Best posts made by Kennyannydenny
Game has frozen for me several times now in side Ravensthorpe. I'm trying to do the egg hunt but have to manually save after each egg as I keep losing progess due to the freezing. I'm also on Xbox One.
@Ubi-Woofer @Ubi-Borealis Could you guys pretty please notify the devs of this? I've also tweeted Ubisoft Support. This is time limited and every day these crashes aren't fixed are days I can do the event less. Time is literally of the essence.
I've done the challenge 11 times now. To compare, I did the bear and raven trials and got gold on my first try. With this one, I seem to get a total score of 940/1000, which is 660/720 for indirect kills. Twice did I end on 690/720, but never 720.,
I've been following several youtube guides (see bottom for links). In some of these videos people even instakill an enemy with a direct fire arrow and it still counts for them.
I've killed all enemies on the map with indirect fire, getting 30 points per kill, having checked each and every single one of them. During my 11th attempt I saw an enemy highlighted by Odin's sight die due to fire spreading on the ground without granting me the 30 points for an indirect kill, I got 0 for that enemy. Even though the kill was indirect.
I've done this mission 11 times in a row, i've done the exact same way of killing as the people in the below linked videos and almost always end up at 660 indirect kill points with a point total of 940. It seems there's always one or two enemies that gets killed by indirect stuff (like fire spreading on the ground or explosions) but not counting. That makes this mission pretty RNG as you have to kill each and every single guard with indirect fire. One miscount by the system and you're screwed.
Can't you guys just spawn one or two more? Why make it so that you have to kill every single enemy with indirect fire or it fails? This is just pointing out the flaws of your system, not counting indirect kills correctly...
I've finally been able to get gold after 20 attempts. I made absolutely sure every enemy died by either direct hits with a fire arrow, or being set on fire by and fire arrow and dying because of it. None of the enemies died by spreading fire or exploding barrels, thus I got all points. Wich is absolutely weird as exploding barrels and spreading fire are definitely indirect damage.
If you want the gold medal, only go for direct fire arrow shots, ignore the complete surroundings (explosive barrels, hanging debris, etc).
I can't even walk around in the Ostara area without freezing. Finally been able to gather the eggs from around Ravensthorpe, but every time i've entered the Ostara area my game freezes and then crashes within 1-2 min (usually within 40 sec - 1 min).
To @Ubi-Borealis, it's definitely related to the event, personally for me it seems to happen when I entered the Ostara area of Ravensthorpe beforehand. based upon this: I loaded into my save from yesterday where I was inside the longhouse and was able to get 6 eggs without problems. I had one left to do, I entered the Ostara area, and blam freeze. I reloaded, running out of the Ostara area, blam feeze. Reloaded again, but now I was not inside the Ostara area (like my initial loading this morning in the longhouse), no freeze. That's my experiences so far.
I also notice walking towards the Ostara area causes a small hickup when walking over any of the bridges, like Eivor is running into something. I saw some people mention it before too in this thread. Pretty weird.
And I notice walking around in Ravensthorpse it's also a bit laggy, normally it's 100% smooth. Maybe they're memory leaks?
I agree about the difficulty. The challenges are extremely unforgiving for the higher medals, the Wolf challenge at the very first place requires the player to kill every single guard that's on the map with indirect damage. Even if you only miss one, you can say goodbye to your gold medal. Whilst the melee challenge has several enemies to spare, I got that on my first try, killing one or two enemies with the wrong type of attack, still getting my points.
I made a post about that specific challenge here: https://discussions.ubisoft.com/topic/99091/wenlocan-outpost-mastery-challenge-trial-of-the-wolf-bugged-not-counting-all-indirect-kills It would have been 1000% better it it had at least one extra enemy to spare, as since the game doesn't count indirect kills correctly, it seems 90% of the time at least one enemy dies by an explosion or fire on the ground but isn't counted as an indirect kill, thus not giving any points.
Also, for the mastery challeges at the northwestern part of England, maybe it's worth to give a little tutorial for the controls? Just a popup or something... I need to stun enemies with no bow to be used, and start with a spear. I have no clue whatsover how to stun enemies than building up stun with heavy melee attacks, which always kills them. Parrying etc doesn't seem to work. As I have no clue what button to use on Xbox One, that challenge is impossible.
@azullfr Good to hear it helped!
@Ubi-Borealis Glad I was finally able to get gold after so many attempts myself. I felt like I had studied every single thing about this challenge as I just couldn't understand why I wasn't getting gold despite doing what was required, I hope it somehow helped for the devs. If you guys require any more details, lemme know.
Unfortunately I couldn't get a video more clear than this. It's a split second where you see the npc being highlighted in red after I use Odin's sight and the small explosion happens which kills him, but it does clearly show (with the points not going up).
I had the exact same thing on my second try. Some enemy blew himself up or something with an explosive barrel, and I encountered his corpse lying about further on, so I could stop trying again as one kill missing means you won't get gold.
