is the regular gameplay camera (lowest fov). On the bottom is the close camera function (found in gameplay settings) there is no difference in performance...
I do not understand the need to make the textures change when the camera is already close to Eivor, I'm playing on maxed out settings I'm sure my PC can handle to render his eyelids and his non transparent hair, its baffling that a high quality model of Eivor was made and yet we get to look at this joke the entire time we play the game.
the regular camera is hideous to play with and the close camera is much to close, how in the world did Ubisoft look at this game and think "yep!" and just release it with no changes?
the audio is terrible, my character teleports like 10 feet in a random direction at a random time, like huh???