

This is a persisting problem since the PTS, The Dare and the Kingbreaker is still using the Stoner and the AK model. Also the GR9 and the TKB-408 also have multiple clipping, attachments issues that need to be adressed.
@atf-xeno Tbh, I feel like Massive should just remove any cosmetic change when we equip extended magazine. I much prefer the look of the 30 rounds mag in this game.
HI developers Massive, I think you should understand that aside from technical issues with the game, the way the guns look are also very important to the immersive of the game and there's multiple clipping issues whether with old or new guns. I'll cut to the chase.
*TKB-408:
-Clipping and incorrect hand placement:
-Default magazine overlapping:
- Clipping of EVERY SINGLE SCOPE and incorrect placement of EVERY SINGLE UNDERBARREL MODS:
-Incorrect and ugly magazine attachments:
.Fix suggestion: DO NOT REPLACE THE DEFAULT MAGAZINE OF THE TKB WHEN SWITCHING TO AN EXTENDED MAGAZINE. WE ABSOLUTELY DESPISE THE LOOK OF THE EXTENDED MAGAZINES IN THIS GAME. IN FACT, IT WOULD BE BETTER TO NOT HAVE THAT LOOK AT ALL WHETHER WE USE THE EXTENDED MAGAZINES OR NOT FOR EVERY SINGLE OTHER WEAPONS.
-Incorrect reload animation, weapon magazine is not animated correctly and the character holds an invisible magazine during reload animation. The invisible magazine can be fixed by swapping to an extended magazine but look above.
*HK GR9:
-Clipping and gun does not fit in the character hand:
-Weapon missing magazine and scope during gameplay:
-Incorrect reload animation:
*Dread Edict:
-Missing scope:
*Bluescreen:
-MIssing attachements
*CMMG Banshee:
-Incorrect extended magazine placement result in clipping:
That's all. There might be more that I'm not aware of. Massive, we know that technical issues are generally more important but these issues are very glaring and jarring. I hope you pass this back to the team as soon as possible.
HI developers Massive, I think you should understand that aside from technical issues with the game, the way the guns look are also very important to the immersive of the game and there's multiple clipping issues whether with old or new guns. I'll cut to the chase.
*TKB-408:
-Clipping and incorrect hand placement:
-Default magazine texture error:
- Clipping of every single scopes and incorrect placement of every single underbarrel mods
-Incorrect and weird extended magazine placement:
.Fix suggestion: Do not replace the default magazine of the TKB when switching to an extended magazine. we absolutely despise the look of the extended magazines in this game. In fact, it would be better to not have that look at all whether we use the extended magazines or not for every single other weapons.
-Incorrect reload animation, weapon magazine is not animated correctly and the character holds an invisible magazine during reload animation. The invisible magazine can be fixed by swapping to an extended magazine but look above.
*HK GR9:
-Clipping and gun does not fit in the character hand:
-Weapon missing magazine and scope during gameplay:
-Incorrect reload animation:
HI developers Massive, I think you should understand that aside from technical issues with the game, the way the guns look are also very important to the immersive of the game and there's multiple clipping issues whether with old or new guns. I'll cut to the chase.
*TKB-408:
-Clipping and incorrect hand placement:
-Default magazine texture error:
- Clipping of every single scopes and incorrect placement of every single underbarrel mods
-Incorrect and weird extended magazine placement:
.Fix suggestion: Do not replace the default magazine of the TKB when switching to an extended magazine. we absolutely despise the look of the extended magazines in this game. In fact, it would be better to not have that look at all whether we use the extended magazines or not for every single other weapons.
-Incorrect reload animation, weapon magazine is not animated correctly and the character holds an invisible magazine during reload animation. The invisible magazine can be fixed by swapping to an extended magazine but look above.
*HK GR9:
-Clipping and gun does not fit in the character hand:
-Weapon missing magazine and scope during gameplay:
-Incorrect reload animation:
This is a persisting problem since the PTS, The Dare and the Kingbreaker is still using the Stoner and the AK model. Also the GR9 and the TKB-408 also have multiple clipping, attachments issues that need to be adressed.
@ubi-gizmo Indeed the new weapons are very buggy overall. I wrote an article (https://discussions.ubisoft.com/topic/155073/new-and-old-weapons-clipping-and-other-issues-massive-please-fix-it-for-us?lang=en-US) a couple of days ago with full details on what's wrong with the weapons but didn't get any replies from the team devs or get it into the list of known issues. We know that technical problems are important but weapons not looking properly is very discouraging to use.
@atf-xeno Tbh, I feel like Massive should just remove any cosmetic change when we equip extended magazine. I much prefer the look of the 30 rounds mag in this game.
HI developers Massive, I think you should understand that aside from technical issues with the game, the way the guns look are also very important to the immersive of the game and there's multiple clipping issues whether with old or new guns. I'll cut to the chase.
*TKB-408:
-Clipping and incorrect hand placement:
-Default magazine overlapping:
- Clipping of EVERY SINGLE SCOPE and incorrect placement of EVERY SINGLE UNDERBARREL MODS:
-Incorrect and ugly magazine attachments:
.Fix suggestion: DO NOT REPLACE THE DEFAULT MAGAZINE OF THE TKB WHEN SWITCHING TO AN EXTENDED MAGAZINE. WE ABSOLUTELY DESPISE THE LOOK OF THE EXTENDED MAGAZINES IN THIS GAME. IN FACT, IT WOULD BE BETTER TO NOT HAVE THAT LOOK AT ALL WHETHER WE USE THE EXTENDED MAGAZINES OR NOT FOR EVERY SINGLE OTHER WEAPONS.
-Incorrect reload animation, weapon magazine is not animated correctly and the character holds an invisible magazine during reload animation. The invisible magazine can be fixed by swapping to an extended magazine but look above.
*HK GR9:
-Clipping and gun does not fit in the character hand:
-Weapon missing magazine and scope during gameplay:
-Incorrect reload animation:
*Dread Edict:
-Missing scope:
*Bluescreen:
-MIssing attachements
*CMMG Banshee:
-Incorrect extended magazine placement result in clipping:
That's all. There might be more that I'm not aware of. Massive, we know that technical issues are generally more important but these issues are very glaring and jarring. I hope you pass this back to the team as soon as possible.
I remember that back in the old days, Heroic was unscaled and it was one of the most fun way to test my build. Now that everybody is pretty much packed with some very strong builds, how about allowing us to play the open world and any mission to have the option of scaling? Like for example, the mission Grand Washington hotel is way too easy on Heroic for solo now so I'd like to be able to bump it up to 2, 3 or hell even 4 to really push my limit. Can you guys deliver this back to the team and have them consider this feature?