Best posts made by katzenkrimis71
Odyssey it was an Almost Perfect Game.
I'm the opposite of you. I played Odyssey for 283 hours and I hated it by the time I got to the end of the expansions. In fact, I even quit the game a couple of hours before the finish line because I just couldn't take it anymore.
For one, the writing in Odyssey is bloody awful. And so is most of the voice acting. Valhalla is much improved in that department. The writing is sick and twisted, even funny at times. And with so many characters dying, it feels much more realistic.
Secondly, I hated that ridiculous, over-the-top, fantasy expansion that they released, Fate of Atlantis. It was like being stuck in an endless loop of a heaven and hell sandbox. I thought it was never going to end. It reminded me of that 1998 Robin Williams film called, What Dreams May Come. It was the exact same concept. Pure torture to sit through.
Wrath of the Druids and Siege of Paris will feel much more grounded, and not so absurd. Ubisoft already fulfilled their outrageous fantasies with the inclusion of Jotunheim, so we should be safe for the remainder of this story.
I am audio guy
My friend and I worked in the sound department. We were sound mixers/boom ops in the film industry. In fact, my friend still does it today.
Rick would laugh his butt off if he ever played this game.
We would have been fired if our standards were this low. No questions asked.
Big budget productions don't mess around. We'd never work again. It's that simple.
Isn't AC supposed to take place in real history? Real place, real setting?
I agree, but if it's cosmetic crap, then I simply don't use it. At least they give us the option to not look like we are playing Final Fantasy.
What I don't like is when they force feed us expansions or maps that are entirely made up of high fantasy content. Visuals that you'd only see in a dream sequence or an LSD trip. Then you have no choice but to spend hours slogging through it all just to get back to Rome, or England.
Ubisoft are really doing their hardest at alienating customers aren't they?
What a disaster.
Whenever I'm forced to go outside of Steam to buy a game, there's always an issue. You just know something is going to go wrong.
Whether it's having to reinstall Ubisoft Connect because it's not working properly, or the cloud sync isn't functioning, or the DLC is D.O.A., or the forums are in Beta.
It's like a circus act around here.
Not to mention the game itself is technically a mess.
It's the first video game forum in my life where I've seen this happen, to this extent.
I no longer work in the film industry, and I'm not a YouTuber, so I'm retired from producing films and videos.
This is supposed to be my break from it all.
Produce a video?
No thanks. That's what I pay you to do, Ubisoft Montreal.
Why the hell can this human have early access to the new expansion today?!
So he gets to experience this technical mess first.
Great. Let him have it.
Can't stand that guy's voice, anyway. I stopped listening to him a year ago. Hearing him talk about Cyberpunk was the last straw for me.
That's when I gave him the hook.
A fantastic video from LazerzZ regarding Ubisoft and Assassin'S Creed.
I used to listen to him a fair bit. He's long-winded. He used to sit on the fence a lot. Play both sides as to not offend anybody.
Good to see he's finally picking a side, but I feel like these videos have been done to death. Same rambling complaints about the same topics. It used to be a good series, now it's a bad series. Bring up Black Flag. Bring up the Witcher III again. Talk about a grind that doesn't exist, because grinding is what you get from a MMO, not Valhalla. Beat the dead horse about how the harassment incident was handled. More talk about microtransactions.
I've never purchased a microtransaction in my life, for any game. The way this Assassin's Creed franchise is going, I really don't think Ubisoft is listening to this guy at all.
A few months ago I played through Solasta: Crown of the Magister. Tactical Adventures was listening intently to the feedback that they were getting as the game was being developed. You don't see that very often. They are a much smaller company, so obviously that happens, but even Larian Studios still listens to their fans. And inXile Entertainment does, too, for Wasteland III, which was nominated for RPG of the year.
However, Ubisoft has over 18,000 employees and Valhalla made truckloads of dough. They are far too big. The last thing they care about is anything that this guy has to say. It would take an internet swarm. A dog-pile like we've never seen before for Ubisoft to start listening to community complaints and changing the direction of their games. Plain and simple, there aren't enough people that hate Valhalla.
You can always play darts.
Nobody will miss you. In fact, we'll look forward to seeing you struggle as you attempt to qualify for the World Darts Championship.
Having quit after only two hours of this game, your attention span isn't appropriate for any sport, really. Not even five-pin bowling.
