In combat, Hunter bows suddenly lose their ability to charge and essentially turn into Light bows. Fires instantly on mouseDown, instead of charging, and releasing on mouseUp. This happens randomly, luckily not too often. As soon this bug occurs, other type bows start to behave weird as well. I had sufficient stamina while testing this and have not unlocked any skills yet that affect bow dynamics (besides the various dmg and resistance boosts).
My heavy attacks with a 2H axe often do not interrupt basic enemy attacks when they are at a certain point in the enemies' animation cycle. When hitting a group of common soldiers with a wide swing, they all take the same amount of damage and stagger, but there's often one or more enemies who were already mid-swing, still take the hit+damage, WHILE continuing their attack completely unphased and stagger me, interrupting my (precious, precious) heavy combo. This feels unfair (especially with a slow 2H) and unpolished, and is prevalent during big fights/battles where you face multiple foes. I'm reporting this as a bug since it doesn't feel consistent and i can't imagine this is intentional by design. If so, it could use a touch-up.