They really need to tone done the difficulty on the wolf challenges, not being able to even miss a single enemy to gather points (killing him without an headshot in this case) and not getting gold is way to harsh. The other in Wenlocan camp is the same story, I filed a bug report about that one too. Some kills not being counted as indirect damage even though it was. Just one enemy not counting correctly and you can kiss goodbye to the gold medal
Please Ubisoft. I get these need to be a challenge, but these wolf challenges are too much. We can't help it if an enemy suicides or the game doesn't count indirect damage directly. But we are getting punished for it this way.
Also. enemies keep walking against the invisible walls that are surrounding the camp. They go search for Eivor after hearing an explosion, walk outside the pallisade wall and up against one of the boundries, just keep walking up against it, at most I have seen 3 enemies do this right next to eachother.
On top of that, sometimes lighting my arrow on fire in a brazier, it almost instantly goes out again, so after two seconds of aiming i'm already shooting a regular arrow. This seems incredibly random though, as sometimes the arrows stay burning a lot longer. I never had that problem outside the challenge, even so that I had to shoot the arrow just because Eivor wouldn't put her bow away due to the infinite burning arrow. During this mission, not so much. 40% of the time the fire on the arrow goes out before being able to aim and shoot.
Put the wrong counting of the system, the fire on the arrows going out too soon, and the enemies walking into the boundries around the map together, and you got yourself a recipe for breaking a controller and getting a headache.
@wrightwayup The only thing that could possibly be it in the 1.1.2 patch notes is: "Addressed various character or NPC animation issues"
To the mods. This is a pretty annoying bug, I'd say at least 2 or maybe even 3 out of 5 conversations have one of the characters (some times Eivor, some times the other) not moving his lips at all when speaking. When the camera switches to another person, and then back to that one, it is often fixed, as shown in all the videos linked in this thread. Exactly was is constantly happening to me on Xbox One.
So, I completed the Jorvik and Eurviscscire arcs. Recsige is dead, Halfdan is king. Eivor is member of the council together with Hjorr. The guards in Coppergate Market are gone as the Red Hand is gone from the city. Why is Coppergate Market still a distrust area?
There are several negative results to keeping the distrust area:
1) it breaks story immersion storywise
2) Eivor puts on her cloak, after which I have to manually take it off again every single time I pass through the area, which is also on the route between the harbor and the bridge connecting to the Royal Hall
3) When I do take off my cloak in the distrust area because there are no guards, random people start screaming about fleeing and other things. They don't actually flee, but they start screaming as if I just killed a guard.
Storywise and gameplay wise it's a lot nicer if the distrust area in Jorvik would be gone after the Red Hand is also completely gone and Eivor is a council member, so is allowed everywhere (Jorvik arc). It should definitely not be there after Halfdan becomes king, as with Recsige's death, all but every dark/bad figure is gone from Jorvik, and most definitely from Coppergate Market.
Thank you for listening to my plea!
Latest posts made by Kennyannydenny
As Promised here is the video showing it in action. The Foreign Supplies UI at the top left stays there during previews and actual picture making. In the video I first use the preview button, which shows it stays there, and then I make a pic, which also shows it staying there. The end result of the pic as shown on the ingame map also shows the UI on there. Please fix
@ubi-smash I found another typo.
In the River Raid mode, go to River Severn. The note can be found at the docks of the Severn Outpost, called: "The Raiders are Coming!"
The note now says: "The Jormsvikingr" which should actually be "Jomsvikingr", without the R in "Jom".
So, when you're at 400/400 foreign goods in the River Raids mode (the max) it shows at the top left of the screen.
When going into Photo Mode to make a beautiful screenshot from the environment or a location or whatever, the UI for the foreign goods stays there, ruining every picture. Using the preview button removes all UI accept for that. Making a picture also shows the ugly UI on it. Please make it so that this part of the UI is also hidden when using Photo Mode, like the rest of the UI! This was in River Dee by the way, but probably happens in all regions.
I made a video but somehow it disappeared from my created files, so I have to recreate the situation. I hate the Xbox's UI sometimes.... >.> Will add a video later on, the area is raided empty so can't recreate the 400 foreign goods just yet.
So I've seen it happen before, but have no idea what causes it. It usually goes away on its own (when Ravensthorpe is reloaded or I quit my game, not sure what fixes it), but it happened several times already.
Inside a set of stairs of the Barracks in Ravensthorpe sometimes a NPC spawns, completely untextured and with an infinite walking simulation.
I was able to record it this time so here it is:
I have the exact same problem. Did a bunch of headshots, went to Ubisoft Connect and it still says "Participate to earn prizes".
The counter is now at 240,367/100,000 so it must be registering for some, unfortunately i'm once again in the group of people it doesn't
I play on Xbox One by the way, but from the above comments, it seems to affect most if not all platforms.
@Ubi-Borealis I hope the devs will at least fix this before the bow is unobtainable due to the challenge ending.