Maybe your just another one of those Witcher-III-for-life kind of guys. 'Best game ever made' and all that bit.
We should be able to silence it by shooting down the speaker.
Considering we can blow up almost anything in the game, including alarms, TV propaganda, billboard signs, and spy cameras, I'm surprised that we can't disable speakers.
It took me no more than an hour playing this game, while entering that first village, to take a shot at a speaker.
That's how annoying they are.
However, If I remember correctly, when I blew up the television propaganda that was playing, the sound continued to play, so I'm not surprised the speakers continue to play.
This is more apparent with snakes.
One of the first things I noticed when this game was released.
If you had played Odyssey and Origins then you'd really notice how bad snakes are in Valhalla.
In previous games I was afraid of the snakes because if you weren't careful they could kill you very quickly.
In this game it's impossible to be killed by snakes. They are completely useless.
Latest posts made by katzenkrimis71
This isn't relaxing its just frustrating like hell.
The last time I played this game I stacked stones like a god. It's sometimes just about luck. Grabbing the right ones first and placing them in the right order. However, artists are really good at it because they have an eye for puzzles like these. Anybody with great visualization skills.
Also, working the keyboard and mouse like a champ helps greatly, because you want to spin, tilt, and place the stones correctly.
what would you like to see in Mirage?
It's more about what I don't want to see. I don't want to be able to assassinate the entire country with ease, like in Valhalla.
Assassinating someone, especially leaders, should be very difficult. There were over 40 assassination attempt on Hitler, and none of them succeeded.
Not that we should compare real life to video games. Video games are all about fun, until somebody loses their mind, but a challenging assassination is what every gamer would wish for. A game that is grounded in realism is always going to be successful.
Take Valhalla, for example. Everyone thought it was a joke that we took the Vikings, a bunch of seafaring people from Scandinavia, and tried to incorporate assassinations into their history. Vikings and Assassin's Creed doesn't gel. No matter what history books that you read. No matter how wild your imagination.
People want to believe that they are being sneaky, stealth, hiding in the shadows, and outsmarting their opponents. They don't want to be a tower shield specialist playing a game called Assassin's Creed.
They also don't want the assassinations to be a cake-walk. Every single mission should be challenging.
I love how all assassins creed games are connected and the story so good and detailed.
Canadians kick butt when it comes to designing video games. That's because we invest in state-of-the-art schools and train our kids young.
This series is just one example of how talented our artists are.
One can argue about some of the gameplay design decisions, or the writing, but these are visually stunning games that rank right up there with the best in the world. I could use bodies of water as one example. Whether it be rivers, oceans, lakes, or anything in between, Ubisoft Canada employees are the best at designing them. Even the swimming mechanics are good.
What Assassin's Creed games have to offer can only be fully appreciated on a powerful desktop. If I had Bill Gates' money, I'd love to buy everybody a world-beating PC so they can experience these games the way that they were meant to be experienced.
Writing needs work, though. No video game developer invests much of their budget on writing. Certainly not like the film industry does. That's something that will definitely change in the future, but for now, they care more about gameplay and visuals. Can you imagine if Ubisoft hired some of the best writers on the planet. It'd be TKO for the competition. But that's not going to happen any time soon.
https://www.historytoday.com/archive/behind-times/goodbye-vikings: (https://historytoday.com/archive/behind-times/goodbye-vikings): (https://historytoday.com/archive/behind-times/goodbye-vikings))
That kind of stuff happens all the time as humans attempt to rewrite history through books and other forms of education.
It's ridiculous, I know.
When this game was released there were all sorts of so-called experts online, chiming in about how authentic, or lack thereof, Valhalla was to real history. From the clothing, to the weapons, to the dialogue, and everything inbetween. I was talking to someone who was schooled in 'Viking' history. He posted a YouTube video on the inaccuracies of Viking religion. People today believe all sorts of BS about what Vikings believed in, with their gods, and such. Kids today are completely brainwashed by Hollywood. Thor and his blinking hammer.
You probably remember the game 'password' when you were an elementary school kid. Where everyone sits in a circle and the teacher whispers a word into the first person's ear, and that person passes that word on to the next person. And so on and so forth. Until the word makes the rounds, and comes full circle, finally arriving back to the teacher. The word may have been 'Valhalla' at the start, but after making the rounds, it's now become 'Cow Bell'.
That's exactly how history is told to you and I. We are the teacher.
