Although the game has a lot going for it, the difficulty balancing is very bad. I am at level 200 and have been playing on the hardest difficulty for most of that time. The game is either too easy or too hard. 95% of the enemies you face are no challenge whatsoever even on this hardest difficulty, they are just sponges for your range of combat moves and abilities, the only really fun normal everyday enemies I would say are those fast 'dagger stabbers' who side step you and get in some fast and furious stabs, but for the majority, there is little in the way of a challenge which is a big flaw to this game. By contrast however, I am finding the zealots pretty much impossible to take down on the highest difficulty or even the next difficulty down from that even ones which are at a far less level than me, for instance 90 versus my 208. They replenish their health every 30 seconds and when you do land a hit, it takes very little damage from them! Their shields cover most of their body and their sword reach is huge which make close quarter combat hard. However you will soon waste all your arrows in long range combat with little to show for it and good luck hitting their weak spots with that full shield rarely exposing any. So the difficulty balancing in this game is absolutely dire I would say and it really needs a new, much harder difficulty setting, better AI and more of the swift types of enemies and the zealots need to be reworked because as they are, they are completely unfair and overpowered and no fun to tackle since they are unrealistically and relentless difficult.