Video games are not where you want to go when seeking historical truths. They are written and programmed by artists who have their own version of history.
Mr. Rogers' Neighborhood.
You can go to a library, a university, or surf the internet and the written word is not much better. You can't trust anybody. Everybody has a story to tell.
And for every hundred years that passes the stories become more outrageous and more outlandish.
Enemies should NOT be flung 30 feet away just from an axe swing.
The closer this game gets to becoming an Asian MMO experience, the worse it'll become.
Thank god the art style is still mostly western influenced.
Can you imagine if this game starts giving us Asian hairstyles, miniskirts and bunny ears?
They've already started feeding us the ridiculous mounts. I fear it's just a matter of time as they creep ever closer to the overseas art style and gameplay mechanics. Leap 40 feet into the air, come crashing down to earth with an oversized sword-bash that creates an earthquake for miles.
Don't laugh, Assassin's Creed Infinity might implement that.
Men with blond, spiked hairdos that contain a half-can of L'Oréal hairspray. Cute women with oversized eyes, sporting vintage sunhats and miniskirts as they use parasols to fly from rooftop to rooftop. Mounts that look like cats, but are actually blue whales, the size of a rhinoceros.
I don't care if they ever get rid of them, I simply refuse to use them.
They are just another one of Ubisoft Canada's absurdly overpowered creations.
Canadian game developers seem to love their overpowered creations. Relic (Vancouver). Ubisoft Montreal, Toronto and Quebec. EA Vancouver.
We need to get rid of some of this overpoweredness. Start pawning it off. We should sell some of it to the Americans. They love being overpowered.
Wonder how much the Yankees would pay for a Canadian backpack...
Sean McKay would know. He's Canada's top businessman.
I have the best option for the game ...
Delete it. Trust me, it works great.
I did that.
After completing the game.
I had fun with Far Cry 6, considering that I never play shooters. Or, as The Game Awards now calls them, Action games, as to not offend anybody.
Even though award shows are rigged, it did get nominated for a few awards.
Best Performance (Giancarlo Esposito), Innovation in Accessibility, and Best Action Game.
Looking back on my time with this game, the only thing that stands out as something that I disliked, which I'm sure Toronto could improve upon in the future, were the flight mechanics. Particularly the planes. When you flew a plane in this game, it really did suck. It was like being in a perpetual state of turbulence.
Some of the ground vehicle visibility and physics were bad, too.
Oh dear. The crossover event REALLY exposed how much better Odyssey is than Valhalla in every conceivable way.
Looks like we've got some passionate, budding novel writers here.
Animus and Brightness could team up and write a sequel to In Search of Lost Time.
Break the Guinness World Record of 3,000 pages and 9,609,000 character count.
I strongly believe having more configurability in game difficulty is the best thing that a dev can do to a game's mechanics.
I don't think they had a choice. Not after they decided to pump out a million expansions.
Look how easy the game became once you maxed out your level and proceeded to play the last two expansions. It was so unbalanced.
I never complain about stuff like that, because I handicap myself to make the game more difficult, but it was noticeably bad, and getting worse by the month.
This game blew up and became the most successful AC game. Now they have to milk it, and keep supporting it.
This scenario is a developer's dream. It's the complete opposite of what happened with BioWare's Andromeda & Anthem.
Without a difficulty change, the final expansion for this beast would be as easy as popping balloons.
I don't think I could go back to consoles now, because I love the flexibility of mods and how they can change games into more of what I like.
You never will.
Last time I bought a console was in the late 1980's. I've been purchasing desktop PC's ever since. They are the cat's a$$ of gaming.
Little did I know at the time that gaming laptops and mobiles would eventually come into the picture, but even to this day I'd never purchase a gaming laptop for myself, or buy a tablet for mobile gaming.
If I want to try a mobile game I use Bluestacks. I recently bought a 5,000-dollar gaming laptop for my Pops, but I'd never buy one for myself. Laptops are much more powerful these days but still nowhere near as powerful as my desktop. And consoles are absolute garbage. They aren't even worth talking about. They belong in a landfill site. Or better yet, melted down.
I can't believe developers these days are even making console exclusive games.
MLB The Show, Horizon: Forbidden West, God of War: Ragnarök, NHL 22, etc...
Not that I'd ever buy those games, but it's pretty stupid catering to those machines. They singlehandedly ruined PC gaming. Something that mobile developers are now doing, too.